On Tue, Nov 16, 2010 at 4:06 AM, Shaun Southern <shaun at
team3games.com>wrote:
> Hi
>
>
>
> We want to use our existing engine sourcecode to build Java applications.
> Our core engine is written in C/C++ and has hooks to platform specific
> functions which we have filled in for lots of platforms so far, PC, DS,
PS2,
> PSP, XBOX, IPHONE etc. All of which can use C/C++ as their compiler.
However
> now we want to target Android platforms, so we are looking into converting
> the main body of code automatically into Java. This means as we add code to
> the main engine, we don’t have to keep adding Java code – w would like to
> just convert it automatically. We have looked at converter software, but
> even the “best” won’t touch pointer arithmetic. We don’t use this
> excessively, but certain parts of the engine do use it for streaming data,
> building variable length lists, etc, and we also have internal memory
> allocation code which “grabs” a large area of memory at the start, then
> casts parts of it to all sorts of different structures.
>
>
>
Emitting Dalvik byte-code (Android does not use standard Java byte-code)
would require a new target back-end in LLVM.
The question I have is: why port everything to Dalvik byte-code? You can
use the Android NDK to compile native C/C++ and just write your "hook"
functions in Java with an appropriate JNI interface. This seems like it
would save a lot of time!
To get full C++ support including STL, exceptions, and RTTI, look at
Crystax's build of the NDK: http://www.crystax.net/
> Is it going to be possible to use LLVM to convert our platform agnostic
> engine code to Java, then link in the “hook” functions entirely written in
> Java. These functions do things such as “read data from file”, “play sound
> effect”, “draw triangle”.
>
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> Thanks, looking forward to your replies !
>
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> Shaun Southern
>
> Team 3 Games Ltd
>
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>
--
Thanks,
Justin Holewinski
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