Christian König
2023-Jun-20 06:45 UTC
[Nouveau] [PATCH drm-next v5 03/14] drm: manager to keep track of GPUs VA mappings
Hi Danilo, sorry for the delayed reply. I've trying to dig myself out of a hole at the moment. Am 20.06.23 um 02:42 schrieb Danilo Krummrich:> [SNIP] > diff --git a/include/drm/drm_gem.h b/include/drm/drm_gem.h > index bbc721870c13..5ec8148a30ee 100644 > --- a/include/drm/drm_gem.h > +++ b/include/drm/drm_gem.h > @@ -36,6 +36,8 @@ > > #include <linux/kref.h> > #include <linux/dma-resv.h> > +#include <linux/list.h> > +#include <linux/mutex.h> > > #include <drm/drm_vma_manager.h> > > @@ -379,6 +381,18 @@ struct drm_gem_object { > */ > struct dma_resv _resv; > > + /** > + * @gpuva: > + * > + * Provides the list of GPU VAs attached to this GEM object. > + * > + * Drivers should lock list accesses with the GEMs &dma_resv lock > + * (&drm_gem_object.resv). > + */ > + struct { > + struct list_head list; > + } gpuva; > + > /** > * @funcs: > *I'm pretty sure that it's not a good idea to attach this directly to the GEM object. As you wrote in the commit message it's highly driver specific what to map and where to map it. Instead I suggest to have a separate structure for mappings in a VA space which driver can then add to their GEM objects or whatever they want to map into their VMs. Regards, Christian.
Danilo Krummrich
2023-Jun-20 12:23 UTC
[Nouveau] [PATCH drm-next v5 03/14] drm: manager to keep track of GPUs VA mappings
Hi Christian, On 6/20/23 08:45, Christian K?nig wrote:> Hi Danilo, > > sorry for the delayed reply. I've trying to dig myself out of a hole at > the moment.No worries, thank you for taking a look anyway!> > Am 20.06.23 um 02:42 schrieb Danilo Krummrich: >> [SNIP] >> diff --git a/include/drm/drm_gem.h b/include/drm/drm_gem.h >> index bbc721870c13..5ec8148a30ee 100644 >> --- a/include/drm/drm_gem.h >> +++ b/include/drm/drm_gem.h >> @@ -36,6 +36,8 @@ >> ? #include <linux/kref.h> >> ? #include <linux/dma-resv.h> >> +#include <linux/list.h> >> +#include <linux/mutex.h> >> ? #include <drm/drm_vma_manager.h> >> @@ -379,6 +381,18 @@ struct drm_gem_object { >> ?????? */ >> ????? struct dma_resv _resv; >> +??? /** >> +???? * @gpuva: >> +???? * >> +???? * Provides the list of GPU VAs attached to this GEM object. >> +???? * >> +???? * Drivers should lock list accesses with the GEMs &dma_resv lock >> +???? * (&drm_gem_object.resv). >> +???? */ >> +??? struct { >> +??????? struct list_head list; >> +??? } gpuva; >> + >> ????? /** >> ?????? * @funcs: >> ?????? * > > I'm pretty sure that it's not a good idea to attach this directly to the > GEM object.Why do you think so? IMHO having a common way to connect mappings to their backing buffers is a good thing, since every driver needs this connection anyway. E.g. when a BO gets evicted, drivers can just iterate the list of mappings and, as the circumstances require, invalidate the corresponding mappings or to unmap all existing mappings of a given buffer. What would be the advantage to let every driver implement a driver specific way of keeping this connection? Do you see cases where this kind of connection between mappings and backing buffers wouldn't be good enough? If so, which cases do you have in mind? Maybe we can cover them in a common way as well?> > As you wrote in the commit message it's highly driver specific what to > map and where to map it.In the end the common case should be that in a VA space at least every mapping being backed by a BO is represented by a struct drm_gpuva.> > Instead I suggest to have a separate structure for mappings in a VA > space which driver can then add to their GEM objects or whatever they > want to map into their VMs.Which kind of separate structure for mappings? Another one analogous to struct drm_gpuva? - Danilo> > Regards, > Christian. > >