> Another very annoying fact is that the Clang driver re-parses triples many > times, and sometimes they change the triple based on a CPU, and then end > up with a different CPU.I’ve recently been tasked with cleaning this up. Before starting on this full gusto, I want to make sure I’m not stepping on any toes or duplicating work. The rough plan is as follows; 1. Replace the call to Driver::computeTargetTriple() in getToolChain() with some variety of ComputeEffectiveClangTriple(). 2. Cache the result of ComputeEffectiveClangTriple() so we can avoid re-parsing the argument list. Daniel -- if this will cause too much interference with steps 2-3 of your plan, please let me know. vedant p.s: I'm rather new to LLVM & Clang. Hello everybody!
Hi Vedant, Welcome to the community! :) On 8 July 2015 at 19:24, Vedant Kumar <vsk at apple.com> wrote:> I’ve recently been tasked with cleaning this up.That's great news! It's one of the biggest driver pains for complicated targets, like ARM.> 1. Replace the call to Driver::computeTargetTriple() in getToolChain() with > some variety of ComputeEffectiveClangTriple(). > > 2. Cache the result of ComputeEffectiveClangTriple() so we can avoid > re-parsing the argument list.That's a good plan. It may be easier to do that now and make sure we don't need to re-parse the triple, but ultimately, both steps will be replaced by TargetTuple. TargetParser will parse the triple/cpu/fpu/arch, then TargetTuple will use that to create a full representation of the target (for now, using llvm::Triple), then any need for target information would be fulfilled by that object. If your work is completed before Daniel gets to work in Clang, it will likely be a lot simpler for him to implement the Tuple there. cheers, --renato
Hi, For steps 2 and 3, we might get some trivial merge conflicts but nothing that would be a problem for either of us. In these steps, changes to clang and similar will be fairly mechanical. For example: TM.createX(TripleStr, ...) becomes: TM.createX(llvm::TargetTuple(llvm::Triple(TripleStr)), ...) or a prettier variant of it. Step 7 is probably the step that interacts most with your plan since this step involves non-mechanical changes in clang and will need a single TargetTuple object to mutate (each re-parse will need the options re-applied too). Your work will make this step much simpler so I'd like to get your change in first.> -----Original Message----- > From: Vedant Kumar [mailto:vsk at apple.com] > Sent: 08 July 2015 19:24 > To: Daniel Sanders > Cc: llvmdev at cs.uiuc.edu > Subject: Re: [LLVMdev] The Trouble with Triples > > > Another very annoying fact is that the Clang driver re-parses triples many > > times, and sometimes they change the triple based on a CPU, and then end > > up with a different CPU. > > I’ve recently been tasked with cleaning this up. > > Before starting on this full gusto, I want to make sure I’m not stepping on > any toes or duplicating work. > > The rough plan is as follows; > > 1. Replace the call to Driver::computeTargetTriple() in getToolChain() with > some variety of ComputeEffectiveClangTriple(). > > 2. Cache the result of ComputeEffectiveClangTriple() so we can avoid > re-parsing the argument list. > > Daniel -- if this will cause too much interference with steps 2-3 of your > plan, please let me know. > > vedant > > p.s: I'm rather new to LLVM & Clang. Hello everybody!
On 9 July 2015 at 10:39, Daniel Sanders <Daniel.Sanders at imgtec.com> wrote:> TM.createX(llvm::TargetTuple(llvm::Triple(TripleStr)), ...)Could you have a constructor for TargetTuple(string) to build a triple on its own? --renato
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