search for: debug_fbostatus

Displaying 3 results from an estimated 3 matches for "debug_fbostatus".

2011 Oct 25
4
Civilization 4 OpenGL problem, Wine 1.3.31 on Mac OS Lion
...n Civilization 4 Complete Edition. I've made dll substitution specific for this game using winetrics (msxml3, vcrun2005). On Snowleopard installation game runs just fine, but on Lion it produces a lot of d3d errors after intro movie/logo are shown. Most of problems reported are: fixme:d3d:debug_fbostatus Unrecognied FBO status 0x00000000 err:d3d:buffer_create_buffer_object Failed to create a VBO with error GL_NO_ERROR (0) The begining of errors log is: ? Code: Mac:~/.wine/drive_c/Relax/Civilization4.Complete/Beyond the Sword$ wine Civ4BeyondSword.exe & [1] 809 fixme:system:SystemParametersInf...
2007 Apr 27
0
Wine release 0.9.36
...handle the difference between GL_BACK and GL_FRONT for onscreen surfaces. wined3d: Don't try to clear the depth stencil if there is none. wined3d: Implement ColorFill using FBOs, if they're being used. wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus(). wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall. wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture. wined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE output. wined3d: The second parameter to glTexImage...
2016 Apr 29
0
Wine release 1.9.9
...nload_data(). wined3d: Add support for rendering to 2D array textures. dxgi: Trace requested feature levels. wined3d: Print correct resource type in FIXME() message. wined3d: Accept multiple instruction modifiers in SM4+ shaders. wined3d: Add few missing enum values to debug_fbostatus(). wined3d: Implement readback from 2D array textures using glGet[Compressed]TexImage(). wined3d: Handle 2D array textures in context_dump_fbo_attachment(). d3d11: Add ID3D11ClassLinkage interface stub. wined3d: Add "layer_count" parameter to wined3d_texture_create...