Alexander Benikowski via llvm-dev
2017-Apr-06 12:34 UTC
[llvm-dev] Shipping LLVM.dll for the C API with the Windows installer.
Maybe someone can use this as a startingpoint to add the windows-specific commandblock which is triggered instead of the Darwin one together with a proper setup of targets to have the libs build before. 2017-04-06 14:30 GMT+02:00 Alexander Benikowski <sebal007 at googlemail.com>:> The following is an older commandline i used. Have a more recent one at > home. But basically you can write it as batch and trigger it within a > target during the build(never got targets into correct order, i am a cmake > noob) > > So for reference, i'll post this one and look for the recent one at > home(if that didn't go down with my recent hdd crash): > > cmd /Q /V:ON /c "for /F "tokens=4" %l in ('dir llvm*.lib') do (for /F > "tokens=2" %e in ('dumpbin /linkermember:1 %l ^| findstr "_LLVM"') do (set > symbolname=%e & echo !symbolname:~1!))" > > What it does: > > For all *.lib files ina specific dir starting with LLVM call dumpbin.exe > (tool from Visualstudio) and write all symbols with LLVM_ into a specific > file > > 2017-04-05 20:40 GMT+02:00 Jakob Bornecrantz via llvm-dev < > llvm-dev at lists.llvm.org>: > >> On Wed, Apr 5, 2017 at 5:20 PM, John Brawn <John.Brawn at arm.com> wrote: >> > We already half-have this, the LLVM_BUILD_LLVM_C_DYLIB cmake option >> builds >> > a shared object which exports the llvm-c interface but it only works on >> > Darwin. >> > >> > tools/llvm-shlib/CMakeLists.txt is where how this is done is defined, >> and it >> > looks like it does it by: >> > * build LLVM.so >> > * use nm+awk+sed to pick out the symbols starting with LLVM >> > * build LLVM-C.so using a -reexport_library linker option >> > >> > I'm thinking that maybe we could make this not-darwin-specific by making >> > use of utils/extract_symbols.py: >> > * edit extract_symbols.py to add a --only_unmangled option (or maybe >> > --only_prefix=LLVM or something like that) >> > * on non-darwin use that instead of the existing command to get the >> > symbols to export (or: make extract_symbols.py work on Darwin) >> > * instead of building LLVM-C.so from LLVM.so using this >> -reexport_library >> > option, instead build LLVM-C.so from the same libraries that LLVM.so >> > is built from >> > (where I use .so above, it also applies to .dll) >> > >> > John >> >> Thanks for the info John! >> >> I tried to enable LLVM_BUILD_LLVM_C_DYLIB on my linux machine >> to play around a little bit. I disabled the APPLE check to get past that. >> The config failed if I had BUILD_SHARED_LIBS also set to true. >> If I tried that without the flag it complained about missing: >> builddir/./lib/libLLVM.so >> >> Which is a bit weird since it builds a lib/libLLVM-5.0svn.so. >> >> I have to admit I'm a tiny bit in over my head here with the cmake >> scripts here. >> >> Cheers, Jakob. >> >> > >> >> -----Original Message----- >> >> From: llvm-dev [mailto:llvm-dev-bounces at lists.llvm.org] On Behalf Of >> >> Jakob Bornecrantz via llvm-dev >> >> Sent: 05 April 2017 12:51 >> >> To: llvm-dev >> >> Subject: Re: [llvm-dev] Shipping LLVM.dll for the C API with the >> Windows >> >> installer. >> >> >> >> On Thu, Mar 30, 2017 at 4:46 PM, Jakob Bornecrantz >> >> <wallbraker at gmail.com> wrote: >> >> > Hello list! >> >> > >> >> > So I'm wondering if there is a will to ship a DLL with the C API >> >> > exported? LLVM currently ships with LTO.dll which has some C api >> >> > functions exported, made from the export file tools/lto/lto.exports, >> >> > so it would not be the first DLL LLVM shipped. >> >> > >> >> > Currently I (and the users of my project[1]) are building it >> ourselves >> >> > using this script[2] derived from the LLVMSharp script[3]. Which adds >> >> > a extra long step for all users of ours and other projects like >> >> > LLVMSharp in order to use them. >> >> > >> >> > The resulting LLVM.dll exports 809 functions and weighs in at around >> >> > 18mb, so it would make the installer larger. There is also the cost >> of >> >> > maintaining a lists of export for the DLL, but hopefully we can use >> >> > the llvm-echo to test it on the windows nodes so any failure to add >> >> > new exports gets detected early. >> >> > >> >> > Now for the bike-shed questions, do we call it LLVM-c.dll or just >> >> > LLVM.dll? Annotate all functions with a LLVM_EXPORT define or use a >> >> > llvm-c.exports file? >> >> > >> >> > Thoughts and feedback welcome. >> >> > >> >> > Cheers, Jakob. >> >> > >> >> > [1] http://volt-lang.org >> >> > [2] https://github.com/VoltLang/GenLLVMDLLPy/blob/master/GenLLVM >> DLL.py >> >> > [3] >> >> https://github.com/Microsoft/LLVMSharp/blob/master/tools/Gen >> LLVMDLL.ps1 >> >> >> >> Ping? Any thoughts? >> >> >> >> What would be the best way to proceed? My cmake-fu is very weak so any >> >> pointers here from those knowledgeable and stakeholders in the code >> >> would be greatly appreciated. >> >> >> >> Cheers, Jakob. >> >> _______________________________________________ >> >> LLVM Developers mailing list >> >> llvm-dev at lists.llvm.org >> >> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev >> _______________________________________________ >> LLVM Developers mailing list >> llvm-dev at lists.llvm.org >> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev >> > >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20170406/2839c96a/attachment-0001.html>
Alexander Benikowski via llvm-dev
2017-Jul-10 13:20 UTC
[llvm-dev] Shipping LLVM.dll for the C API with the Windows installer.
Thanks for starting! Btw here is my CMD version: cmd /Q /V:ON /c "for /F "tokens=4" %l in ('dir llvm*.lib') do (for /F "tokens=2" %e in ('dumpbin /linkermember:1 %l ^| findstr "_LLVM"') do (set symbolname=%e & echo !symbolname:~1!))" You run it in the directory with all the llvm*.lib (yes the ThinLTO is excluded in this example but can be added easily i think) 2017-07-06 20:16 GMT+02:00 Jakob Bornecrantz <wallbraker at gmail.com>:> Made a bit of headway here: https://reviews.llvm.org/D35077 > > Cheers, Jakob. > > On Thu, Apr 6, 2017 at 2:34 PM, Alexander Benikowski > <sebal007 at googlemail.com> wrote: > > Maybe someone can use this as a startingpoint to add the windows-specific > > commandblock which is triggered instead of the Darwin one together with a > > proper setup of targets to have the libs build before. > > > > 2017-04-06 14:30 GMT+02:00 Alexander Benikowski <sebal007 at googlemail.com > >: > >> > >> The following is an older commandline i used. Have a more recent one at > >> home. But basically you can write it as batch and trigger it within a > target > >> during the build(never got targets into correct order, i am a cmake > noob) > >> > >> So for reference, i'll post this one and look for the recent one at > >> home(if that didn't go down with my recent hdd crash): > >> > >> cmd /Q /V:ON /c "for /F "tokens=4" %l in ('dir llvm*.lib') do (for /F > >> "tokens=2" %e in ('dumpbin /linkermember:1 %l ^| findstr "_LLVM"') do > (set > >> symbolname=%e & echo !symbolname:~1!))" > >> > >> What it does: > >> > >> For all *.lib files ina specific dir starting with LLVM call dumpbin.exe > >> (tool from Visualstudio) and write all symbols with LLVM_ into a > specific > >> file > >> > >> > >> 2017-04-05 20:40 GMT+02:00 Jakob Bornecrantz via llvm-dev > >> <llvm-dev at lists.llvm.org>: > >>> > >>> On Wed, Apr 5, 2017 at 5:20 PM, John Brawn <John.Brawn at arm.com> wrote: > >>> > We already half-have this, the LLVM_BUILD_LLVM_C_DYLIB cmake option > >>> > builds > >>> > a shared object which exports the llvm-c interface but it only works > on > >>> > Darwin. > >>> > > >>> > tools/llvm-shlib/CMakeLists.txt is where how this is done is > defined, > >>> > and it > >>> > looks like it does it by: > >>> > * build LLVM.so > >>> > * use nm+awk+sed to pick out the symbols starting with LLVM > >>> > * build LLVM-C.so using a -reexport_library linker option > >>> > > >>> > I'm thinking that maybe we could make this not-darwin-specific by > >>> > making > >>> > use of utils/extract_symbols.py: > >>> > * edit extract_symbols.py to add a --only_unmangled option (or maybe > >>> > --only_prefix=LLVM or something like that) > >>> > * on non-darwin use that instead of the existing command to get the > >>> > symbols to export (or: make extract_symbols.py work on Darwin) > >>> > * instead of building LLVM-C.so from LLVM.so using this > >>> > -reexport_library > >>> > option, instead build LLVM-C.so from the same libraries that > LLVM.so > >>> > is built from > >>> > (where I use .so above, it also applies to .dll) > >>> > > >>> > John > >>> > >>> Thanks for the info John! > >>> > >>> I tried to enable LLVM_BUILD_LLVM_C_DYLIB on my linux machine > >>> to play around a little bit. I disabled the APPLE check to get past > that. > >>> The config failed if I had BUILD_SHARED_LIBS also set to true. > >>> If I tried that without the flag it complained about missing: > >>> builddir/./lib/libLLVM.so > >>> > >>> Which is a bit weird since it builds a lib/libLLVM-5.0svn.so. > >>> > >>> I have to admit I'm a tiny bit in over my head here with the cmake > >>> scripts here. > >>> > >>> Cheers, Jakob. > >>> > >>> > > >>> >> -----Original Message----- > >>> >> From: llvm-dev [mailto:llvm-dev-bounces at lists.llvm.org] On Behalf > Of > >>> >> Jakob Bornecrantz via llvm-dev > >>> >> Sent: 05 April 2017 12:51 > >>> >> To: llvm-dev > >>> >> Subject: Re: [llvm-dev] Shipping LLVM.dll for the C API with the > >>> >> Windows > >>> >> installer. > >>> >> > >>> >> On Thu, Mar 30, 2017 at 4:46 PM, Jakob Bornecrantz > >>> >> <wallbraker at gmail.com> wrote: > >>> >> > Hello list! > >>> >> > > >>> >> > So I'm wondering if there is a will to ship a DLL with the C API > >>> >> > exported? LLVM currently ships with LTO.dll which has some C api > >>> >> > functions exported, made from the export file > tools/lto/lto.exports, > >>> >> > so it would not be the first DLL LLVM shipped. > >>> >> > > >>> >> > Currently I (and the users of my project[1]) are building it > >>> >> > ourselves > >>> >> > using this script[2] derived from the LLVMSharp script[3]. Which > >>> >> > adds > >>> >> > a extra long step for all users of ours and other projects like > >>> >> > LLVMSharp in order to use them. > >>> >> > > >>> >> > The resulting LLVM.dll exports 809 functions and weighs in at > around > >>> >> > 18mb, so it would make the installer larger. There is also the > cost > >>> >> > of > >>> >> > maintaining a lists of export for the DLL, but hopefully we can > use > >>> >> > the llvm-echo to test it on the windows nodes so any failure to > add > >>> >> > new exports gets detected early. > >>> >> > > >>> >> > Now for the bike-shed questions, do we call it LLVM-c.dll or just > >>> >> > LLVM.dll? Annotate all functions with a LLVM_EXPORT define or use > a > >>> >> > llvm-c.exports file? > >>> >> > > >>> >> > Thoughts and feedback welcome. > >>> >> > > >>> >> > Cheers, Jakob. > >>> >> > > >>> >> > [1] http://volt-lang.org > >>> >> > [2] > >>> >> > https://github.com/VoltLang/GenLLVMDLLPy/blob/master/ > GenLLVMDLL.py > >>> >> > [3] > >>> >> > >>> >> https://github.com/Microsoft/LLVMSharp/blob/master/tools/ > GenLLVMDLL.ps1 > >>> >> > >>> >> Ping? Any thoughts? > >>> >> > >>> >> What would be the best way to proceed? My cmake-fu is very weak so > any > >>> >> pointers here from those knowledgeable and stakeholders in the code > >>> >> would be greatly appreciated. > >>> >> > >>> >> Cheers, Jakob. > >>> >> _______________________________________________ > >>> >> LLVM Developers mailing list > >>> >> llvm-dev at lists.llvm.org > >>> >> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > >>> _______________________________________________ > >>> LLVM Developers mailing list > >>> llvm-dev at lists.llvm.org > >>> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev > >> > >> > > >-------------- next part -------------- An HTML attachment was scrubbed... URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20170710/b502aa8e/attachment.html>
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