I ran HL2 with Wine 1.1.26 by on OpenSolaris snv118. using P4C 2.4G, 2.5GB RAM, GF6200 (VRAM:256MB). Compiling Wine with gcc-4.3.2 from these parameters:-O2 -march=native. I had tried the settings to Win98, XP, 2K8; disable the audio driver(only OSS suppotts); Wine / MS DX; and Fullscreen / Window. When I start the game, it response with a long time to my operation. the terminal mainly showed me: Code: [color=red]fixme:d3d_shader:print_glsl_info_log ... fixme:d3d_surface:IWineD3DVolumeImpl_LockBox ... fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget (7fedcf28)Trying to set the render target to a surface(7ff3fe30) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET ... fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader ... fixme:d3d_surface:surface_load_ds_location (7fef0c60) Not supported with fixed up depth stencil[/color] Thanks;)