Hi, The attached patch fixes the texture limits on nv50 to match what the hardware is actually capable off. ----- From: Adel Gadllah <adel.gadllah at gmail.com> Date: Mon, 24 Oct 2011 19:41:03 +0200 Subject: [PATCH] Fix max texture levels on nv50 MAX_TEXTURE_2D_LEVELS and MAX_TEXTURE_CUBE_LEVELS are supposed to be 14 not 13, while MAX_TEXTURE_3D_LEVELS should be 12 not 10. --- src/gallium/drivers/nv50/nv50_screen.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c index 0bd6057..1270c83 100644 --- a/src/gallium/drivers/nv50/nv50_screen.c +++ b/src/gallium/drivers/nv50/nv50_screen.c @@ -80,11 +80,11 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_MAX_COMBINED_SAMPLERS: return 64; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: - return 13; + return 14; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: - return 10; + return 12; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: - return 13; + return 14; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* shader support missing */ return 0; case PIPE_CAP_MIN_TEXEL_OFFSET: -- 1.7.6.4