Nate Begeman
2009-Feb-24 00:03 UTC
[LLVMdev] [llvm-commits] [llvm] r65296 - in /llvm/trunk: include/llvm/CodeGen/ lib/CodeGen/SelectionDAG/ lib/Target/CellSPU/ lib/Target/PowerPC/ lib/Target/X86/ test/CodeGen/X86/
On Feb 23, 2009, at 2:49 PM, Scott Michel wrote:> On Mon, Feb 23, 2009 at 2:19 PM, Nate Begeman <natebegeman at me.com> > wrote: > > On Feb 23, 2009, at 1:46 PM, Chris Lattner wrote: > > In my opinion, the proper direction for shuffles is: > > 1. Back out your patch. > 2. Move the functionality of "is splat" etc to method somewhere, e.g. > on SDNode. > 3. Introduce a new ShuffleVectorSDNode that only has two SDValue > operands (the two input vectors), but that also contains an array of > ints in the node (not as operands). > 4. Move the helper functions from #2 back into ShuffleVectorSDNode. > > I'm working on #2 and #3 right now, and hope to land something in > the next couple days. > > Details, since this has implications for vector machine backends?It's basically as Chris said; there will be a ShuffleVectorSDNode, and appropriate helper functions, node profile, and DAGCombiner support.> I'm just not groking how moving isSplat to SDNode eliminates > BUILD_VECTOR or deals with constant vector formation.You can have a static method on SDNode that took an SDNode, checked if it was a build vector, and calculated whatever splat information you wanted. There's no need for BuildVectorSDNode for this particular functionality.> I like the idea of a ShuffleVectorSDNode (moves things in the > direction of a bijective ISD to SDNode mapping), but eliminating > BuildVectorSDNode in its entirety doesn't deal with constant and > variable vectors.LLVM has no variable shuffle instruction, so there's no variable vectors to deal with; moving the constants into the shuffle sdnode does address constant shuffles (which are all of them). Variable shuffles would need to be represented as target nodes at present, and my work will not change that. Nate -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20090223/7d291e83/attachment.html>
Scott Michel
2009-Feb-24 02:13 UTC
[LLVMdev] [llvm-commits] [llvm] r65296 - in /llvm/trunk: include/llvm/CodeGen/ lib/CodeGen/SelectionDAG/ lib/Target/CellSPU/ lib/Target/PowerPC/ lib/Target/X86/ test/CodeGen/X86/
On Mon, Feb 23, 2009 at 4:03 PM, Nate Begeman <natebegeman at me.com> wrote:> > It's basically as Chris said; there will be a ShuffleVectorSDNode, and > appropriate helper functions, node profile, and DAGCombiner support. >Fine. For vector shuffles. But again, what about vector constants, e.g., v4i32 <0, 1, 2, 3, 4>? BuildVectorSDNode is still a reasonable subclass to have for encapsulating constant vectors (should be renamed, but hey, it's what it's called today.) You can have a static method on SDNode that took an SDNode, checked if it> was a build vector, and calculated whatever splat information you wanted. > There's no need for BuildVectorSDNode for this particular functionality. >You're talking about moving the functionality to a class where it makes no sense to look for it. That's one issue where I disagree and would argue for good O-O software design. At least my patch puts the functionality in a place where it's reasonable to expect it reside. I like the idea of a ShuffleVectorSDNode (moves things in the direction of a> bijective ISD to SDNode mapping), but eliminating BuildVectorSDNode in its > entirety doesn't deal with constant and variable vectors. > > > LLVM has no variable shuffle instruction, so there's no variable vectors to > deal with; moving the constants into the shuffle sdnode does address > constant shuffles (which are all of them). Variable shuffles would need to > be represented as target nodes at present, and my work will not change that. >What about this case where the arguments are entirely variable and you have no knowledge of their contents: define <4 x i32> @v4i32_shuffle(<4 x i32> %a, <4 x i32> %b) nounwind readnone { entry: %tmp1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> < i32 1, i32 2, i32 3, i32 0 > ret <4 x i32> %tmp1 } It's perfectly legit LLVM code and it's a case where the two input operands are variables, not constants. Only the mask is a constant. -scooter -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20090223/c06751ae/attachment.html>
Scott Michel
2009-Feb-24 02:42 UTC
[LLVMdev] [llvm-commits] [llvm] r65296 - in /llvm/trunk: include/llvm/CodeGen/ lib/CodeGen/SelectionDAG/ lib/Target/CellSPU/ lib/Target/PowerPC/ lib/Target/X86/ test/CodeGen/X86/
On Mon, Feb 23, 2009 at 4:03 PM, Nate Begeman <natebegeman at me.com> wrote:> I like the idea of a ShuffleVectorSDNode (moves things in the direction of > a bijective ISD to SDNode mapping), but eliminating BuildVectorSDNode in its > entirety doesn't deal with constant and variable vectors. > > > LLVM has no variable shuffle instruction, so there's no variable vectors to > deal with; moving the constants into the shuffle sdnode does address > constant shuffles (which are all of them). Variable shuffles would need to > be represented as target nodes at present, and my work will not change that. >I think what you meant to say here is that LLVM doesn't deal with variable-length vectors and it does not deal with non-constant masks. That's not the same what I was proposing, which is (now) an argument for O-O hygiene and creating constant vectors. Somehow I managed to get the impression that Chris was proposing moving constant vector formation, e.g., v4i32 <0, 1, 2, 3, 4>, into the ShuffleVectorSDNode class. That seems really odd, but that's how I read his four steps. Happy to be proven that this was a misperception. It's really in constant vector formation that isConstantSplat() is actually useful. I'm not sure how useful isContantSplat() will be when moved to a shuffle vector SDNode class. -scooter -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20090223/c7513557/attachment.html>
Chris Lattner
2009-Feb-24 04:26 UTC
[LLVMdev] [llvm-commits] [llvm] r65296 - in /llvm/trunk: include/llvm/CodeGen/ lib/CodeGen/SelectionDAG/ lib/Target/CellSPU/ lib/Target/PowerPC/ lib/Target/X86/ test/CodeGen/X86/
On Feb 23, 2009, at 6:13 PM, Scott Michel wrote:> On Mon, Feb 23, 2009 at 4:03 PM, Nate Begeman <natebegeman at me.com> > wrote: > > It's basically as Chris said; there will be a ShuffleVectorSDNode, > and appropriate helper functions, node profile, and DAGCombiner > support. > > Fine. For vector shuffles. But again, what about vector constants, > e.g., v4i32 <0, 1, 2, 3, 4>? BuildVectorSDNode is still a reasonable > subclass to have for encapsulating constant vectors (should be > renamed, but hey, it's what it's called today.)You're talking about two very very very different things: shuffle_vector "masks" and constant vectors. Constant vectors have to be legal for a target. This has implications for legalization and many other things. BUILD_VECTOR is fine for them. Shuffle masks do not and should not be legalized as a build_vector. If you have a machine that has shuffles but has no support for forming a "buildvector" of a constant, you don't want to end up with shufflevectors of loads of the mask from the constant pool. These are very different issues and should be modeled differently.> > > You can have a static method on SDNode that took an SDNode, checked > if it was a build vector, and calculated whatever splat information > you wanted. There's no need for BuildVectorSDNode for this > particular functionality. > > You're talking about moving the functionality to a class where it > makes no sense to look for it. That's one issue where I disagree and > would argue for good O-O software design. At least my patch puts the > functionality in a place where it's reasonable to expect it reside.Moving these methods to SDNode was just a short term place to park them. You could also just make them be global functions for all I care. When Nate introduces a new shufflevector class in the next couple days (apparently), we'd want to move these to that class.> What about this case where the arguments are entirely variable and > you have no knowledge of their contents: > > define <4 x i32> @v4i32_shuffle(<4 x i32> %a, <4 x i32> %b) nounwind > readnone { > entry: > %tmp1 = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> > < i32 1, i32 2, i32 3, i32 0 > > ret <4 x i32> %tmp1 > } > > It's perfectly legit LLVM code and it's a case where the two input > operands are variables, not constants. Only the mask is a constant.Scott, we're only talking about the shuffle mask here. Shuffle vector should always take two vectors as "operands".> To summarize: > a) Shuffles are not constants. The two are very separate.Yes, we agree on this.> > b) BuildVectorSDNode should probably become a ConstantVectorSDNode, > similar to ConstantSDNode, et. al.I'm fine with having a BuildVectorSDNode class in principle, but I don't like your current one for reasons I already mentioned (caching stuff that doesn't need to be etc).> c) Killing the class breaks good O-O design.buildvector should have nothing to do with shuffles. Before your patch we didn't have "good OO design". If you'd like to improve OO design, that is very welcome, but lets engineer it in a consistent direction. -Chris -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20090223/db98ff02/attachment.html>
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