Hi All,
First time caller - tried WINE today for the very first time, on OpenSolaris no
less.
Good news - was shocked and stunned how easy it was to get an old copy of Unreal
up and running - everything (almost...) "just worked" with practically
no configuration, got lovely smooth rendering using my crappy built-in Intel
X3100 adaptor.
However, I cannot get any audio output whatsoever, and have reached a dead end.
So far I've tried the IPS package linked from WineHQ download page (v1.01),
ASwine (v1.20) over at sunfreepacks.com, and a custom build done by some
community member (I forget the version). All three install and run Unreal with
zippo probs, but all three fail to pick up audio drivers.
When running Winecfg, under the Audio tab, there is no list of available driver
types (OSS etc). Pressing the "Test Sound" button gives me a
"Audio Test Failed!" dialogue. No audio is present in Unreal.
I've successfully installed OSS in OpenSolaris
(http://opensolaris.org/os/project/opensound/), OSSv4.0 is available via GNOME
and audio output to every other app seems just fine. I kinda figured that if
WINE supported OSS everything would be hunky-dory but I guess I'm missing
something.
The Opensolaris Wiki page here simply makes reference to a manual build of
ESound being required, but there is no information as to how to get there, and
the info may be outdated for all I know.
Any pointers much appreciated!! :)
Dave