Hi all, After the previous RFC[1], there were multiple discussions on the ML and in person at the DevMtg. I will summarize the options discussed and propose a path forward. ==========================Options ========================== A. Extend VectorType to be multidimensional B. Flatten matrices into the current VectorType. Matrix shape and layout information is passed to matrix intrinsics. All matrix operations including element-wise matrix operations are implemented via intrinsics C. Same as B but padding is explicitly managed by shufflevector instructions, element-wise operations are implemented via built-in operators (e.g. fadd) ==========================tl;dr ========================== There was some support for option A to introduce first-class matrices (or multidimensional vectors) but also many concerns. I have sketched out many examples in IR and flattening matrices to vectors does not seem to present any clear show-stoppers. Thus, I am scaling back the proposal to option B which is a more incremental step. Once option B is completed, we can reevaluate. If there is evidence that first-class type support is necessary we can change course (option A). Otherwise, we can use this stage as a performance baseline and start incrementally replacing the intrinsics with a combination of shufflevectors and built-in operators in order to experiment with option C. Throughout this work, an important goal is to provide a matrix-aware IRBuilder API. E.g.: Value *CreateMatrixAdd(Value *Op0, Value Op1, unsigned Rows, unsigned Cols, MatrixLayout ML /* row/column-major, padding */); This will allow for simpler front-ends and would allow us to swap out the generated IR if the design needs to change. ==========================Details ========================== ------------------------- Introduction ------------------------- Representing multi-dimensional vectors in the IR through types makes the IR more expressive (option A). Additionally, if we have a new type we have the freedom to implicitly map it to a layout. E.g. <3 x 3 x float> could imply column-major order and one element of padding between each column. When it’s passed or returned from functions it should be passed in 3 vector registers. This is a sample IR to add two 3x3 matrices followed by a matrix multiply with a 3x2: %a = load <3 x 3 x float>, <3 x 3 x float>* %A %b = load <3 x 3 x float>, <3 x 3 x float>* %B %c = load <3 x 2 x float>, <3 x 2 x float>* %C %add = fadd <3 x 3 x float> %a, %b %mul = call <3 x 2 x float> @llvm.matrix.multiply(<3 x 3 x float> %add, <3 x 2 x float> %c) store <3 x 2 x float> %mul, <3 x 2 x float>* %MUL Note that the type always implies a layout here. If we have multiple layouts appear in the same module beyond the default specified by DataLayout, we would have these represented in the type, e.g. <3 x 3 x float column-major pad(1)> specifying column-major layout with a single element of padding after each 3-element column vector. Also note that we’re using built-in fadd operator for element-wise operation and an intrinsic for non-element-wise operations like matrix multiply. Instead of extending the type system, we can map the matrix instances onto existing types. The vector type is a natural fit as it can be considered a SequenceType with Row*Column elements of the element type. For operations, like matrix multiply we just need to pass the shape information for the extra dimension. One question arises though, how padding should be handled. For one, performing operations like division with the padding can cause spurious faults. But even for non-trapping operations excluding padding should be an option. For example in the case of a <3 x 3 x double>, we may want to lower a single row/column into the combination of a 128B vector register (2 elts) and a scalar rather than two vectors. This should be more beneficial for power. Thus we want to make padding explicit in the IR. One option is to expose the shape to all operations including element-wise operations. This is option B. With that, the above sequence looks like this: %a = load <12 x float>, <12 x float>* %A, align 16 %b = load <12 x float>, <12 x float>* %B, align 16 %c = load <8 x float>, <8 x float>* %C, align 16 %add = call <12 x float> @llvm.matrix.fadd(<12 x float> %a, <12 x float> %b, ; 3 x 3 column-major: i32 3, i32 3, i1 true) %mul = call <8 x float> @llvm.matrix.multiply(<12 x float> %add, <8 x float> %c, ; 3 x 3 3 x 2 column-major: i32 3, i32 3, i32 3, i32 2, i1 true) store <8 x float> %mul, <8 x float>* %MUL, align 16 Each computation takes full shape information. The matrix shape is described with the row and columns dimensions and are passed to the intrinsic as constant parameters. We can also pass layout information like whether the matrices are laid out in row-major or column-major order. We’re using column major order in the example and as such the 3 x 3 x float matrix is flattened into a 12 x float vector with one element padding at the end of each column. The amount of padding does not require any new parameters. We can compute it using the shape information and the size of the flattened matrix (e.g. %c which is a <3 x 2 x float> also has one element of padding: Elts / Columns - Rows = 8 / 2 - 3 = 1). In order to expose the padding elements to element-wise operation (fadd), option B maps those to intrinsics. We can expose the padding bytes in other ways such that we can still use the built-in element-wise operators. One way would be to extend the vector types with specifying the padding, something like <12 x float pad(3, 7, 11)> (John McCall’s idea) or removing the padding with explicit shufflevectors (Chandler’s idea). I explored the lattter under option C. With option C, the same sequence of operations look like this: %a.padded = load <12 x float>, <12 x float>* %A, align 16 ; remove padding %a = shufflevector <12 x float> %a.padded, <12 x float> undef, <9 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6, i32 8, i32 9, i32 10> %b.padded = load <12 x float>, <12 x float>* %B, align 16 %b = shufflevector <12 x float> %b.padded, <12 x float> undef, <9 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6, i32 8, i32 9, i32 10> %c.padded = load <8 x float>, <8 x float>* %C, align 16 %c = shufflevector <8 x float> %c.padded, <8 x float> undef, <6 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6> %add = fadd <9 x float> %a, %b %mul = call <6 x float> @llvm.matrix.multiply(<9 x float> %add, <6 x float> %c, ; 3 x 3 3 x 2 column-major: i32 3, i32 3, i32 3, i32 2, i1 true) ; add back padding %mul.padded = shufflevector <6 x float> %mul, <6 x float> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 3, i32 4, i32 5, i32 undef> store <8 x float> %mul.padded, <8 x float>* %MUL, align 16 The expectation is that these shufflevectors will be removed as we lower to HW-sized vectors, e.g. using three 4-wide vector adds. ------------------------- Evaluation ------------------------- While we have a prototype for option A which seems to work fine, I wanted to evaluate the other options and see how they measure up. I chose these criteria: Intrusiveness of the change Matrix Operation Lowering and Fusion Inlining to enable more fusion Matrix HW, matrix library Proper padding for small matrices Pass and return small matrices in vector registers ------------------------- Intrusiveness of the change ------------------------- Admittedly, option A is the most intrusive. All the places where VectorType is handled would have to be audited and potentially extended to multiple dimensions. Operations like extract/insertelement would have to be modified to take an index list. On the CodeGen side, legalization support for VectorTypes would have to be extended to multiple dimensions as well. Option B and C are less intrusive. They are also fairly similar. One difference is that Option B replicates some of the built-in operators in intrinsics which may need dedicated support in some optimizations. ------------------------- Matrix Operation Lowering and Fusion ------------------------- Common to all of these options is that we are proposing a new IR pass that pre-legalizes matrix operations by lowering them to operations that are natively supported by the HW. This means decomposing the operations into native SIMD operations. This pass will be used to also de-interleave a chain of matrix operations to manage register pressure. The idea is to analyze the chain and then work only on subsections of the matrices at a time to avoid the need of keeping everything in registers. For simple lowering (not fusion), let’s consider a 3x2 addition followed by a matrix-multiply with a 2x4 for option A: %a = load <3 x 2 x float>, <3 x 2 x float>* %A %b = load <3 x 2 x float>, <3 x 2 x float>* %B %c = load <2 x 4 x float>, <2 x 4 x float>* %C %add = fadd <3 x 2 x float> %a, %b %mul = call <3 x 3 x float> @llvm.matrix.multiply(<3 x 2 x float> %add, <2 x 4 x float> %c) We can lower this by replacing the matrix instructions with a set of instructions computing each HW-vector-sized chunk of each column (assuming column-major order and padded columns to a 16B alignment). We can do this in reverse-post order starting with the loads: ; %a = load <3 x 2 x float>, <3 x 2 x float>* %A %a0 = load <4 x float>, <4 x float>* %A0, align 16 %a1 = load <4 x float>, <4 x float>* %A1, align 16 ;; ... similarly for b and c ... ; %add = fadd <3 x 2 x float> %a, %b %add0 = fadd <4 x float> %a0, %b0 %add1 = fadd <4 x float> %a1, %b1 ; %mul = call <3 x 4 x float> @llvm.matrix.multiply(<3 x 2 x float> %add, ; <2 x 4 x float> %c) ... We obviously want to arrive to the same lowering for the other options too. The original IR for option B contains flattened matrices and intrinsics for all matrix operations: ; 3 x 2 pad(1) %a = load <8 x float>, <8 x float>* %A ; 3 x 2 pad(1) %b = load <8 x float>, <8 x float>* %B ; 2 x 4 pad(0) %c = load <8 x float>, <8 x float>* %C ; 3 x 2 pad(1) %add = call <8 x float> @llvm.matrix.fadd(<8 x float> %a, <8 x float> %b, ; 3 x 2 i32 3, i32 2) ; 3 x 4 pad(1) %mul = call <16 x float> @llvm.matrix.multiply(<8 x float> %add, <8 x float> %c, ; 3 x 2 2 x 4 i32 3, i32 2, i32 2, i32 4) Note that we only have shape and layout information on computations. We don’t have them on other instructions like: load, store, phi, select, bitcast, memcpy intrinsic etc. Since the shape and layout information is critical to avoid unnecessary shuffles when working on rows/columns we need to recover this by propagating this information to all matrix operations. This is a forward, backward data-flow problem. It is simplified because we only have two states: “unspecified" or "specified shape and layout information". The IR is malformed if operands don’t have consistent shape or layout (e.g. for addition they have to match; for matmul the inner dimensions need to match). Since we only revisit uses or defs as they transition from unspecified to specified we can only visit each instruction twice at most. Option C is also has flattened matrices but shape and layout information (padding) is spread across computations and shufflevectors: ; 3 x 2 pad(1) %a.padded = load <8 x float>, <8 x float>* %A ; 3 x 2 pad(1) %b.padded = load <8 x float>, <8 x float>* %B ; 2 x 4 pad(0) %c = load <8 x float>, <8 x float>* %C %a = shufflevector <8 x float> %a.padded, <6 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6> %b = shufflevector <8 x float> %b.padded, <6 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6> ; 3 x 2 %add = fadd <6 x float> %a, %b ; 3 x 4 %mul = call <12 x float> @llvm.matrix.multiply(<6 x float> %add, <8 x float> %c, ; 3 x 2 2 x 4 i32 3, i32 2, i32 2, i32 4) Since the information is more spread around, the data-flow analysis becomes more complicated as we need to track shape and layout separately. Additionally, since optimizations can transform the shufflevectors, we may require more granular tracking of the layout which would make the analysis even more complex. To summarize we have data flow problems to solve for option B and C in order to recover information that is directly represented in the IR for option A. Solving the data flow problem is also expected to be harder for option C than B. Fusion opportunistically lowers larger subgraphs rather than individual operations . It needs the same shape information. If we fail to successfully recover this information for the entire subgraph, fusion won’t take place. It’s hard to foresee the potential problems here but I expect that the complexity and the failure rate of fusion would increase from option A to B and then to C. ------------------------- Inlining to enable more fusion ------------------------- The goal is to make the inliner aware of fusion opportunities in order to build larger graphs. Additionally for option C we will have to tweak the profitability estimation logic to recognize and exclude the shufflevector instructions. ------------------------- Matrix HW, matrix library ------------------------- This can potentially pose very diverse requirements but essentially instead of decomposing matrix operations into efficient vector operations, the goal is to decompose them into matrix operation of a certain natively-supported shape. As outlined in the lowering section, since we can already establish the shape and layout information at each matrix operations, we should be able to decompose them into small matrix operations rather than going directly to vectors. Thus, this does not impose any new requirements, at least not in general. I am sure specific ports may have some interesting requirements in which case we may have to adapt the design. ------------------------- Proper padding for small matrices ------------------------- We want the individual rows/columns (for row/column-major) to be naturally aligned by no more than the max vector alignment. E.g. for a 3 x 3 x float with column major order, we should have a single element padding after each column which is a total of 48 bytes. For option A, since it’s a new type we can just define this in the new ABI. For option B and C, on the other hand, vector alignment and padding is already mandated by the VectorType. This is part of the ABI when people use vector_size or ext_vector_type attributes on the clang side. Alignment and allocation size (including padding) is the original size of vector rounded up to the next power-of-2. So for example a 3 x 3 x float pad(1) or 12 x float is rounded up to 64 bytes. This is excessive. I also need to support unpadded matrices that are effectively ABI-compatible with arrays. Front-ends could lower to arrays instead of vectors and then cast them to vectors specifying the proper alignment. This would complicate front-ends and the IR. A more reasonable solution would be allow reducing the alignment and in turn the padding of the vector type itself. We could have an align attribute on the type itself: For example <12 x float align(16)> for naturally aligned columns or <9 x float align(1)> for the unpadded case. In summary, option B and C can be made to work with some IR extensions. ------------------------- Pass and return small matrices in vector registers ------------------------- Typically (e.g. AArch64, x86_64) non-power-of-2-sized vectors are passed and returned in memory. We want small matrices like a 3 x 3 x float to be passed and returned in three vector registers assuming a vector width of 128 bits. For option A, we can directly specify this in the new ABI. For option B and C however we need a new parameter attribute to enforce this. For example, ‘split_vec(N)’ below would specify that the vector argument is passed split up in chunks of N x <elt_type> in argument register where <elt_type> is the same as the element type of the vector argument. For example, this is a function taking two and returning a 3x3 matrix (with option B syntax): define <12 x float> split_vec(4) @f(<12 x float> split_vec(4) %a, <12 x float> split_vec(4) %b) { %c = call <12 x float> @llvm.matrix.fadd(<12 x float> %a, <12 x float> %b, i32 3, i32 3) ret <12 x float> %c } Let’s see how this is all lowered. First, the IR lowering pass splits up the flattened matrices in the body, arguments remain un-lowered: define <12 x float> split_vec(4) @f(<12 x float> split_vec(4) %a, <12 x float> split_vec(4) %b) { ; Extract columns %a0 = shufflevector <12 x float> %a, <12 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> %a1 = shufflevector <12 x float> %a, <12 x float> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 undef> %a2 = shufflevector <12 x float> %a, <12 x float> undef, <4 x i32> <i32 8, i32 9, i32 10, i32 undef> ; same for b ; ... %c0 = fadd <4 x float> %a0, %b0 %c1 = fadd <4 x float> %a1, %b1 %c2 = fadd <4 x float> %a2, %b2 ; Insert columns %c01 = shufflevector <4 x float> %c0, <4 x float> %c1, <8 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 4, i32 5, i32 6, i32 undef > %c2.w = shufflevector <4 x float> %c2, <4 x float> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef > %c = shufflevector <8 x float> %c01, <8 x float> %c2.w, <12 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 4, i32 5, i32 6, i32 undef, i32 8, i32 9, i32 10, i32 undef > ret <12 x float> %c } Then during SDAG building, the arguments are split to map to ABI argument registers and a CONCAT_VECTOR is used to recreate the original un-split value (SDAG code in comments): define <12 x float> split_vec(4) @f(<12 x float> split_vec(4) %a, <12 x float> split_vec(4) %b) { ; Register:v4f32 %0, %1, %2 Register:v4f32 %3, %4, %5 ; t0: ch = EntryToken ; t4: v4f32,ch = CopyFromReg t0, Register:v4f32 %1 ; t6: v4f32,ch = CopyFromReg t0, Register:v4f32 %2 ; t8: v4f32,ch = CopyFromReg t0, Register:v4f32 %3 ; t10: v4f32,ch = CopyFromReg t0, Register:v4f32 %4 ; t12: v4f32,ch = CopyFromReg t0, Register:v4f32 %5 ; t14: v4f32,ch = CopyFromReg t0, Register:v4f32 %6 ; t15: v12f32 = CONCAT_VECTORS t4, t6, t8 ; t16: v12f32 = CONCAT_VECTORS t10, t12, t14 ;------------ %a0 = shufflevector <12 x float> %a, <12 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> %a1 = shufflevector <12 x float> %a, <12 x float> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 undef> %a2 = shufflevector <12 x float> %a, <12 x float> undef, <4 x i32> <i32 8, i32 9, i32 10, i32 undef> ; t17: v4f32 = EXTRACT_SUBVECTOR t15, 0 ; t18: v4f32 = EXTRACT_SUBVECTOR t15, 4 ; t19: v4f32 = EXTRACT_SUBVECTOR t15, 8 The CONCAT_VECTORs will be cancelled out by the EXTRACT_SUBVECTOR generated for the first set of shufflevector. So the argument registers will be forwarded directly to the adds. Similarly on the return path, the CONCAT_VECTOR generated for the second set of shufflevectors will be cancelled out by the EXTRACT_SUBVECTOR that splits the vector across the registers for the return value: %c01 = shufflevector <4 x float> %c0, <4 x float> %c1, <8 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 4, i32 5, i32 6, i32 undef > %c2.w = shufflevector <4 x float> %c2, <4 x float> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef > %c = shufflevector <8 x float> %c01, <8 x float> %c2.w, <12 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 4, i32 5, i32 6, i32 undef, i32 8, i32 9, i32 10, i32 undef > ; t26: v12f32 = CONCAT_VECTORS t23, t24, t25 ret <12 x float> %c ;----------- ; t27: v4f32 = EXTRACT_SUBVECTOR t26, 0 ; t28: v4f32 = EXTRACT_SUBVECTOR t26, 4 ; t29: v4f32 = EXTRACT_SUBVECTOR t26, 8 ; t42: ch,glue = CopyToReg t0, Register:v4f32 $q0, t27 ; t44: ch,glue = CopyToReg t42, Register:v4f32 $q1, t28, t42:1 ; t46: ch,glue = CopyToReg t44, Register:v4f32 $q2, t29, t44:1 ; t49: ch = AArch64ISD::RET_FLAG t48, Register:v4f32 $q0, Register:v4f32 $q1, Register:v4f32 $q2, Register:v4f32 $q3, t48:1 } ==========================Summary ========================== Based on the feedback and the evaluation, option B seems like a natural first step. It needs some IR extensions (split_vec(N) and align(N) on the vector type) but it’s still the fastest way to something working so that we can experiment if in fact a full-fledge multi-dimensional vector support is necessary in the IR. The only downside it has that it can’t leverage the existing optimizations for element-wise operations. Option C could address that but may pose more challenges in recovering the original matrix layout information. The good news is that this can be explored incrementally from a working option B. Thanks, Adam [1] http://lists.llvm.org/pipermail/llvm-dev/2018-October/126871.html <http://lists.llvm.org/pipermail/llvm-dev/2018-October/126871.html> -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20181205/0bbbcf52/attachment-0001.html>
On 5 Dec 2018, at 13:41, Adam Nemet wrote:> ------------------------- > Proper padding for small matrices > ------------------------- > > We want the individual rows/columns (for row/column-major) to be > naturally aligned by no more than the max vector alignment. E.g. for > a 3 x 3 x float with column major order, we should have a single > element padding after each column which is a total of 48 bytes. For > option A, since it’s a new type we can just define this in the new > ABI. > > For option B and C, on the other hand, vector alignment and padding is > already mandated by the VectorType. This is part of the ABI when > people use vector_size or ext_vector_type attributes on the clang > side. > > Alignment and allocation size (including padding) is the original size > of vector rounded up to the next power-of-2. So for example a 3 x 3 x > float pad(1) or 12 x float is rounded up to 64 bytes. This is > excessive. I also need to support unpadded matrices that are > effectively ABI-compatible with arrays. > > Front-ends could lower to arrays instead of vectors and then cast them > to vectors specifying the proper alignment. This would complicate > front-ends and the IR. A more reasonable solution would be allow > reducing the alignment and in turn the padding of the vector type > itself. We could have an align attribute on the type itself: > > For example <12 x float align(16)> for naturally aligned columns or <9 > x float align(1)> for the unpadded case. > > In summary, option B and C can be made to work with some IR > extensions.In general, IR type alignment is all but meaningless. A well-behaved frontend should be setting an explicit alignment on every declaration, definition, allocation, and access it generates (if it's ABI, at least), and it must always lower aggregate types in a way that understands that IR type alignment can arbitrarily differ from the actual alignment of the frontend's original type. So while I'm certainly supportive of allowing vector types to carry additional information besides just an element type and count, I'm a little skeptical specifically about the value of it carrying an alignment. John.
> On Dec 5, 2018, at 8:46 PM, John McCall <jmccall at apple.com> wrote: > > On 5 Dec 2018, at 13:41, Adam Nemet wrote: >> ------------------------- >> Proper padding for small matrices >> ------------------------- >> >> We want the individual rows/columns (for row/column-major) to be naturally aligned by no more than the max vector alignment. E.g. for a 3 x 3 x float with column major order, we should have a single element padding after each column which is a total of 48 bytes. For option A, since it’s a new type we can just define this in the new ABI. >> >> For option B and C, on the other hand, vector alignment and padding is already mandated by the VectorType. This is part of the ABI when people use vector_size or ext_vector_type attributes on the clang side. >> >> Alignment and allocation size (including padding) is the original size of vector rounded up to the next power-of-2. So for example a 3 x 3 x float pad(1) or 12 x float is rounded up to 64 bytes. This is excessive. I also need to support unpadded matrices that are effectively ABI-compatible with arrays. >> >> Front-ends could lower to arrays instead of vectors and then cast them to vectors specifying the proper alignment. This would complicate front-ends and the IR. A more reasonable solution would be allow reducing the alignment and in turn the padding of the vector type itself. We could have an align attribute on the type itself: >> >> For example <12 x float align(16)> for naturally aligned columns or <9 x float align(1)> for the unpadded case. >> >> In summary, option B and C can be made to work with some IR extensions. > > In general, IR type alignment is all but meaningless.Sure, that’s clear. I may not have been precise above that I actually tried to lower the alignment in other ways but failed.> A well-behaved frontend should be setting an explicit alignment on every declaration, definition, allocation, and access it generates (if it's ABI, at least), and it must always lower aggregate types in a way that understands that IR type alignment can arbitrarily differ from the actual alignment of the frontend's original type.I wasn’t able to lower the alignment (and alloc size) for alloca through the align attribute. I assumed that it was meant to only allow increasing alignment. I am also unclear how lowering the alignment should work for a vector data member of a structure type. Would I have to make the structure packed and manually fill in the padding? Is that desirable every time a flattened matrix is used inside a structure? Thanks, Adam> So while I'm certainly supportive of allowing vector types to carry additional information besides just an element type and count, I'm a little skeptical specifically about the value of it carrying an alignment. > > John.
> On Dec 5, 2018, at 10:41 AM, Adam Nemet <anemet at apple.com> wrote: > Hi all, > > After the previous RFC[1], there were multiple discussions on the ML and in person at the DevMtg. I will summarize the options discussed and propose a path forward. > > ==========================> Options > ==========================> > A. Extend VectorType to be multidimensional > > B. Flatten matrices into the current VectorType. Matrix shape and layout information is passed to matrix intrinsics. All matrix operations including element-wise matrix operations are implemented via intrinsics > > C. Same as B but padding is explicitly managed by shufflevector instructions, element-wise operations are implemented via built-in operators (e.g. fadd) > > ==========================> tl;dr > ==========================> > There was some support for option A to introduce first-class matrices (or multidimensional vectors) but also many concerns. I have sketched out many examples in IR and flattening matrices to vectors does not seem to present any clear show-stoppers. Thus, I am scaling back the proposal to option B which is a more incremental step.Seems reasonable to start small, learn, then build out from there.> Throughout this work, an important goal is to provide a matrix-aware IRBuilder API. E.g.: > > Value *CreateMatrixAdd(Value *Op0, Value Op1, > unsigned Rows, unsigned Cols, > MatrixLayout ML /* row/column-major, padding */); > > This will allow for simpler front-ends and would allow us to swap out the generated IR if the design needs to change.Why does this have to be on IRBuilder? If you were writing this in Swift, then these would be an extension on IRBuilder that added some methods like this, but could be kept out of core. C++ isn’t as sophisticated, but you could still define these as a separate header file with functions like: Value *BuilderCreateMatrixAdd(IRBuilder &B, … other args) This would avoid adding a bunch of matrix specific stuff to the core IRBuilder class and header.> > ==========================> Details > ==========================> > ------------------------- > Introduction > ------------------------- > > Representing multi-dimensional vectors in the IR through types makes the IR more expressive (option A). Additionally, if we have a new type we have the freedom to implicitly map it to a layout. E.g. <3 x 3 x float> could imply column-major order and one element of padding between each column. When it’s passed or returned from functions it should be passed in 3 vector registers. > > This is a sample IR to add two 3x3 matrices followed by a matrix multiply with a 3x2: > > %a = load <3 x 3 x float>, <3 x 3 x float>* %A > %b = load <3 x 3 x float>, <3 x 3 x float>* %B > %c = load <3 x 2 x float>, <3 x 2 x float>* %C > > %add = fadd <3 x 3 x float> %a, %b > %mul = call <3 x 2 x float> @llvm.matrix.multiply(<3 x 3 x float> %add, > <3 x 2 x float> %c) > store <3 x 2 x float> %mul, <3 x 2 x float>* %MULLLVM requires name mangling the type into the intrinsic, but yeah.> > Note that the type always implies a layout here. If we have multiple layouts appear in the same module beyond the default specified by DataLayout, we would have these represented in the type, e.g. <3 x 3 x float column-major pad(1)> specifying column-major layout with a single element of padding after each 3-element column vector.Right.> Also note that we’re using built-in fadd operator for element-wise operation and an intrinsic for non-element-wise operations like matrix multiply. > > Instead of extending the type system, we can map the matrix instances onto existing types. The vector type is a natural fit as it can be considered a SequenceType with Row*Column elements of the element type. For operations, like matrix multiply we just need to pass the shape information for the extra dimension. > > One question arises though, how padding should be handled. For one, performing operations like division with the padding can cause spurious faults. But even for non-trapping operations excluding padding should be an option. For example in the case of a <3 x 3 x double>, we may want to lower a single row/column into the combination of a 128B vector register (2 elts) and a scalar rather than two vectors. This should be more beneficial for power. Thus we want to make padding explicit in the IR. > > One option is to expose the shape to all operations including element-wise operations. This is option B. With that, the above sequence looks like this: > > %a = load <12 x float>, <12 x float>* %A, align 16 > %b = load <12 x float>, <12 x float>* %B, align 16 > %c = load <8 x float>, <8 x float>* %C, align 16 > > %add = call <12 x float> @llvm.matrix.fadd(<12 x float> %a, <12 x float> %b, > ; 3 x 3 column-major: > i32 3, i32 3, i1 true) > > %mul = call <8 x float> @llvm.matrix.multiply(<12 x float> %add, <8 x float> %c, > ; 3 x 3 3 x 2 column-major: > i32 3, i32 3, i32 3, i32 2, i1 true) > store <8 x float> %mul, <8 x float>* %MUL, align 16 > > Each computation takes full shape information. The matrix shape is described with the row and columns dimensions and are passed to the intrinsic as constant parameters. We can also pass layout information like whether the matrices are laid out in row-major or column-major order. We’re using column major order in the example and as such the 3 x 3 x float matrix is flattened into a 12 x float vector with one element padding at the end of each column.I don’t understand this. What is the benefit of providing layout info to element wise operations? This defeats the goal of having simple lowering and representation: you are encoding an ND vector form into the IR in a really ugly way, and this will cause a proliferation of intrinsics that are redundant with the core ops. Also, are 2d matrices really as general as we want to go here? Generally you go from 1 to 2 to N, and it seems lik you are proposing going from 1 (scalar) to 2 (vectors) to 3 (2d arrays) without giving N. If you want to provide layout info for general ND arrays, a single bit is not going to be enough nor is your row/col size representation.> The amount of padding does not require any new parameters. We can compute it using the shape information and the size of the flattened matrix (e.g. %c which is a <3 x 2 x float> also has one element of padding: Elts / Columns - Rows = 8 / 2 - 3 = 1). > > In order to expose the padding elements to element-wise operation (fadd), option B maps those to intrinsics. We can expose the padding bytes in other ways such that we can still use the built-in element-wise operators. One way would be to extend the vector types with specifying the padding, something like <12 x float pad(3, 7, 11)> (John McCall’s idea) or removing the padding with explicit shufflevectors (Chandler’s idea). I explored the lattter under option C. With option C, the same sequence of operations look like this: > > %a.padded = load <12 x float>, <12 x float>* %A, align 16 > ; remove padding > %a = shufflevector <12 x float> %a.padded, <12 x float> undef, > <9 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6, i32 8, i32 9, i32 10> > > %b.padded = load <12 x float>, <12 x float>* %B, align 16 > %b = shufflevector <12 x float> %b.padded, <12 x float> undef, > <9 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6, i32 8, i32 9, i32 10> > > %c.padded = load <8 x float>, <8 x float>* %C, align 16 > %c = shufflevector <8 x float> %c.padded, <8 x float> undef, > <6 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6> > > > %add = fadd <9 x float> %a, %bI don’t understand why you’re trying to avoid adding padding. If you are worried about snans, then it seems that you could arrange for the producers of padding to have some guaranteed properties instead of being undef.> > ------------------------- > Matrix Operation Lowering and Fusion > ------------------------- > > Common to all of these options is that we are proposing a new IR pass that pre-legalizes matrix operations by lowering them to operations that are natively supported by the HW. This means decomposing the operations into native SIMD operations. > > This pass will be used to also de-interleave a chain of matrix operations to manage register pressure.Cool. While I’m not really thrilled with yet another “codegenprepare” style pass, I agree it is the most pragmatic given the lack of pervasive global isel etc. Just an observation: this pass can be dropped in today and would be useful for large vectors, independent of your matrix work.> > Note that we only have shape and layout information on computations. We don’t have them on other instructions like: load, store, phi, select, bitcast, memcpy intrinsic etc. Since the shape and layout information is critical to avoid unnecessary shuffles when working on rows/columns we need to recover this by propagating this information to all matrix operations.My sense is that this info is important for your lowering, and your approach of using dataflow analysis to recover this will fail in some cases. Since layout and padding information is important, it seems most logical to put this into the type. Doing so would make it available in all these places. That said, I still don’t really understand why you *need* it. -Chris -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20181218/8e76ff00/attachment-0001.html>
Hi Chris,> On Dec 18, 2018, at 8:45 PM, Chris Lattner <clattner at nondot.org> wrote: > > >> On Dec 5, 2018, at 10:41 AM, Adam Nemet <anemet at apple.com> wrote: >> Hi all, >> >> After the previous RFC[1], there were multiple discussions on the ML and in person at the DevMtg. I will summarize the options discussed and propose a path forward. >> >> ==========================>> Options >> ==========================>> >> A. Extend VectorType to be multidimensional >> >> B. Flatten matrices into the current VectorType. Matrix shape and layout information is passed to matrix intrinsics. All matrix operations including element-wise matrix operations are implemented via intrinsics >> >> C. Same as B but padding is explicitly managed by shufflevector instructions, element-wise operations are implemented via built-in operators (e.g. fadd) >> >> ==========================>> tl;dr >> ==========================>> >> There was some support for option A to introduce first-class matrices (or multidimensional vectors) but also many concerns. I have sketched out many examples in IR and flattening matrices to vectors does not seem to present any clear show-stoppers. Thus, I am scaling back the proposal to option B which is a more incremental step. > > Seems reasonable to start small, learn, then build out from there. > >> Throughout this work, an important goal is to provide a matrix-aware IRBuilder API. E.g.: >> >> Value *CreateMatrixAdd(Value *Op0, Value Op1, >> unsigned Rows, unsigned Cols, >> MatrixLayout ML /* row/column-major, padding */); >> >> This will allow for simpler front-ends and would allow us to swap out the generated IR if the design needs to change. > > Why does this have to be on IRBuilder? If you were writing this in Swift, then these would be an extension on IRBuilder that added some methods like this, but could be kept out of core. > > C++ isn’t as sophisticated, but you could still define these as a separate header file with functions like: > > Value *BuilderCreateMatrixAdd(IRBuilder &B, … other args) > > This would avoid adding a bunch of matrix specific stuff to the core IRBuilder class and header.Sure, that works too.> > >> >> ==========================>> Details >> ==========================>> >> ------------------------- >> Introduction >> ------------------------- >> >> Representing multi-dimensional vectors in the IR through types makes the IR more expressive (option A). Additionally, if we have a new type we have the freedom to implicitly map it to a layout. E.g. <3 x 3 x float> could imply column-major order and one element of padding between each column. When it’s passed or returned from functions it should be passed in 3 vector registers. >> >> This is a sample IR to add two 3x3 matrices followed by a matrix multiply with a 3x2: >> >> %a = load <3 x 3 x float>, <3 x 3 x float>* %A >> %b = load <3 x 3 x float>, <3 x 3 x float>* %B >> %c = load <3 x 2 x float>, <3 x 2 x float>* %C >> >> %add = fadd <3 x 3 x float> %a, %b >> %mul = call <3 x 2 x float> @llvm.matrix.multiply(<3 x 3 x float> %add, >> <3 x 2 x float> %c) >> store <3 x 2 x float> %mul, <3 x 2 x float>* %MUL > > LLVM requires name mangling the type into the intrinsic, but yeah.Yes, we have that in our prototype. I just removed it from here for readability.> >> >> Note that the type always implies a layout here. If we have multiple layouts appear in the same module beyond the default specified by DataLayout, we would have these represented in the type, e.g. <3 x 3 x float column-major pad(1)> specifying column-major layout with a single element of padding after each 3-element column vector. > > Right. > >> Also note that we’re using built-in fadd operator for element-wise operation and an intrinsic for non-element-wise operations like matrix multiply. >> >> Instead of extending the type system, we can map the matrix instances onto existing types. The vector type is a natural fit as it can be considered a SequenceType with Row*Column elements of the element type. For operations, like matrix multiply we just need to pass the shape information for the extra dimension. >> >> One question arises though, how padding should be handled. For one, performing operations like division with the padding can cause spurious faults. But even for non-trapping operations excluding padding should be an option. For example in the case of a <3 x 3 x double>, we may want to lower a single row/column into the combination of a 128B vector register (2 elts) and a scalar rather than two vectors. This should be more beneficial for power. Thus we want to make padding explicit in the IR. >> >> One option is to expose the shape to all operations including element-wise operations. This is option B. With that, the above sequence looks like this: >> >> %a = load <12 x float>, <12 x float>* %A, align 16 >> %b = load <12 x float>, <12 x float>* %B, align 16 >> %c = load <8 x float>, <8 x float>* %C, align 16 >> >> %add = call <12 x float> @llvm.matrix.fadd(<12 x float> %a, <12 x float> %b, >> ; 3 x 3 column-major: >> i32 3, i32 3, i1 true) >> >> %mul = call <8 x float> @llvm.matrix.multiply(<12 x float> %add, <8 x float> %c, >> ; 3 x 3 3 x 2 column-major: >> i32 3, i32 3, i32 3, i32 2, i1 true) >> store <8 x float> %mul, <8 x float>* %MUL, align 16 >> >> Each computation takes full shape information. The matrix shape is described with the row and columns dimensions and are passed to the intrinsic as constant parameters. We can also pass layout information like whether the matrices are laid out in row-major or column-major order. We’re using column major order in the example and as such the 3 x 3 x float matrix is flattened into a 12 x float vector with one element padding at the end of each column. > > I don’t understand this. What is the benefit of providing layout info to element wise operations? This defeats the goal of having simple lowering and representation: you are encoding an ND vector form into the IR in a really ugly way, and this will cause a proliferation of intrinsics that are redundant with the core ops.The reason we need that information so that for example we can lower an operation on a 3-element column into a vector of 2 and a scalar op. This should be beneficial for power consumption since for example in the case of a 3x3 with a single element padding rather than operating on 12 elements you’d operate only on 9 (vector ops consume more power than their scalar counterparts). That said we should be able to remove these intrinsics in the long term. Once we have masking on the core ops in the IR, we should be able to express the same semantics without dedicated intrinsics.> > Also, are 2d matrices really as general as we want to go here? Generally you go from 1 to 2 to N, and it seems lik you are proposing going from 1 (scalar) to 2 (vectors) to 3 (2d arrays) without giving N. If you want to provide layout info for general ND arrays, a single bit is not going to be enough nor is your row/col size representation.Yes, we could start with an ND-ready interface too. I was going to start with just matrix because that is my immediate need and then generalize from there but I guess we can start with the more generalized intrinsic even if we first only focus on the 2D implementation?> >> The amount of padding does not require any new parameters. We can compute it using the shape information and the size of the flattened matrix (e.g. %c which is a <3 x 2 x float> also has one element of padding: Elts / Columns - Rows = 8 / 2 - 3 = 1). >> >> In order to expose the padding elements to element-wise operation (fadd), option B maps those to intrinsics. We can expose the padding bytes in other ways such that we can still use the built-in element-wise operators. One way would be to extend the vector types with specifying the padding, something like <12 x float pad(3, 7, 11)> (John McCall’s idea) or removing the padding with explicit shufflevectors (Chandler’s idea). I explored the lattter under option C. With option C, the same sequence of operations look like this: >> >> %a.padded = load <12 x float>, <12 x float>* %A, align 16 >> ; remove padding >> %a = shufflevector <12 x float> %a.padded, <12 x float> undef, >> <9 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6, i32 8, i32 9, i32 10> >> >> %b.padded = load <12 x float>, <12 x float>* %B, align 16 >> %b = shufflevector <12 x float> %b.padded, <12 x float> undef, >> <9 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6, i32 8, i32 9, i32 10> >> >> %c.padded = load <8 x float>, <8 x float>* %C, align 16 >> %c = shufflevector <8 x float> %c.padded, <8 x float> undef, >> <6 x i32> <i32 0, i32 1, i32 2, i32 4, i32 5, i32 6> >> >> >> %add = fadd <9 x float> %a, %b > > I don’t understand why you’re trying to avoid adding padding. If you are worried about snans, then it seems that you could arrange for the producers of padding to have some guaranteed properties instead of being undef.It’s more the extra work/power consumed by the padding elements that concerns me.> >> >> ------------------------- >> Matrix Operation Lowering and Fusion >> ------------------------- >> >> Common to all of these options is that we are proposing a new IR pass that pre-legalizes matrix operations by lowering them to operations that are natively supported by the HW. This means decomposing the operations into native SIMD operations. >> >> This pass will be used to also de-interleave a chain of matrix operations to manage register pressure. > > Cool. While I’m not really thrilled with yet another “codegenprepare” style pass, I agree it is the most pragmatic given the lack of pervasive global isel etc. > > Just an observation: this pass can be dropped in today and would be useful for large vectors, independent of your matrix work. > > >> >> Note that we only have shape and layout information on computations. We don’t have them on other instructions like: load, store, phi, select, bitcast, memcpy intrinsic etc. Since the shape and layout information is critical to avoid unnecessary shuffles when working on rows/columns we need to recover this by propagating this information to all matrix operations. > > My sense is that this info is important for your lowering, and your approach of using dataflow analysis to recover this will fail in some cases. > > Since layout and padding information is important, it seems most logical to put this into the type. Doing so would make it available in all these places. > > That said, I still don’t really understand why you *need* it.This seems like the main sticking point so let’s close on this first and see if my answers above are satisfying. Thanks for taking a look! Adam> > -Chris >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20181218/316c3ecf/attachment.html>
On Tue Dec 18 20:45:12 PST 2018, Chris wrote:> Since layout and padding information is important, it seems most > logical to put this into the type. Doing so would make it available > in all these places.> That said, I still don’t really understand why you *need* it.for large vectors and matrices that simply will not fit into the register file, LD/ST and MV etc. in the form of gather/scatter or vectorised MVX [1] is the clear and obvious requirement. however the penalty for use of LD/ST is the power consumption hit of going through the L1/L2 cache barrier. for a low-power cost-competitive 3D GPU, for example, a 100% increase in power consumption due to the penalty of being forced to move data back and forth multiple times through the L1/L2 cache would be completely unacceptable. hence the natural solution, for small vectors and matrices, to be able to process them *in-place*. that in turn means having, at the *architectural* level, a way to re-order the sequence of an otherwise straight linear 1D array of elements. with the right re-ordering capability, it even becomes possible to do arbitrary in-place transposition of the order of elements, such that matrix multiply may be done *in-place*, without MV operations. this practice is extremely common in 3D GPUs, as there tend to be a lot of 3x4 matrices. ARM MALI actually added a special hard-coded set of operations just to deal with 3x4 matrix data. l. [1] regfile[regfile[rs]] = regfile[rd]