I'm in Fedora 10 x86_64 and did a system update last night that included updating Wine from 1.1.14 to 1.1.15. Now when I play WoW my keyboard input is all messed up, I hit one key and get the result of another - example W,S,A,D keys used for movement will instead act like the space bar or esc keys, or the other way around. I try to type in chat and whatever key I hit acts like some other key, a different letter or a hot key or no response at all. Sometimes the keys act like they are stuck pressed down when they are not. This is the same WoW install that worked fine in Wine 1.1.14 and the same keyboard I have been using. The keyboard works fine everywhere else (I am typing this email with it). I started WoW from terminal in case it gave any error messages when the keyboard freaked, but it did not. Any ideas?
Sorry to reply to myself, forgot to mention that I already checked to be sure it was not the xorg-x11-drv update that was posted about last week.
tparker
2009-Mar-12 04:11 UTC
[Wine] [SOLVED]Wine] keyboard input messed up in Wine 1.1.15?
The problem was not the WINE update, sorry for the post here. Since I did post I am adding the solution in case someone runs into this later and searches for it. The other update my system got along with the new Wine version was to xorg x-11. I had checked to be sure it was not the same update number that broke things last week and so assumed my problem was the WINE update. What happened was that the xorg update removed a line in /ect/X11/xorg.conf. In the Files section I had to add back in the line: ModulePath "/usr/lib64/xorg/modules/extensions/fglrx" Input works fine now, in game and out.
On Wed, Mar 11, 2009 at 9:07 PM, tparker <tparker at etherstorm.net> wrote:> Sorry to reply to myself, forgot to mention that I already checked to be > sure it was not the xorg-x11-drv update that was posted about last week.http://bugs.winehq.org/show_bug.cgi?id=17607 -- -Austin
austin987 wrote:> On Wed, Mar 11, 2009 at 9:07 PM, http://bugs.winehq.org/show_bug.cgi?id=17607 > -AustinThanks, I did check that but the thread on it says that updating to libgxim-0.3.2-4.fc10.x86_64 should fix the issue and in my case I didn't have the problem until after I updated to that. I don't know know if this will make any sense or is helpful at all, but last night it honestly felt like massive lag between my key press and the info being passed to the game. I would hit 'w' to move forward a little and the game would keep me moving forward as if I were holding the key down. So I would hit 's' to try and back up a bit and it would stop me moving forward, but then act like 's' was still held down. I would end up pressing keys for the actions I needed and hoping they would go through to the game at some point, and it looked like they all did eventually but they took so long that I was pushing buttons trying to anticipate what I would need 5-8 seconds ahead of the time I pressed the key. That did not work well for movement at all. The keyboard works fine for everything out of WINE and I tried a brand new keyboard to test and got the same results.
I found SCIM and it was already disabled, looks like it is that way by default for my machine so has never been on. Since input was already broken I decided to turn SCIM on and see what happened, testing it now and will post again with results.