Andrew Jeffery
2009-Sep-23 05:26 UTC
[LLVMdev] Global register variables/custom calling conventions
Anton Korobeynikov wrote:> Ok, what's left from QEMU then? :)The hardware emulation (interrupts, condition flags, register file etc) and execution framework (block selection and execution) from qemu are still used - translating the ARM to the native architecture is only part of the story :)> >> generating reasonable code - this approach keeps it in place while we do >> extra, possibly more expensive work out of sight. It might not be a pretty >> idea, but LLVM does generate some very tight code :) It's an experiment - >> humour me... > Well, but I still don't get the reason why you need to pin (some) > internal QEMU state variables to fixed registers? >TCG seperates the guest (ARM) code into blocks - my front end translates these to LLVM IR for LLVM to translate to x86. The assumption is that LLVM will produce a better translation than TCG*. At some future point the TCG-generated native block is replaced by the LLVM's, and as such it needs to hand control back to qemu in a state that it would expect from TCG. Essentially the idea is to take the same input and produce the same output as the original TCG block, but munge things in the middle to (hopefully) be more efficient using LLVM's local optimisations. All up, the the LLVM generated code needs to conform to what qemu is expecting from TCG in terms of emulated register state, and, as it's pinning values in host registers, some parts of the host register state. The pinned register in this case holds a pointer to the emulated cpu's state structure as it's frequently accessed. Clobbering this would break things such as direct block chaining (which avoids the need to jump out to the dispatch loop to find the next block to execute) and possibly other parts of the execution framework. Hope it makes some sense :) Cheers, Andrew * At this point the frontend only supports a few ARM instructions, and it avoids generating IR that could lead to positional dependence. The general approach has the nice property that if an instruction that isn't implemented is encountered, the block simply isn't translated by LLVM and the TCG version lives on. -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 261 bytes Desc: OpenPGP digital signature URL: <http://lists.llvm.org/pipermail/llvm-dev/attachments/20090923/f831a415/attachment.sig>
Tilmann Scheller
2009-Sep-25 08:35 UTC
[LLVMdev] Global register variables/custom calling conventions
Hi Andrew, On Wed, Sep 23, 2009 at 7:26 AM, Andrew Jeffery <andrew at aj.id.au> wrote:> TCG seperates the guest (ARM) code into blocks - my front end translates > these to LLVM IR for LLVM to translate to x86. The assumption is that LLVM > will produce a better translation than TCG*. At some future point the > TCG-generated native block is replaced by the LLVM's, and as such it needs > to hand control back to qemu in a state that it would expect from TCG. > Essentially the idea is to take the same input and produce the same output > as the original TCG block, but munge things in the middle to (hopefully) be > more efficient using LLVM's local optimisations.I'm curious, are you translating directly from ARM to LLVM IR or from TCG IR to LLVM IR? llvm-qemu just put the pinned variables into memory (and lived with the performance penalty), but I agree it would be much nicer to have a custom calling convention in order to avoid this. Cheers, Tilmann
Andrew Jeffery
2009-Sep-27 08:51 UTC
[LLVMdev] Global register variables/custom calling conventions
On 25/09/09 18:05, Tilmann Scheller wrote:> Hi Andrew, > > On Wed, Sep 23, 2009 at 7:26 AM, Andrew Jeffery<andrew at aj.id.au> wrote: >> TCG seperates the guest (ARM) code into blocks - my front end translates >> these to LLVM IR for LLVM to translate to x86. The assumption is that LLVM >> will produce a better translation than TCG*. At some future point the >> TCG-generated native block is replaced by the LLVM's, and as such it needs >> to hand control back to qemu in a state that it would expect from TCG. >> Essentially the idea is to take the same input and produce the same output >> as the original TCG block, but munge things in the middle to (hopefully) be >> more efficient using LLVM's local optimisations. > I'm curious, are you translating directly from ARM to LLVM IR or from > TCG IR to LLVM IR? > > llvm-qemu just put the pinned variables into memory (and lived with > the performance penalty), but I agree it would be much nicer to have a > custom calling convention in order to avoid this. >I'm translating straight from ARM to LLVM IR, avoiding TCG IR. I've taken the approach of implementing each basic block determined by TCG as a function in LLVM, which takes a pointer to the ARM CPU state struct as a parameter and returns the pointer to the struct. Currently I'm using LLVM's JIT to generate the target (x86_64) instructions, and the plan is to copy the instructions it generates into the translated code buffer. As mentioned in the previous email, the front-end has been designed to avoid location specific code and as such should be suitable for copying around in memory. At the moment I'm not explicitly specifying a calling convention for the functions, but LLVM seems to consistently put the ARM CPU state struct pointer (parameter) into %rdi. As a hack-around (since posting the original message to the list) I'm injecting a couple of MOV instructions to move the pointer from %r14 (AREG0 - TCG's pointer to the CPU state struct on x86_64) to %rdi before and back (from %rdi) to %r14 after the copied function block. Implementing a custom calling convention would avoid the injected MOVs, saving two instructions per block I guess. This isn't a huge win, and as such isn't a big priority, however it'd be a nice thing to have... It'd make things slightly less hackish anyway. Cheers, Andrew
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