Nevermind, I found out that it was a bizarre strategy of Qt for some specific
window types
apologies for the noise
_J> Hello nouveau devs
>
> I'd like some informations on the pixmap initialization for a new
window in
> a (xrender) composited setting; I'm currently trying to improve the
xrender backend of
> kwin (i.e. kde composited window manager) and I'm facing some issues
which might
> or might not be driver related.
>
> From what it seems, when a new window is created with geometry (x y w h)
> the pixmap is first initialized with the content of the screen in the rect
(x y w h),
> is this correct?
>
> This actually is causing glitches with effects that animate the appearance
of the given window
> by some kind of motion, since one can see for a split second a portion of
screen moving for no reason
> and afterwards the new window appearing (as soon as it has been first
painted).
>
> Imvho, if an argb window is created, it would be much much cleaner to init
its pixmap with a fully
> transparent color; trying to implement this in the wm is kind of weird; on
the other hand
> I got pretty quickly lost examining ddx code, so I have a few questions:
>
> 1? Is first pixmap creation in a composited setting driver dependent?
> 2? I assume that upon creation the contents of the pixmap should actually
be undefined
> and are init'd like I said for purely convenience reasons; is this
correct? is there anything in the specs about that
> which I did not see?
> 3? Would it be possible for the nouveau driver to implement the alternate
initialization strategy for argb windows?
> Does the new strategy make sense to you?
> 4? I'd be happy to provide a patch for point 3, provided that somebody
helps me out with finding the right place
> for it;
>
> Thanks a lot;
> __J
>
> P.S. I'm always on IRC, nick wilder
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