Hi all, I'm trying to compile for iOS + Simulator. My current configure arguments for my simulator builds look like: ./configure --enable-float-approx --disable-shared --enable-static --with-pic --disable-extra-programs --disable-doc --host=i386-apple-darwin_ios \ LDFLAGS="$LDFLAGS -fPIE -miphoneos-version-min=${MIN_IOS_VERSION} -L${BUILD_DIR}/opus/lib" \ CFLAGS="$CFLAGS -arch i386 ${OPT_CFLAGS} -fPIE -miphoneos-version-min=${MIN_IOS_VERSION} -I${BUILD_DIR}/opus/include -isysroot ${DEVELOPER}/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${IOS_SDK_VERSION}.sdk" Then: make -j4 make install OPUS does compile, but the project that I include the static library in throws a bunch of warnings that look like: URGENT: building for iOS simulator, but linking in object file (libOpus.a(bands.o)) built for OSX. Note: This will be an error in the future. So it seems clearly I'm missing something ot force it into compiling for iOS. Does anyone know of anything obvious that I'm missing here? Thanks in advance. Best, Colin -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.xiph.org/pipermail/opus/attachments/20160502/c5226076/attachment.html>