search for: msdec

Displaying 11 results from an estimated 11 matches for "msdec".

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2013 Dec 07
1
H.264 engine differences between fermi and tesla cards
...using. Below is a translation map between the names on http://nouveau.freedesktop.org/wiki/VideoAcceleration/ and our internal names. This is more of an FYI than anything else, to help translation; I don't expect it to help with this particular H264 hang. > > VP2 (same) > VP3 -> MSDEC > VP4.0 -> MSDEC2 > VP4.2 -> MSDEC3 > VP5 -> MSDEC4 > > Looking at your code, it seems that you're instantiating all 3 engines (VLD, PDEC, PPP) on the same channel. This probably isn't causing the hang, but it's bad practice in general, as it prevents the engi...
2013 Nov 30
2
H.264 engine differences between fermi and tesla cards
On Thu, Nov 21, 2013 at 5:22 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > On Thu, Nov 21, 2013 at 5:07 PM, Benjamin Morris <bmorris at nvidia.com> wrote: >> On 11/19/2013 08:16 PM, Ilia Mirkin wrote: >>> Hello, >>> >>> I hope this is an appropriate style of request for this forum. I added >>> code to support video decoding on the tesla
2013 Dec 07
0
H.264 engine differences between fermi and tesla cards
...u've been using. Below is a translation map between the names on http://nouveau.freedesktop.org/wiki/VideoAcceleration/ and our internal names. This is more of an FYI than anything else, to help translation; I don't expect it to help with this particular H264 hang. VP2 (same) VP3 -> MSDEC VP4.0 -> MSDEC2 VP4.2 -> MSDEC3 VP5 -> MSDEC4 Looking at your code, it seems that you're instantiating all 3 engines (VLD, PDEC, PPP) on the same channel. This probably isn't causing the hang, but it's bad practice in general, as it prevents the engines from running in para...
2017 May 30
2
Initial implementation of ch.mapping 253/3
...engthy: After discussion with Jean-Marc, we determined that ch.253/3 will need the demixing matrix as part of the encoder/decoder struct stack and thus will require a new Encoder/Decoder structure. For this, I've proposed OpusPEnc/OpusPDec (for "projection"), which wraps OpusMSEnc/OpusMSDec aside from the addition of the mixing matrix structure. The functionality also wraps the functionality of the multistream API aside from matrix transforms during encode/decode. We have included 3 mixing/demixing matrix pairs that are sufficient for coding/decoding 1st/2nd/3rd order content respeci...
2017 Jun 07
2
Initial implementation of ch.mapping 253/3
...Marc, we determined that ch.253/3 will need > the > > demixing matrix as part of the encoder/decoder struct stack and thus will > > require a new Encoder/Decoder structure. For this, I've proposed > > OpusPEnc/OpusPDec (for "projection"), which wraps OpusMSEnc/OpusMSDec > aside > > from the addition of the mixing matrix structure. The functionality also > > wraps the functionality of the multistream API aside from matrix > transforms > > during encode/decode. > > > > We have included 3 mixing/demixing matrix pairs that are suffi...
2014 Nov 26
1
Second copy engine on GF116
...mehow missed on Fermi+? There's apparently a new VIC class (0xa0b6), but I've never seen a VIC other than the MCP89 one (0x86b6). AFAICS there's also one unknown enum value in NVRM's FIFO engine enum... (I know of GRAPH, CE0, CE1, CE2, VP1/VP2/MSPDEC, MSRCH/ME, MSPPP, BSP/MSVLD/MSDEC, MPEG, SOFTWARE, CIPHER/SEC, VIC, MSENC). > >> Curiously, a GF116 card that I thought was working fine on nouveau >> actually has 3 for the first engine and 4 for the second. Perhaps it >> just had enough VRAM that I never triggered the conditions required >> for nouveau...
2019 Jul 09
1
Questions on Falcon Command Processor
So now I'm to looking to implement NVDec and as far as I know the game submits a series of commands to the service. This commands are processed by Falcon and then it does its magic. Do you guys got any RE on Falcon commands and how they execute different workloads ? -------------- next part -------------- An HTML attachment was scrubbed... URL:
2017 Jun 12
1
Initial implementation of ch.mapping 253/3
...gt;>> the >>> > demixing matrix as part of the encoder/decoder struct stack and thus >>> will >>> > require a new Encoder/Decoder structure. For this, I've proposed >>> > OpusPEnc/OpusPDec (for "projection"), which wraps OpusMSEnc/OpusMSDec >>> aside >>> > from the addition of the mixing matrix structure. The functionality >>> also >>> > wraps the functionality of the multistream API aside from matrix >>> transforms >>> > during encode/decode. >>> > >>&gt...
2017 Jun 07
0
Initial implementation of ch.mapping 253/3
...iscussion with Jean-Marc, we determined that ch.253/3 will need the > demixing matrix as part of the encoder/decoder struct stack and thus will > require a new Encoder/Decoder structure. For this, I've proposed > OpusPEnc/OpusPDec (for "projection"), which wraps OpusMSEnc/OpusMSDec aside > from the addition of the mixing matrix structure. The functionality also > wraps the functionality of the multistream API aside from matrix transforms > during encode/decode. > > We have included 3 mixing/demixing matrix pairs that are sufficient for > coding/decoding 1st/...
2017 Jun 12
0
Initial implementation of ch.mapping 253/3
...ch.253/3 will need >> the >> > demixing matrix as part of the encoder/decoder struct stack and thus >> will >> > require a new Encoder/Decoder structure. For this, I've proposed >> > OpusPEnc/OpusPDec (for "projection"), which wraps OpusMSEnc/OpusMSDec >> aside >> > from the addition of the mixing matrix structure. The functionality also >> > wraps the functionality of the multistream API aside from matrix >> transforms >> > during encode/decode. >> > >> > We have included 3 mixing/demixing...
2014 Nov 25
3
Second copy engine on GF116
On Mon, Nov 24, 2014 at 8:33 PM, Andy Ritger <aritger at nvidia.com> wrote: > On Fri, Nov 21, 2014 at 01:39:55AM -0500, Ilia Mirkin wrote: >> On Fri, Nov 21, 2014 at 1:16 AM, Andy Ritger <aritger at nvidia.com> wrote: >> > Hi Ilia, >> > >> > Actually 0x90b8 is different than copy engine. I'm not very familiar >> > with it, but 0x90b8 is