In doom 3, there is a function called "jitter the subsampling matrix" (r_jitter) I thought about doing an improved version of this, but I lack the expertise in driver development. But I share the idea with you, so that you may implement it, as a lowest resource antialiasing. Carmack modulates the subsampling with white noise. That gives a psychovisual effect, that is a bit noisy, because of low-frequency variations. This can be improved by modulating with highpassed noise instead. Also the technique can be improved by blending frames, say 1 frame is blended with 30% of second, 20%? of third 10% of fourth. And probably no more than that. Ratios and highpass should be tunable also. Maybe a lowpass on the noise would be good too, to remove extreme high-freqency. Then you get jittered antialiasing, that combines several frames of different subsampling, to an average psychovisual effect, of higher resolution, and antialiasing. Combining it with just a little smoothing from 2xMSAA and 2xAniso, is probably perfect. 2xAniso can be sharpened up with -0.5lodbias, and then it gives a smoother/more natural result when close, than higher aniso, and still sharp at distance. Also - Great performance in games, low latency, fast desktop: A lot of people have been talking about these things lately. These things are already solved, and I sum them up, on my blog, as I have been researching the same, for quite some time. : http://paradoxuncreated.com/Blog/wordpress/?p=2268 John Carmack talks about not being able to run doom 3 at 60fps on consoles. So it runs at 30. I am now running it at 72, with LOW Jitter (constant gliding framerate). And that is even on what is today a modest dualcore 2.5ghz + a gtx 280. So this is what you want. -- Fred v?re med deg / Peace Be with You, Ove Karlsen http://www.paradoxuncreated.com