David Blaikie
2013-Jun-21 00:18 UTC
[LLVMdev] Proposal: type uniquing of debug info for LTO
On Thu, Jun 20, 2013 at 5:13 PM, Manman Ren <mren at apple.com> wrote:> > On Jun 20, 2013, at 4:52 PM, David Blaikie wrote: > >> On Thu, Jun 20, 2013 at 4:45 PM, Manman Ren <mren at apple.com> wrote: >>> >>> On Jun 20, 2013, at 3:55 PM, Manman Ren <mren at apple.com> wrote: >>> >>> >>> On Jun 20, 2013, at 2:58 PM, Eric Christopher wrote: >>> >>> Hi Manman, >>> >>> On Thu, Jun 20, 2013 at 2:51 PM, Manman Ren <mren at apple.com> wrote: >>> >>> >>> The intent of this proposal is to speedup compilation of "-flto -g" for c++ >>> programs. >>> This is based on discussions with Adrian, David and Eric. >>> >>> >>> Thanks for bringing this back to the list. The original thread was >>> getting quite long. >>> >>> --------------------------- >>> Problem: >>> A single class can be used in multiple source files and the DI (Debug Info) >>> class is included in multiple bc files. The duplication of >>> class definitions causes blow-up in # of MDNodes, # of DIEs, leading to >>> large memory requirement. >>> >>> As an example, SPEC xalancbmk requires 7GB of memory when compiled with >>> -flto -g. >>> With a preliminary implementation of type uniquing, the memory usage will be >>> down to 2GB. >>> >>> In order to unique types, we have to break cycles in the MDNodes. >>> >>> A simple struct definition >>> struct Base { >>> int a; >>> }; >>> can cause cycles in MDNodes: >>> !12 = metadata !{i32 786451, metadata !13, null, metadata !"Base", i32 1, >>> i64 32, i64 32, i32 0, i32 0, null, metadata !14, i32 0, null, null} ; [ >>> DW_TAG_structure_type ] [Base] [line 1, size 32, align 32, offset 0] [from ] >>> !14 = metadata !{metadata !15, metadata !16} >>> !15 = metadata !{i32 786445, metadata !13, metadata !12, metadata !"a", i32 >>> 2, i64 32, i64 32, i64 0, i32 0, metadata !8} ; [ DW_TAG_member ] [a] [line >>> 2, size 32, align 32, offset 0] [from int] >>> !16 = metadata !{i32 786478, metadata !13, metadata !12, metadata !"Base", >>> metadata !"Base", metadata !"", i32 1, metadata !17, i1 false, i1 false, i32 >>> 0, i32 0, null, i32 320, i1 false, null, null, i32 0, metadata !20, i32 1} ; >>> [ DW_TAG_subprogram ] [line 1] [Base] >>> >>> Cycles: !12 -- !14 -- !15 -- !12 >>> !12 -- !14 -- !16 -- !12 >>> >>> These cycles make it hard to unique the same struct used in two bc files. >>> >>> --------------------------- >>> How to fix: >>> >>> We attach a hash value to types to help type uniquing and we also replace >>> references to types with their hash values. >>> For the above struct "Base", we now have the following MDNodes: >>> !4 = metadata !{i32 786451, metadata !5, null, metadata !"Base", i32 1, i64 >>> 32, i64 32, i32 0, i32 0, null, metadata !6, i32 0, i32 0, null, i32 >>> 915398439} ; [ DW_TAG_structure_type ] [Base] [line 1, size 32, align 32, >>> offset 0] [from ] >>> !6 = metadata !{metadata !7, metadata !9} >>> !7 = metadata !{i32 786445, metadata !5, i32 915398439, metadata !"a", i32 >>> 2, i64 32, i64 32, i64 0, i32 0, metadata !8} ; [ DW_TAG_member ] [a] [line >>> 2, size 32, align 32, offset 0] [from int] >>> !9 = metadata !{i32 786478, metadata !5, i32 915398439, metadata !"Base", >>> metadata !"Base", metadata !"", i32 1, metadata !10, i1 false, i1 false, i32 >>> 0, i32 0, null, i32 320, i1 false, null, null, i32 0, metadata !13, i32 1} ; >>> [ DW_TAG_subprogram ] [line 1] [Base] >>> >>> Note that the cycles are gone and !4 has a hash value of 915398439, and the >>> references to !4 are replaced with 915398439. >>> Thanks Eric for suggesting replacing MD reference with a hash value. >>> >>> >>> In particular I recommended this: >>> >>> a) For C++ odr replace it with the "hash" that's just a string >>> representing the type name. >>> b) For Internal C++ types and all C types replace it with a string >>> that's a concatenation of the type name and the name of the compile >>> unit. >>> >>> Yes, that is what we agreed on over email. >>> >>> >>> >>> There are a few issues: >>> 1> How to generate the hash for a given type? >>> With C++'s ODR, it should be enough by using the context and the name for >>> non-internal c++ types. >>> For internal c++ types and types of other languages, hash will not be used. >>> >>> >>> Explain this? >>> >>> >>> For a while, I am going to support both hash and MD reference, once >>> everything is working with hash, >>> I will update all debug info testing cases, turn -gtype-uniquing on, and >>> remove the other path. >>> >>> For internal c++ types, initially they will follow the path of using MD >>> references without a hash. >>> >>> >>> My current implementation is to add a few static member functions in MDNode >>> to profile DI nodes differently. >>> + /// If the array of Vals is for debug info, profile it specially and >>> return true. >>> + /// If the DI node has a hash value, generate the profile using only the >>> hash value and the declaration flag. >>> + static bool profileDebugInfoNode(ArrayRef<Value*> Vals, FoldingSetNodeID >>> &ID); >>> >>> + /// If the MDNode is for debug info, profile it specially and return true. >>> + /// If the DI node has a hash value, generate the profile using only the >>> hash value and the declaration flag. >>> + static bool profileDebugInfoNode(const MDNode *M, FoldingSetNodeID &ID); >>> >>> + /// Given a hash value and a flag, generate the profile for later lookup. >>> + static bool profileDebugInfoNode(unsigned Hash, bool Declaration, >>> FoldingSetNodeID &ID); >>> >>> These static functions are called in Metadata.cpp: >>> void MDNode::Profile(FoldingSetNodeID &ID) const { >>> + if (profileDebugInfoNode(this, ID)) >>> + return; >>> + >>> >>> There are other examples of these in MDNode for handling of specific >>> metadata. >>> /// Methods for metadata merging. >>> static MDNode *getMostGenericTBAA(MDNode *A, MDNode *B); >>> static MDNode *getMostGenericFPMath(MDNode *A, MDNode *B); >>> static MDNode *getMostGenericRange(MDNode *A, MDNode *B); >>> >>> Comments are welcome on whether this violates any layering rule. >>> >>> >>> As I've said many times in email, I don't think this is a good idea >>> and would prefer either a or b below. a) is a much simpler solution. >>> >>> Any reason that why it is not a good idea? >>> >>> >>> Other choices are: >>> a> Keep a map in DwarfDebug >>> Keep in mind that the map is used at many stages, and it has to be in sync >>> with MDNodeSet. >>> b> Generalize MDNode to be aware of hash (David can provide more details) >>> c> Extend MDNode to DINode and modify streamers (bitcode reader|writer, ll >>> reader|writer) to be aware of DINode >>> We can provide DINode::get(…) to create a DINode. DINode can have its own >>> Profile function. >>> Other suggestions are welcome. >>> >>> >>> a or b please. >>> >>> Option a> will require a DwarfDebug pointer in every stage of the compiler, >>> and passing the map to the DI classes. >>> A rough estimation is around 100 places. >>> Is it reasonable to pass a DwarfDebug pointer to DIBuilder and llvm linker? >>> Also the map needs to be in sync with MDNodeSet, maybe using ValueHandle can >>> solve the problem. >>> >>> >>> What about putting the map in LLVMContextImpl? >>> It already has a few things specifically for debug info: >>> std::vector<DebugRecVH> ScopeRecords; >>> DenseMap<std::pair<MDNode*, MDNode*>, int> ScopeInlinedAt; >>> … >>> >>> I remember David mentioned it once and I forgot about the conclusion. >> >> I mentioned it only as speculation as to how you were implementing it >> already (but you were doing the profile-changing stuff). >> >> I don't think it should be necessary to have the map (in option (a)) >> in such a central location as LLVMContext. It should be usable just >> from DwarfDebug for generation, and DIBuilder can have its own, >> separate map to do similar things during DI building. > > We also need the map during llvm linking since linking will create new MDNodes.I don't understand what you mean by this. IR linking shouldn't need to do anything debug-info-specific, it should just be the normal IR approach. The declaration-v-definition resolution can be done at codegen-time. We'll have to walk all the lists of retained types anyway to build the map, so we can do declaration-v-definition (keep definitions over declarations when we see both) at that point.> So any other opinion on putting it in LLVMContext other than it being central? > > Thanks, > Manman > >> >>> >>> Thanks, >>> Manman >>> >>> >>> More details for option b from David >>> >>> < The alternative I have in mind is a more complete version of what >>> < you're proposing - a full MD feature, not an MD feature that's just >>> < barely enough to support the needs of debug info. What we could do is >>> < allow the insertion of these MDHash things you spoke about but take it >>> < a step further and have MDNode::getOperand walk through the hash & >>> < give the value (in this way, DebugInfo wouldn't have to change at all >>> < to handle hashes - if the Metadata APIs are going to be aware of the >>> < hashes anyway, they might as well provide this convenience >>> < functionality) the metadata feature would also have to have some >>> < blessed top-level named metadata that would have a list of hash+MDNode >>> < to keep those MDNodes alive (so you wouldn't have to stuff all the >>> < types in the retained types list - metadata would provide the full >>> < support, not just half of it). >>> >>> >>> >>> Transition from current DI Metadata: >>> To have a smooth transition, I will add a flag "-gtype-hashing" for the type >>> uniquing work and turn it on by default when we are ready. >>> >>> >>> I'd prefer just make the change to have the front end emit the "hash" >>> (it's not really a hash, it's just a string). >>> >>> Are you saying no transition period? A single patch to have correct handling >>> of "hash" and to update all existing testing cases? >>> >>> >>> ----------------------------- >>> Patches: >>> Expect the following patches: >>> 1> add flag -gtype-hashing >>> 2> add hash field to DI types >>> 3> modify DIBuilder to use hash instead of MD reference >>> 4> related to issue 3 >>> >>> >>> These can all be a single patch since it shouldn't be very large if we >>> go with a) above. If we go with b) then the MDNode work should be done >>> in isolation first and then the debug info on top of it. >>> >>> What is wrong with smaller patches? >>> My estimation for all the above with a) is about 30K + testing cases. >>> >>> >>> 5> backend change (in DwarfDebug|CompileUnit) to support types shared among >>> compile units >>> requires gdwarf-2 gdwarf-3 gdwarf-4 support for issues related to ref_addr >>> >>> >>> #5 can and should be done before the rest of them. >>> >>> I prefer to submit patches according to the flow of the compiler, starting >>> from the frontend, then IR, then backend. >>> The testing cases will be added for front end, llvm-link and backend. >>> Any reason why #5 should be done first? >>> >>> >>> All changes should be local to debug info classes except patch #4. >>> >>> >>> What's patch #4? >>> >>> Patch #4 above: related to issue 3 (changes corresponding to how to solve >>> issue #3) >>> >>> -Manman >>> >>> >>> -eric >>> >>> >>> >>> _______________________________________________ >>> LLVM Developers mailing list >>> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >>> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >>> >>> >>> >>> _______________________________________________ >>> llvm-commits mailing list >>> llvm-commits at cs.uiuc.edu >>> http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits >>> >
On Jun 20, 2013, at 5:18 PM, David Blaikie <dblaikie at gmail.com> wrote:> On Thu, Jun 20, 2013 at 5:13 PM, Manman Ren <mren at apple.com> wrote: >> >> On Jun 20, 2013, at 4:52 PM, David Blaikie wrote: >> >>> On Thu, Jun 20, 2013 at 4:45 PM, Manman Ren <mren at apple.com> wrote: >>>> >>>> On Jun 20, 2013, at 3:55 PM, Manman Ren <mren at apple.com> wrote: >>>> >>>> >>>> On Jun 20, 2013, at 2:58 PM, Eric Christopher wrote: >>>> >>>> Hi Manman, >>>> >>>> On Thu, Jun 20, 2013 at 2:51 PM, Manman Ren <mren at apple.com> wrote: >>>> >>>> >>>> The intent of this proposal is to speedup compilation of "-flto -g" for c++ >>>> programs. >>>> This is based on discussions with Adrian, David and Eric. >>>> >>>> >>>> Thanks for bringing this back to the list. The original thread was >>>> getting quite long. >>>> >>>> --------------------------- >>>> Problem: >>>> A single class can be used in multiple source files and the DI (Debug Info) >>>> class is included in multiple bc files. The duplication of >>>> class definitions causes blow-up in # of MDNodes, # of DIEs, leading to >>>> large memory requirement. >>>> >>>> As an example, SPEC xalancbmk requires 7GB of memory when compiled with >>>> -flto -g. >>>> With a preliminary implementation of type uniquing, the memory usage will be >>>> down to 2GB. >>>> >>>> In order to unique types, we have to break cycles in the MDNodes. >>>> >>>> A simple struct definition >>>> struct Base { >>>> int a; >>>> }; >>>> can cause cycles in MDNodes: >>>> !12 = metadata !{i32 786451, metadata !13, null, metadata !"Base", i32 1, >>>> i64 32, i64 32, i32 0, i32 0, null, metadata !14, i32 0, null, null} ; [ >>>> DW_TAG_structure_type ] [Base] [line 1, size 32, align 32, offset 0] [from ] >>>> !14 = metadata !{metadata !15, metadata !16} >>>> !15 = metadata !{i32 786445, metadata !13, metadata !12, metadata !"a", i32 >>>> 2, i64 32, i64 32, i64 0, i32 0, metadata !8} ; [ DW_TAG_member ] [a] [line >>>> 2, size 32, align 32, offset 0] [from int] >>>> !16 = metadata !{i32 786478, metadata !13, metadata !12, metadata !"Base", >>>> metadata !"Base", metadata !"", i32 1, metadata !17, i1 false, i1 false, i32 >>>> 0, i32 0, null, i32 320, i1 false, null, null, i32 0, metadata !20, i32 1} ; >>>> [ DW_TAG_subprogram ] [line 1] [Base] >>>> >>>> Cycles: !12 -- !14 -- !15 -- !12 >>>> !12 -- !14 -- !16 -- !12 >>>> >>>> These cycles make it hard to unique the same struct used in two bc files. >>>> >>>> --------------------------- >>>> How to fix: >>>> >>>> We attach a hash value to types to help type uniquing and we also replace >>>> references to types with their hash values. >>>> For the above struct "Base", we now have the following MDNodes: >>>> !4 = metadata !{i32 786451, metadata !5, null, metadata !"Base", i32 1, i64 >>>> 32, i64 32, i32 0, i32 0, null, metadata !6, i32 0, i32 0, null, i32 >>>> 915398439} ; [ DW_TAG_structure_type ] [Base] [line 1, size 32, align 32, >>>> offset 0] [from ] >>>> !6 = metadata !{metadata !7, metadata !9} >>>> !7 = metadata !{i32 786445, metadata !5, i32 915398439, metadata !"a", i32 >>>> 2, i64 32, i64 32, i64 0, i32 0, metadata !8} ; [ DW_TAG_member ] [a] [line >>>> 2, size 32, align 32, offset 0] [from int] >>>> !9 = metadata !{i32 786478, metadata !5, i32 915398439, metadata !"Base", >>>> metadata !"Base", metadata !"", i32 1, metadata !10, i1 false, i1 false, i32 >>>> 0, i32 0, null, i32 320, i1 false, null, null, i32 0, metadata !13, i32 1} ; >>>> [ DW_TAG_subprogram ] [line 1] [Base] >>>> >>>> Note that the cycles are gone and !4 has a hash value of 915398439, and the >>>> references to !4 are replaced with 915398439. >>>> Thanks Eric for suggesting replacing MD reference with a hash value. >>>> >>>> >>>> In particular I recommended this: >>>> >>>> a) For C++ odr replace it with the "hash" that's just a string >>>> representing the type name. >>>> b) For Internal C++ types and all C types replace it with a string >>>> that's a concatenation of the type name and the name of the compile >>>> unit. >>>> >>>> Yes, that is what we agreed on over email. >>>> >>>> >>>> >>>> There are a few issues: >>>> 1> How to generate the hash for a given type? >>>> With C++'s ODR, it should be enough by using the context and the name for >>>> non-internal c++ types. >>>> For internal c++ types and types of other languages, hash will not be used. >>>> >>>> >>>> Explain this? >>>> >>>> >>>> For a while, I am going to support both hash and MD reference, once >>>> everything is working with hash, >>>> I will update all debug info testing cases, turn -gtype-uniquing on, and >>>> remove the other path. >>>> >>>> For internal c++ types, initially they will follow the path of using MD >>>> references without a hash. >>>> >>>> >>>> My current implementation is to add a few static member functions in MDNode >>>> to profile DI nodes differently. >>>> + /// If the array of Vals is for debug info, profile it specially and >>>> return true. >>>> + /// If the DI node has a hash value, generate the profile using only the >>>> hash value and the declaration flag. >>>> + static bool profileDebugInfoNode(ArrayRef<Value*> Vals, FoldingSetNodeID >>>> &ID); >>>> >>>> + /// If the MDNode is for debug info, profile it specially and return true. >>>> + /// If the DI node has a hash value, generate the profile using only the >>>> hash value and the declaration flag. >>>> + static bool profileDebugInfoNode(const MDNode *M, FoldingSetNodeID &ID); >>>> >>>> + /// Given a hash value and a flag, generate the profile for later lookup. >>>> + static bool profileDebugInfoNode(unsigned Hash, bool Declaration, >>>> FoldingSetNodeID &ID); >>>> >>>> These static functions are called in Metadata.cpp: >>>> void MDNode::Profile(FoldingSetNodeID &ID) const { >>>> + if (profileDebugInfoNode(this, ID)) >>>> + return; >>>> + >>>> >>>> There are other examples of these in MDNode for handling of specific >>>> metadata. >>>> /// Methods for metadata merging. >>>> static MDNode *getMostGenericTBAA(MDNode *A, MDNode *B); >>>> static MDNode *getMostGenericFPMath(MDNode *A, MDNode *B); >>>> static MDNode *getMostGenericRange(MDNode *A, MDNode *B); >>>> >>>> Comments are welcome on whether this violates any layering rule. >>>> >>>> >>>> As I've said many times in email, I don't think this is a good idea >>>> and would prefer either a or b below. a) is a much simpler solution. >>>> >>>> Any reason that why it is not a good idea? >>>> >>>> >>>> Other choices are: >>>> a> Keep a map in DwarfDebug >>>> Keep in mind that the map is used at many stages, and it has to be in sync >>>> with MDNodeSet. >>>> b> Generalize MDNode to be aware of hash (David can provide more details) >>>> c> Extend MDNode to DINode and modify streamers (bitcode reader|writer, ll >>>> reader|writer) to be aware of DINode >>>> We can provide DINode::get(…) to create a DINode. DINode can have its own >>>> Profile function. >>>> Other suggestions are welcome. >>>> >>>> >>>> a or b please. >>>> >>>> Option a> will require a DwarfDebug pointer in every stage of the compiler, >>>> and passing the map to the DI classes. >>>> A rough estimation is around 100 places. >>>> Is it reasonable to pass a DwarfDebug pointer to DIBuilder and llvm linker? >>>> Also the map needs to be in sync with MDNodeSet, maybe using ValueHandle can >>>> solve the problem. >>>> >>>> >>>> What about putting the map in LLVMContextImpl? >>>> It already has a few things specifically for debug info: >>>> std::vector<DebugRecVH> ScopeRecords; >>>> DenseMap<std::pair<MDNode*, MDNode*>, int> ScopeInlinedAt; >>>> … >>>> >>>> I remember David mentioned it once and I forgot about the conclusion. >>> >>> I mentioned it only as speculation as to how you were implementing it >>> already (but you were doing the profile-changing stuff). >>> >>> I don't think it should be necessary to have the map (in option (a)) >>> in such a central location as LLVMContext. It should be usable just >>> from DwarfDebug for generation, and DIBuilder can have its own, >>> separate map to do similar things during DI building. >> >> We also need the map during llvm linking since linking will create new MDNodes. > > I don't understand what you mean by this. IR linking shouldn't need to > do anything debug-info-specific, it should just be the normal IR > approach. > > The declaration-v-definition resolution can be done at codegen-time. > We'll have to walk all the lists of retained types anyway to build the > map, so we can do declaration-v-definition (keep definitions over > declarations when we see both) at that point.Yes, you are right that at codegen-time, we can generate the map from the lists of retained types. But dumping the linked ll file requires the map when outputting comments of the MDNode :] Thanks, Manman> >> So any other opinion on putting it in LLVMContext other than it being central? >> >> Thanks, >> Manman >> >>> >>>> >>>> Thanks, >>>> Manman >>>> >>>> >>>> More details for option b from David >>>> >>>> < The alternative I have in mind is a more complete version of what >>>> < you're proposing - a full MD feature, not an MD feature that's just >>>> < barely enough to support the needs of debug info. What we could do is >>>> < allow the insertion of these MDHash things you spoke about but take it >>>> < a step further and have MDNode::getOperand walk through the hash & >>>> < give the value (in this way, DebugInfo wouldn't have to change at all >>>> < to handle hashes - if the Metadata APIs are going to be aware of the >>>> < hashes anyway, they might as well provide this convenience >>>> < functionality) the metadata feature would also have to have some >>>> < blessed top-level named metadata that would have a list of hash+MDNode >>>> < to keep those MDNodes alive (so you wouldn't have to stuff all the >>>> < types in the retained types list - metadata would provide the full >>>> < support, not just half of it). >>>> >>>> >>>> >>>> Transition from current DI Metadata: >>>> To have a smooth transition, I will add a flag "-gtype-hashing" for the type >>>> uniquing work and turn it on by default when we are ready. >>>> >>>> >>>> I'd prefer just make the change to have the front end emit the "hash" >>>> (it's not really a hash, it's just a string). >>>> >>>> Are you saying no transition period? A single patch to have correct handling >>>> of "hash" and to update all existing testing cases? >>>> >>>> >>>> ----------------------------- >>>> Patches: >>>> Expect the following patches: >>>> 1> add flag -gtype-hashing >>>> 2> add hash field to DI types >>>> 3> modify DIBuilder to use hash instead of MD reference >>>> 4> related to issue 3 >>>> >>>> >>>> These can all be a single patch since it shouldn't be very large if we >>>> go with a) above. If we go with b) then the MDNode work should be done >>>> in isolation first and then the debug info on top of it. >>>> >>>> What is wrong with smaller patches? >>>> My estimation for all the above with a) is about 30K + testing cases. >>>> >>>> >>>> 5> backend change (in DwarfDebug|CompileUnit) to support types shared among >>>> compile units >>>> requires gdwarf-2 gdwarf-3 gdwarf-4 support for issues related to ref_addr >>>> >>>> >>>> #5 can and should be done before the rest of them. >>>> >>>> I prefer to submit patches according to the flow of the compiler, starting >>>> from the frontend, then IR, then backend. >>>> The testing cases will be added for front end, llvm-link and backend. >>>> Any reason why #5 should be done first? >>>> >>>> >>>> All changes should be local to debug info classes except patch #4. >>>> >>>> >>>> What's patch #4? >>>> >>>> Patch #4 above: related to issue 3 (changes corresponding to how to solve >>>> issue #3) >>>> >>>> -Manman >>>> >>>> >>>> -eric >>>> >>>> >>>> >>>> _______________________________________________ >>>> LLVM Developers mailing list >>>> LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu >>>> http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev >>>> >>>> >>>> >>>> _______________________________________________ >>>> llvm-commits mailing list >>>> llvm-commits at cs.uiuc.edu >>>> http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits-------------- next part -------------- An HTML attachment was scrubbed... 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David Blaikie
2013-Jun-21 00:39 UTC
[LLVMdev] Proposal: type uniquing of debug info for LTO
On Thu, Jun 20, 2013 at 5:25 PM, Manman Ren <mren at apple.com> wrote:> > On Jun 20, 2013, at 5:18 PM, David Blaikie <dblaikie at gmail.com> wrote: > > On Thu, Jun 20, 2013 at 5:13 PM, Manman Ren <mren at apple.com> wrote: > > > On Jun 20, 2013, at 4:52 PM, David Blaikie wrote: > > On Thu, Jun 20, 2013 at 4:45 PM, Manman Ren <mren at apple.com> wrote: > > > On Jun 20, 2013, at 3:55 PM, Manman Ren <mren at apple.com> wrote: > > > On Jun 20, 2013, at 2:58 PM, Eric Christopher wrote: > > Hi Manman, > > On Thu, Jun 20, 2013 at 2:51 PM, Manman Ren <mren at apple.com> wrote: > > > The intent of this proposal is to speedup compilation of "-flto -g" for c++ > programs. > This is based on discussions with Adrian, David and Eric. > > > Thanks for bringing this back to the list. The original thread was > getting quite long. > > --------------------------- > Problem: > A single class can be used in multiple source files and the DI (Debug Info) > class is included in multiple bc files. The duplication of > class definitions causes blow-up in # of MDNodes, # of DIEs, leading to > large memory requirement. > > As an example, SPEC xalancbmk requires 7GB of memory when compiled with > -flto -g. > With a preliminary implementation of type uniquing, the memory usage will be > down to 2GB. > > In order to unique types, we have to break cycles in the MDNodes. > > A simple struct definition > struct Base { > int a; > }; > can cause cycles in MDNodes: > !12 = metadata !{i32 786451, metadata !13, null, metadata !"Base", i32 1, > i64 32, i64 32, i32 0, i32 0, null, metadata !14, i32 0, null, null} ; [ > DW_TAG_structure_type ] [Base] [line 1, size 32, align 32, offset 0] [from ] > !14 = metadata !{metadata !15, metadata !16} > !15 = metadata !{i32 786445, metadata !13, metadata !12, metadata !"a", i32 > 2, i64 32, i64 32, i64 0, i32 0, metadata !8} ; [ DW_TAG_member ] [a] [line > 2, size 32, align 32, offset 0] [from int] > !16 = metadata !{i32 786478, metadata !13, metadata !12, metadata !"Base", > metadata !"Base", metadata !"", i32 1, metadata !17, i1 false, i1 false, i32 > 0, i32 0, null, i32 320, i1 false, null, null, i32 0, metadata !20, i32 1} ; > [ DW_TAG_subprogram ] [line 1] [Base] > > Cycles: !12 -- !14 -- !15 -- !12 > !12 -- !14 -- !16 -- !12 > > These cycles make it hard to unique the same struct used in two bc files. > > --------------------------- > How to fix: > > We attach a hash value to types to help type uniquing and we also replace > references to types with their hash values. > For the above struct "Base", we now have the following MDNodes: > !4 = metadata !{i32 786451, metadata !5, null, metadata !"Base", i32 1, i64 > 32, i64 32, i32 0, i32 0, null, metadata !6, i32 0, i32 0, null, i32 > 915398439} ; [ DW_TAG_structure_type ] [Base] [line 1, size 32, align 32, > offset 0] [from ] > !6 = metadata !{metadata !7, metadata !9} > !7 = metadata !{i32 786445, metadata !5, i32 915398439, metadata !"a", i32 > 2, i64 32, i64 32, i64 0, i32 0, metadata !8} ; [ DW_TAG_member ] [a] [line > 2, size 32, align 32, offset 0] [from int] > !9 = metadata !{i32 786478, metadata !5, i32 915398439, metadata !"Base", > metadata !"Base", metadata !"", i32 1, metadata !10, i1 false, i1 false, i32 > 0, i32 0, null, i32 320, i1 false, null, null, i32 0, metadata !13, i32 1} ; > [ DW_TAG_subprogram ] [line 1] [Base] > > Note that the cycles are gone and !4 has a hash value of 915398439, and the > references to !4 are replaced with 915398439. > Thanks Eric for suggesting replacing MD reference with a hash value. > > > In particular I recommended this: > > a) For C++ odr replace it with the "hash" that's just a string > representing the type name. > b) For Internal C++ types and all C types replace it with a string > that's a concatenation of the type name and the name of the compile > unit. > > Yes, that is what we agreed on over email. > > > > There are a few issues: > 1> How to generate the hash for a given type? > With C++'s ODR, it should be enough by using the context and the name for > non-internal c++ types. > For internal c++ types and types of other languages, hash will not be used. > > > Explain this? > > > For a while, I am going to support both hash and MD reference, once > everything is working with hash, > I will update all debug info testing cases, turn -gtype-uniquing on, and > remove the other path. > > For internal c++ types, initially they will follow the path of using MD > references without a hash. > > > My current implementation is to add a few static member functions in MDNode > to profile DI nodes differently. > + /// If the array of Vals is for debug info, profile it specially and > return true. > + /// If the DI node has a hash value, generate the profile using only the > hash value and the declaration flag. > + static bool profileDebugInfoNode(ArrayRef<Value*> Vals, FoldingSetNodeID > &ID); > > + /// If the MDNode is for debug info, profile it specially and return true. > + /// If the DI node has a hash value, generate the profile using only the > hash value and the declaration flag. > + static bool profileDebugInfoNode(const MDNode *M, FoldingSetNodeID &ID); > > + /// Given a hash value and a flag, generate the profile for later lookup. > + static bool profileDebugInfoNode(unsigned Hash, bool Declaration, > FoldingSetNodeID &ID); > > These static functions are called in Metadata.cpp: > void MDNode::Profile(FoldingSetNodeID &ID) const { > + if (profileDebugInfoNode(this, ID)) > + return; > + > > There are other examples of these in MDNode for handling of specific > metadata. > /// Methods for metadata merging. > static MDNode *getMostGenericTBAA(MDNode *A, MDNode *B); > static MDNode *getMostGenericFPMath(MDNode *A, MDNode *B); > static MDNode *getMostGenericRange(MDNode *A, MDNode *B); > > Comments are welcome on whether this violates any layering rule. > > > As I've said many times in email, I don't think this is a good idea > and would prefer either a or b below. a) is a much simpler solution. > > Any reason that why it is not a good idea? > > > Other choices are: > a> Keep a map in DwarfDebug > Keep in mind that the map is used at many stages, and it has to be in sync > with MDNodeSet. > b> Generalize MDNode to be aware of hash (David can provide more details) > c> Extend MDNode to DINode and modify streamers (bitcode reader|writer, ll > reader|writer) to be aware of DINode > We can provide DINode::get(…) to create a DINode. DINode can have its own > Profile function. > Other suggestions are welcome. > > > a or b please. > > Option a> will require a DwarfDebug pointer in every stage of the compiler, > and passing the map to the DI classes. > A rough estimation is around 100 places. > Is it reasonable to pass a DwarfDebug pointer to DIBuilder and llvm linker? > Also the map needs to be in sync with MDNodeSet, maybe using ValueHandle can > solve the problem. > > > What about putting the map in LLVMContextImpl? > It already has a few things specifically for debug info: > std::vector<DebugRecVH> ScopeRecords; > DenseMap<std::pair<MDNode*, MDNode*>, int> ScopeInlinedAt; > … > > I remember David mentioned it once and I forgot about the conclusion. > > > I mentioned it only as speculation as to how you were implementing it > already (but you were doing the profile-changing stuff). > > I don't think it should be necessary to have the map (in option (a)) > in such a central location as LLVMContext. It should be usable just > from DwarfDebug for generation, and DIBuilder can have its own, > separate map to do similar things during DI building. > > > We also need the map during llvm linking since linking will create new > MDNodes. > > > I don't understand what you mean by this. IR linking shouldn't need to > do anything debug-info-specific, it should just be the normal IR > approach. > > The declaration-v-definition resolution can be done at codegen-time. > We'll have to walk all the lists of retained types anyway to build the > map, so we can do declaration-v-definition (keep definitions over > declarations when we see both) at that point. > > > Yes, you are right that at codegen-time, we can generate the map from the > lists > of retained types. > > But dumping the linked ll file requires the map when outputting comments of > the MDNode :]Depending on which things we print out, but yes, in some cases (derived types) we do print out the type referenced. I assume the AsmPrinter can build such a map, then. (in fact, with a few clients like this, it might be nice to build a bit of an abstraction around it rather than just using a raw map - something that has a ctor (or I suppose it could be a factory function) that reads in the right metadata, walks the compile units, etc, and builds the mapping)> > Thanks, > Manman > > > So any other opinion on putting it in LLVMContext other than it being > central? > > Thanks, > Manman > > > > Thanks, > Manman > > > More details for option b from David > > < The alternative I have in mind is a more complete version of what > < you're proposing - a full MD feature, not an MD feature that's just > < barely enough to support the needs of debug info. What we could do is > < allow the insertion of these MDHash things you spoke about but take it > < a step further and have MDNode::getOperand walk through the hash & > < give the value (in this way, DebugInfo wouldn't have to change at all > < to handle hashes - if the Metadata APIs are going to be aware of the > < hashes anyway, they might as well provide this convenience > < functionality) the metadata feature would also have to have some > < blessed top-level named metadata that would have a list of hash+MDNode > < to keep those MDNodes alive (so you wouldn't have to stuff all the > < types in the retained types list - metadata would provide the full > < support, not just half of it). > > > > Transition from current DI Metadata: > To have a smooth transition, I will add a flag "-gtype-hashing" for the type > uniquing work and turn it on by default when we are ready. > > > I'd prefer just make the change to have the front end emit the "hash" > (it's not really a hash, it's just a string). > > Are you saying no transition period? A single patch to have correct handling > of "hash" and to update all existing testing cases? > > > ----------------------------- > Patches: > Expect the following patches: > 1> add flag -gtype-hashing > 2> add hash field to DI types > 3> modify DIBuilder to use hash instead of MD reference > 4> related to issue 3 > > > These can all be a single patch since it shouldn't be very large if we > go with a) above. If we go with b) then the MDNode work should be done > in isolation first and then the debug info on top of it. > > What is wrong with smaller patches? > My estimation for all the above with a) is about 30K + testing cases. > > > 5> backend change (in DwarfDebug|CompileUnit) to support types shared among > compile units > requires gdwarf-2 gdwarf-3 gdwarf-4 support for issues related to ref_addr > > > #5 can and should be done before the rest of them. > > I prefer to submit patches according to the flow of the compiler, starting > from the frontend, then IR, then backend. > The testing cases will be added for front end, llvm-link and backend. > Any reason why #5 should be done first? > > > All changes should be local to debug info classes except patch #4. > > > What's patch #4? > > Patch #4 above: related to issue 3 (changes corresponding to how to solve > issue #3) > > -Manman > > > -eric > > > > _______________________________________________ > LLVM Developers mailing list > LLVMdev at cs.uiuc.edu http://llvm.cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev > > > > _______________________________________________ > llvm-commits mailing list > llvm-commits at cs.uiuc.edu > http://lists.cs.uiuc.edu/mailman/listinfo/llvm-commits > >
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