A little patch that makes the nv50 mesa driver use the correct GPU values for the matching depth formats. There doesn't seem to be Z16, but I added Z32_FLOAT to show the tile_flags the various formats need in the page tables. There'd also be Z32_FLOAT_S8_UNORM (0x19, tile flags 0xe000), but that's not yet defined in the pipe formats header, and I actually don't know if it's even possbible to define that cleanly the way pipe_format is laid out. Christoph -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: 0001-nv50-correct-zeta-formats.patch Url: http://lists.freedesktop.org/archives/nouveau/attachments/20090704/87c7d232/attachment.ksh