Ben Byer
2007-Mar-06 14:22 UTC
[ANNOUNCE] re-port of XDarwin to x.org codebase now available in git
It's my pleasure to announce that the server-master branch on git now supports building XDarwin, XDarwin.app, Xquartz, and X11.app. The code is still alpha-quality, but it is usable for everyday use and we need your help to make it better! Please submit bug reports and patches! I've put step-by-step build instructions up here: http://wiki.x.org/ wiki/XDarwin Here's the README file (hw/darwin/README.apple): --- This directory contains a port of the XDarwin code to the modular X.org codebase to be compiled on Darwin/OS X; this would not have been possible without the help of Torrey Lyons and Peter O'Gorman, to whom I am grateful for their patches, time and moral support. The server builds 4 targets: * XDarwin: this server runs on Darwin systems without Quartz (i.e. non-OS X); it has not been well-tested. * XDarwinApp: this builds XDarwin.app, which is a full X server using Quartz. It has loadable module support for AGL and CGL, and well as fullscreen and rootless support. * Xquartz: this server runs on Quartz-based systems, and is meant to work with X11.app * x11app: this builds a version of Apple's X11.app using patches by Torrey Lyons; most, but not all, functionality of Apple's original X11.app is present in this release. Known issues: * AGL and CGL support for 3D indirect acceleration does not work; indirect.c has been rewritten, but not yet integrated into this source tree. * Fullscreen mode does not work; I don't know why. * Some features in X11.app are not yet implemented; these are marked with #ifdef DARWIN_DDX_MISSING in the code. * The build system code could probably be cleaned up slightly. Any patches or code contributions would be most welcome and may be sent to me at bbyer@apple.com.