similar to: Wow keeps crashing.

Displaying 6 results from an estimated 6 matches similar to: "Wow keeps crashing."

2009 Aug 09
2
World of Warcraft won't start up
with this update i can bring up the launcher, but once the login screen pops up it feezes and then closes and comes up with this error. ============================================================================== World of WarCraft (build 10192) Exe: C:\World of Warcraft\Wow.exe Time: Aug 9, 2009 3:16:49.735 PM User: elias Computer: elias-desktop
2008 Oct 29
6
WoW/mandriva/Wine
I have been trying to get WoW to run with wine for a few weeks now. Have tried multiple installs using repair.exe moving files reverting to an older version of wine almost everything (apparently not everything if its not running). this is the error message I am receiving: ============================================================================== World of WarCraft (build 9056) Exe:
2014 Apr 24
0
Proper gl_SampleMask output
On Wed, Apr 23, 2014 at 6:22 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > Hello, > > I've been trying to add ARB_sample_shading support to nouveau, and am > being defeated by the gl_SampleMask tests. Everything else works fine. > (And naturally the tests pass with the proprietary driver.) I'm trying > to do this for both GT21x, as well as GF100+. > > In
2014 Apr 30
0
Proper gl_SampleMask output
Great, thanks! I've looked at a bunch more shaders (unrelated to this) in the meanwhile, and I'm pretty sure the extra FMA business is totally unrelated to the issue at hand. It appears that the NVIDIA driver generates shaders that are capable of transforming the output coordinates arbitrarily, whereas mesa-generated shaders (and by extension, nouveau's) only put in the specific needs
2014 Apr 30
2
Proper gl_SampleMask output
Hi Ilia. I'll take a look and see what I can find out. Thanks, - Andy On Wed, Apr 23, 2014 at 05:03:17PM -0700, Ilia Mirkin wrote: > On Wed, Apr 23, 2014 at 6:22 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote: > > Hello, > > > > I've been trying to add ARB_sample_shading support to nouveau, and am > > being defeated by the gl_SampleMask tests.
2014 Apr 23
2
Proper gl_SampleMask output
Hello, I've been trying to add ARB_sample_shading support to nouveau, and am being defeated by the gl_SampleMask tests. Everything else works fine. (And naturally the tests pass with the proprietary driver.) I'm trying to do this for both GT21x, as well as GF100+. In the GT21x case, it seems like the low bit of method 0x1928 needs to be set (as well as the second-to-lowest bit), for