Klaas Jan Wierenga
2005-Feb-09 12:45 UTC
[Icecast] relation between burst- and queue-size with low bitrate streams
Hi all, I have a question about the relationship between the "queue-size" and the "burst-size" <limits> parameters. Q: When a client connects is the burst-size immediately added to the queue-size? If this is the case then the slack for a 16kpbs client goes down from 50 sec (102400[queue-size] / 16kbps = 50 sec) to 18 seconds ( (102400 - 65536[burst-size]) / 16kpbs = 18 sec). I'm experiencing quite a few of the following lines in the DEBUG logging. It could be that the clients are really running too slowly, but chewing 32secs of the slack probably woudn't help either. Background info ==============I'm running an icecast-2.1 mp3 streaming server where a few hundred listeners connect to a few tens of streams at 16 and 24 kbit/s bitrate. Listeners connect using a device which is dialing in using a 56kbps analog modem. Some listeners experience poor stream stability at times, meaning that the stream repeatedly skips (with pauses of around 20-30 seconds). I've looked at various reasons for this behaviour such as bad connect speed of the 56K modem and possible lack of bandwidth on the streaming server but these do not seem to be the problem. The modem connect speeds are > 38Kbps and there is enough bandwidth available to the streaming server. I've switched on DEBUG logging and I am seeing these lines quite regularly: [2005-02-09 20:38:57] DBUG source/send_to_listener Client has fallen too far behind, removing I have a hunch that the burst-size and queue-size might have something to do with this. The limits section of my icecast.xml reads: <limits> <clients>2000</clients> <sources>100</sources> <threadpool>10</threadpool> <queue-size>102400</queue-size> <client-timeout>30</client-timeout> <header-timeout>15</header-timeout> <source-timeout>30</source-timeout> <!-- If enabled, this will provide a burst of data when a client first connects, thereby significantly reducing the startup time for listeners that do substantial buffering. However, it also significantly increases latency between the source client and listening client. For low-latency setups, you might want to disable this. --> <burst-on-connect>1</burst-on-connect> <!-- same as burst-on-connect, but this allows for being more specific on how much to burst. Most people won't need to change from the default 64k. Applies to all mountpoints --> <burst-size>65535</burst-size> </limits> Any suggestions would be appreciated. Regards, Klaas Jan
Karl Heyes
2005-Feb-09 13:40 UTC
[Icecast] relation between burst- and queue-size with low bitrate streams
On Wed, 2005-02-09 at 20:44, Klaas Jan Wierenga wrote:> Q: When a client connects is the burst-size immediately added to the > queue-size?no.> If this is the case then the slack for a 16kpbs client goes down from 50 sec > (102400[queue-size] / 16kbps = 50 sec) to 18 seconds ( (102400 - > 65536[burst-size]) / 16kpbs = 18 sec). > > I'm experiencing quite a few of the following lines in the DEBUG logging. It > could be that the clients are really running too slowly, but chewing 32secs > of the slack probably woudn't help either.The minimum length of the queue is burst-size, and stays around whether listening clients are connected or not. queue-size is the maximum amount that will be stored in the queue. It's the same queue, just imposed limits on it. Usually burst-size bytes will be used as most clients are up to date in the stream, but if a listening client is unable to take the stream data then they move down the queue until the end is reached at which point the client is dropped with the message "fallen too far behind"> Listeners connect using a device which is dialing in using a 56kbps analog > modem. Some listeners experience poor stream stability at times, meaning > that the stream repeatedly skips (with pauses of around 20-30 seconds). > > I've looked at various reasons for this behaviour such as bad connect speed > of the 56K modem and possible lack of bandwidth on the streaming server but > these do not seem to be the problem. The modem connect speeds are > 38Kbps > and there is enough bandwidth available to the streaming server.Issues to consider with modems are error rate (eg ifconfig) and whether the modems keeps retraining. A modem retraining will add latency to the stream making the client fall behind in the queue. Icecast will try to send enough data to the client so that it can catch up but it may not be able to. Other considerations are for bitrate calculations, an mp3 stream will always take more bandwidth than stated, I don't know if frame overhead is taken into account, but you do have protocol overhead and the optional shoutcast metadata. The other part is TCP throttling but the bitrate is very low so it's unlikely to be an issue.> I have a hunch that the burst-size and queue-size might have something to do > with this. The limits section of my icecast.xml reads:Feel free to increase the queue-size if you think the problems are just temporary and you need more tolerance for a short time, the queue will shrink if the clients are catching up/dropped. If your listeners are on dialup then reducing burst-size to something much lower or 0 would be better. Their link will be getting saturated at connection time, so reducing that is not a problem they wouldn't benefit from the quick buffer fill anyway.> <limits>...> <burst-on-connect>1</burst-on-connect>you can drop this option, burst is on by default and burst-size of 64k is what this does. If all listeners are disalup then try queue-size 200k and burst-size of 8k, dialups are generally only 3-5 kbyte/s anyway. You can state the queue-size and burst-size per mount just in case you have low and high bandwidth streams. karl.
Klaas Jan Wierenga
2005-Feb-09 14:29 UTC
[Icecast] relation between burst- and queue-size with lowbitrate streams
Hi Karl, Many thanks for explanation and the useful suggestions. I'll experiment with the settings and see what that does to the rate of dropped connections I see. Cheers, KJ -----Oorspronkelijk bericht----- Van: Karl Heyes [mailto:karl@xiph.org] Verzonden: woensdag 9 februari 2005 22:41 Aan: Klaas Jan Wierenga CC: icecast Onderwerp: Re: [Icecast] relation between burst- and queue-size with lowbitrate streams On Wed, 2005-02-09 at 20:44, Klaas Jan Wierenga wrote:> Q: When a client connects is the burst-size immediately added to the > queue-size?no.> If this is the case then the slack for a 16kpbs client goes down from 50sec> (102400[queue-size] / 16kbps = 50 sec) to 18 seconds ( (102400 - > 65536[burst-size]) / 16kpbs = 18 sec). > > I'm experiencing quite a few of the following lines in the DEBUG logging.It> could be that the clients are really running too slowly, but chewing32secs> of the slack probably woudn't help either.The minimum length of the queue is burst-size, and stays around whether listening clients are connected or not. queue-size is the maximum amount that will be stored in the queue. It's the same queue, just imposed limits on it. Usually burst-size bytes will be used as most clients are up to date in the stream, but if a listening client is unable to take the stream data then they move down the queue until the end is reached at which point the client is dropped with the message "fallen too far behind"> Listeners connect using a device which is dialing in using a 56kbps analog > modem. Some listeners experience poor stream stability at times, meaning > that the stream repeatedly skips (with pauses of around 20-30 seconds). > > I've looked at various reasons for this behaviour such as bad connectspeed> of the 56K modem and possible lack of bandwidth on the streaming serverbut> these do not seem to be the problem. The modem connect speeds are > 38Kbps > and there is enough bandwidth available to the streaming server.Issues to consider with modems are error rate (eg ifconfig) and whether the modems keeps retraining. A modem retraining will add latency to the stream making the client fall behind in the queue. Icecast will try to send enough data to the client so that it can catch up but it may not be able to. Other considerations are for bitrate calculations, an mp3 stream will always take more bandwidth than stated, I don't know if frame overhead is taken into account, but you do have protocol overhead and the optional shoutcast metadata. The other part is TCP throttling but the bitrate is very low so it's unlikely to be an issue.> I have a hunch that the burst-size and queue-size might have something todo> with this. The limits section of my icecast.xml reads:Feel free to increase the queue-size if you think the problems are just temporary and you need more tolerance for a short time, the queue will shrink if the clients are catching up/dropped. If your listeners are on dialup then reducing burst-size to something much lower or 0 would be better. Their link will be getting saturated at connection time, so reducing that is not a problem they wouldn't benefit from the quick buffer fill anyway.> <limits>...> <burst-on-connect>1</burst-on-connect>you can drop this option, burst is on by default and burst-size of 64k is what this does. If all listeners are disalup then try queue-size 200k and burst-size of 8k, dialups are generally only 3-5 kbyte/s anyway. You can state the queue-size and burst-size per mount just in case you have low and high bandwidth streams. karl.
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