[Wine] Re: directx not found

paracetamolo
Wed, 07 Jan 2009 00:15:12 -0000

I got this, I can hear the game sound and menu working but I have just a black
screen, and this error over and over:


Code:
fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc:  R16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc:  R16)
WINED3DFORMAT!
err:d3d:CheckTextureCapability Unhandled format=unrecognized
fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278
fixme:d3d_draw:drawStridedFast
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 278



Disabling vertex and pixel shading I have a nice menu but when the game start I
see orrible graphic, like square and triangle and no textures!
Unfortunately I got an intel 915GM, could this be the cause?
thanks