Ilia Mirkin
2014-Apr-18 04:07 UTC
[Nouveau] [PATCH] nv50: use 2d blit when src/dst have same number of samples
The 2D engine should be usable in more cases, but this fixes MS blits between textures with the same MS settings. Otherwise a single sample is selected to be the target texel value. This allows other tests to work that render to a RB and then blit that to a texture for input into a shader that uses sampler2DMS to verify it. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/gallium/drivers/nouveau/nv50/nv50_surface.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c index c28abe0..9a3548a 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c @@ -1299,8 +1299,8 @@ nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info) if (src->base.base.nr_samples > dst->base.base.nr_samples) { /* center src coorinates for proper MS resolve filtering */ - srcx += (int64_t)src->ms_x << 32; - srcy += (int64_t)src->ms_y << 32; + srcx += (int64_t)1 << (src->ms_x + 31); + srcy += (int64_t)1 << (src->ms_y + 31); } dstx = info->dst.box.x << dst->ms_x; @@ -1438,8 +1438,8 @@ nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) eng3d = TRUE; /* FIXME: can't make this work with eng2d anymore */ - if (info->src.resource->nr_samples > 1 || - info->dst.resource->nr_samples > 1) + if ((info->src.resource->nr_samples | 1) !+ (info->dst.resource->nr_samples | 1)) eng3d = TRUE; /* FIXME: find correct src coordinate adjustments */ -- 1.8.3.2
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