Displaying 20 results from an estimated 500 matches similar to: "Rgl and plotmath symbols (via sprites): a trial"
2008 Jan 26
2
scatterplot3d with categorical data
Dear users,
I'm trying to produce a 3d bar plot but the x and y dimensions have categorical
data -- so I only want 3 points on each axis. So I try:
require(scatterplot3d)
mymat<-data.frame(
x=c(1,1,1,2,2,2,3,3,3),
y=c(1,2,3,1,2,3,1,2,3),
z=c(1,2,3,4,5,6,7,8,9))
scatterplot3d(mymat,
type="h", lwd=5, pch=" ",
xlab="xlabel",
2011 Jun 03
1
movie3d in rgl object 'movie' not found
Hello,
I am trying to save a .gif movie using movie3d from the package {rgl}. I am
using the following code combined with the globe example on the ?movie3d
page. I've installed ImageMagick and the directory seems to be working
properly, i.e. when I do Sys.getenv("PATH"), C:\\Program Files
(x86)\\ImageMagick-6.7.0-Q16 shows up.
####
library(rgl)
open3d()
lat <-
2010 Dec 17
2
rgl: coordinating and saving viewpoints, zoom, scale for multiple images
Context: I have two or more rgl-based views of a given data set, perhaps
fitting different
models, or showing different things across views. I want to be able to
hand-rotate, zoom, scale
one view to something I like, and then show the other views with
matching viewpoints and scaling.
so that one could flip back/forth among graphs and see only the relevant
differences.
In 2D, all this usually
2011 Sep 09
1
rgl: axis/viewport/box problems in persp3d()
Dear expeRts,
I am a new user of rgl, below is my first trial to plot a simple function in 3d.
I managed to put the axes in the right locations, but:
(1) The xlab, ylab, and zlab arguments are ignored; how can I put in axes labels?
(2) Since I removed the axes in persp3d() the viewport is too small; is it possible
to keep the size of the viewport?
(3) The box is not correctly drawn, there
2009 Apr 13
4
little fighter 2 vdragonballz 3.0 mod crashes on load sprite
I was trying to run one of my kids favourite games with Wine, alas it crashes accessing a null pointer, early on while loading one of the sprite files (not corrupted). I guess the program should be doing better memory checking but since this works on Windows, maybe Wine has fed him before some broken data.
Unfortunately, the terminal output doesn't seem much helpful:
2008 Oct 24
1
movie3d function in the rgl package
Dear list,
I'm using the function "movie3d" in the package "rgl" to create a .gif
animation of a 3d graphic. The program "ImageMagik" is working
properly, R packages are working, basic examples available in the
manual also working fine.
Problem Solved: when I tried to create more complex movies, i.e.
combining different views and zooming, the R-console crashed
2009 Sep 12
0
[PATCH 13/13] nv50: add support for point sprites
---
src/gallium/drivers/nv50/nv50_program.c | 54 ++++++++++++++++++++++++++++++-
src/gallium/drivers/nv50/nv50_screen.c | 2 +-
src/gallium/drivers/nv50/nv50_state.c | 3 ++
3 files changed, 57 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index cf57d5c..883c28b 100644
---
2011 Jun 07
1
rgl: insert pauses in animation sequence / movie formats other than gif?
Two questions related to creating animated movies with rgl:
1. I've created an rgl scene with 5 different views I want to display in
a movie, but I'd like to insert pauses (say, 5 seconds)
at each view. How can I do this?
I first created 5 userMatrix's, then
play3d( par3dinterp( userMatrix=list(M1, M2, M3, M4, M5)),
,duration=2*60/5) )
then tried simply repeating each twice,
2009 Sep 30
5
A rails plugin to generate css sprite image automatically
Hi guys,
I have written a rails plugin/gem to generate css sprite image
automatically.
The project repository is here: http://github.com/flyerhzm/css_sprite
It is based on RMagick and you need only define a rule from what
source images to a destination image, as follows:
forum_icon_vertical.gif: # destination image file
sources: # source image file list
- good_topic.gif
2009 Oct 15
1
ImageMagick not seen by movie3d function from rgl package
Hello R-users,
I have downloaded and installed a binary version for Windows OS of ImageMagick (ImageMagick6.5.6-10-q16-windows-dll.exe), I have installed the rgl package and i've tried running the following example from ?movie3d()
library(rgl)
open3d()
plot3d( cube3d(col="green") )
M <- par3d("userMatrix")
play3d( par3dinterp( userMatrix=list(M,
2012 Jan 09
0
Vampire -Bloodlines freezes with "fov 69"
Hi,
I successfully installed Vampire the Masquerade - Bloodlines with Wine 1.1.36 and edited the hex values in engine.dll to get it to run a resolution of 1920x1080 as described in this tutorial;
http://widescreengamingforum.com/dr/vampire-masquerade-bloodlines
I can also set "r_anamorphic 1" for widescreen. But when I type "fov 69" in the game console the screen freezes.
2011 Sep 07
2
rgl 'how-to's
Doing a visual graphic and trying to make it "pretty"
Here's simple chart to play with:
library(rgl)
dotframe<-data.frame(x=c(0,7,0,0,-7,0),y=c(0,0,7,0,0,-7),z=c(7,0,0,-7,0,0))
dotframe plot3d(dotframe$x,dotframe$y,dotframe$z, radius=3,
type='s',col=c('red','green','blue','purple','orange','gray'),
axes=FALSE, box=FALSE,
2014 Apr 17
1
rgl rotations
Is there a way to change the viewpoint using view3d (or rgl.viewpoint)
with respect to
the image that currently appears rather than the perspective that rgl
thinks is the
default? For example, if I create an image and then perform what
should be a no-op:
rgl.viewpoint(userMatrix=rotationMatrix(0,1,0,0))
the image is rotated. Then I can perform rotations on the result
without surprises.
But I
2014 Mar 12
1
dovecot 2.2.9 replication
Good afternoon, I have a problem with replication is configured in
Dovecot, I have two servers, they are version 2.2.9. Here is their
configuration
/root at mx1:/etc/dovecot# dovecot -n//
//# 2.2.9: /etc/dovecot/dovecot.conf//
//# OS: Linux 3.2.0-4-amd64 x86_64 Debian 7.4 ext4//
//auth_debug = yes//
//auth_debug_passwords = yes//
//auth_mechanisms = plain login//
//auth_socket_path =
2008 Jun 24
2
problem with rgl interactivity with R-2.7.1 and Ubuntu Hardy
I'm trying to use the rgl package on R-2.7.1 running on top of Ubuntu
Hardy amd64. using open3d() and plot3d() I get a plot, but it is not
interactive. Furthermore, changes to par3d("FOV"=my.new.value) do
nothing. I suspect something is wrong with the rendering engine or
interface to it. I do have an Nvidia driver installed and compiz works
correctly on the desktop.
I've
2011 Oct 15
2
Irregular 3d objects with rgl
Hello,
While exploring if rgl is along the lines of what I need, I checked out
demo("rgl") and didn't find quite what I'm looking for, and am therefore
seeking additional help/suggestions.
The application is geared towards displaying a 3D rendering of a contaminant
plume in the subsurface with the following highlights: Once the plume was
rendered as a 3D object, a
2010 Nov 03
2
send_file but not send_data?
So this is the original code I used, and it worked
send_file ''vendor/sprites/not-found.png'', {:filename =>
"sprite-not-found.png", :type => "image/png", :disposition => "inline"}
Now I switched it to this (going to be adding imageMagick)
send_data File.read(''vendor/sprites/not-found.png''), {:filename =>
2014 Sep 01
2
[LLVMdev] Problem linking and JITing code through C++-API
I have a frontend that generates some LLVM bitcode that needs to be linked with other bitcode (its runtime library), which I generate from C++ source using Clang.
If I write the output of my program to disk, link it with llvm-link, and then run it with lli, everything works perfectly. But if I try to perform the linking and running steps in my main program, I get this error during
2014 Sep 02
2
[LLVMdev] Problem linking and JITing code through C++-API
Yes. It appears that a bad reference to DataLayout was passed to MachineJumpTableInfo::getEntrySize. I'm using LLVM as a pre-compiled Ubuntu package for this work, so I can't do much more in GDB without building from source.
Program received signal SIGSEGV, Segmentation fault.
0x00000000007565f0 in llvm::MachineJumpTableInfo::getEntrySize(llvm::DataLayout const&) const ()
(gdb)
2014 Sep 08
2
[LLVMdev] Problem linking and JITing code through C++-API
Hi Andy,
It looks like you're using LLVM's old JIT, rather than MCJIT? The old JIT
has been removed from the mainline, and is no longer supported. I'd
recommend building your own copy of LLVM from the development branch (as
Reed suggested) where MCJIT is used by default - this may fix your issue.
If you want to stick with the precompiled binaries, then you should change:
#include