randrianasulu at gmail.com
2010-Sep-15 16:01 UTC
[Nouveau] Small demagic patch for nv04 plus two tables for discussion
Hello all! Unfortunately, this patch creates too-long lines, but i really prefer symbolic names, when they defined everywhere else. Studying texture combiners, i created two tables, they probably has some errors, but I want to be pointed at errors before i even start to code, so please comment on them: sources: [1] http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml [2] http://www.gamecareerguide.com/features/19981009/multitexturing_01.htm [3] IRC talk [4] http://people.freedesktop.org/~idr/2007Q4-VGP351/20071106%20-%20Texture%20mapping, %20part%203.pdf -------------- next part -------------- A non-text attachment was scrubbed... Name: 0001-nv0x-demagic-nv04_state_raster.c-and-nv04_state_tex..patch Type: text/x-diff Size: 6476 bytes Desc: not available URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20100915/d42d0862/attachment-0001.patch> -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20100915/d42d0862/attachment-0002.html> -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20100915/d42d0862/attachment-0003.html>