Displaying 20 results from an estimated 900 matches similar to: "little fighter 2 vdragonballz 3.0 mod crashes on load sprite"
2010 Jul 10
1
Re: little fighter 2 vdragonballz 3.0 mod crashes on load sprite
Wow that's right thanks for sharing of that!!!
2009 Sep 30
5
A rails plugin to generate css sprite image automatically
Hi guys,
I have written a rails plugin/gem to generate css sprite image
automatically.
The project repository is here: http://github.com/flyerhzm/css_sprite
It is based on RMagick and you need only define a rule from what
source images to a destination image, as follows:
forum_icon_vertical.gif: # destination image file
sources: # source image file list
- good_topic.gif
2011 Sep 09
1
Rgl and plotmath symbols (via sprites): a trial
Dear all,
Below is some code where I try to get plotmath symbols in an rgl plot. Duncan
Murdoch kindly suggested to use a "sprite" for this. As you can see, on can get
it to work, but my knowledge about grid and rgl is too limited to perfectly
solve the problem.
1) As you can see (please rotate the plot a little bit so that (0,0,0) is "in front"),
the quality of the .png
2008 Mar 07
2
[Bug 14882] New: Flash-game "Faith fighter" causes system hang
http://bugs.freedesktop.org/show_bug.cgi?id=14882
Summary: Flash-game "Faith fighter" causes system hang
Product: swfdec
Version: unspecified
Platform: Other
URL: http://www.molleindustria.org/faith-fighter
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component:
2008 Jul 08
1
Rumble Fighter. A free game that won't work.
- Name of the Distribution (And it's version)
Ultumix GNU/Linux 0.1.7.7
- Name of the software and it's version (Ex: Wine 0.9.37)
Rumble Fighter V 1.5.9 (0612)
Wine 0.9.59
- Your desktop (KDE,Gnome,Xfce,Fluxbox...)
KDE / Gnome
- Errors from the software. And if possible, tell when or/and when it happens.
When logging in to play the game.
This service is for North American Users Only.
2012 Apr 04
1
Dungeon Fighter Online on appdb
http://appdb.winehq.org/objectManager.php?sClass=version&iId=25650
I'm so far the only one who posted anything there, I'm hoping I could grab some attention for this game. I have the error in the comments section.
My wine version is 1.4, Linux Mint Debian Edition, NVIDIA drivers 295.33
2014 Sep 01
2
[LLVMdev] Problem linking and JITing code through C++-API
I have a frontend that generates some LLVM bitcode that needs to be linked with other bitcode (its runtime library), which I generate from C++ source using Clang.
If I write the output of my program to disk, link it with llvm-link, and then run it with lli, everything works perfectly. But if I try to perform the linking and running steps in my main program, I get this error during
2014 Sep 02
2
[LLVMdev] Problem linking and JITing code through C++-API
Yes. It appears that a bad reference to DataLayout was passed to MachineJumpTableInfo::getEntrySize. I'm using LLVM as a pre-compiled Ubuntu package for this work, so I can't do much more in GDB without building from source.
Program received signal SIGSEGV, Segmentation fault.
0x00000000007565f0 in llvm::MachineJumpTableInfo::getEntrySize(llvm::DataLayout const&) const ()
(gdb)
2014 Sep 08
2
[LLVMdev] Problem linking and JITing code through C++-API
Hi Andy,
It looks like you're using LLVM's old JIT, rather than MCJIT? The old JIT
has been removed from the mainline, and is no longer supported. I'd
recommend building your own copy of LLVM from the development branch (as
Reed suggested) where MCJIT is used by default - this may fix your issue.
If you want to stick with the precompiled binaries, then you should change:
#include
2007 Mar 23
0
Sprite Protocol
Does anyone know what Sprite Protocol 90 is?
--
Thx
Joshua Gimer
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2010 Nov 03
2
send_file but not send_data?
So this is the original code I used, and it worked
send_file ''vendor/sprites/not-found.png'', {:filename =>
"sprite-not-found.png", :type => "image/png", :disposition => "inline"}
Now I switched it to this (going to be adding imageMagick)
send_data File.read(''vendor/sprites/not-found.png''), {:filename =>
2013 Feb 27
4
My SCSS compiled CSS lacks "/assets" in the generated urls
Running "rake assets:clobber assets:precompile" will generate files like
"application-xxx.css" with incorrect urls after upgrading to Rails 4.
For example url(/fields/xxx.png) when it should be
url(/assets/fields/xxx.png). For some unknown reason it worked once in
development mode, but after running rake assets:clobber I can''t get it
to work again...
Any ideas
2009 Jun 21
1
Re: Call for volunteers
fcmartins wrote:
>
> austin987 wrote:
> >
> > Feel free to send a patch:
> > http://source.winehq.org/git/website.git
> >
>
> Hmm, I can't find forum pages here, eg, viewforum.php. Also, the git web ui has a search option but doesn't seem to be able to search for file names??
Coming back to this with a fresh mind I see that the forums are actually a
2009 Jul 01
9
Street Fighter 4
Hello,
I installed Street Fighters 4 with Wine 1.1.24 but when I launch SFLauncher.exe, i have this error message and i don't understand the problem..
Thansk to help me :)
Code:
wine: Unhandled page fault on read access to 0x00000100 at address 0x425fa7 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000100 in 32-bit code (0x00425fa7).
Register
2009 Sep 12
0
[PATCH 13/13] nv50: add support for point sprites
---
src/gallium/drivers/nv50/nv50_program.c | 54 ++++++++++++++++++++++++++++++-
src/gallium/drivers/nv50/nv50_screen.c | 2 +-
src/gallium/drivers/nv50/nv50_state.c | 3 ++
3 files changed, 57 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index cf57d5c..883c28b 100644
---
2009 Mar 15
4
Fable breaks from wine 1.1.10 to 1.1.11
Hi,
I guess I should open a bug in bugzilla. Some questions: I installed 1.1.10 and 1.1.11 through PlayOnLinux. Does this make a difference for the bug reporting?
I have the output from the terminal (backtrace below). What could I do to provide more useful information?
I suppose the next step would be to do a bisect but I've never done it and I suspect I'll need quite a bit of time.
2015 Nov 04
2
Vectorizing structure reads, writes, etc on X86-64 AVX
Hi Jay -
I see the slow, small accesses using an older clang [Apple LLVM version
7.0.0 (clang-700.1.76)], but this looks fixed on trunk. I made a change
that comes into play if you don't specify a particular CPU:
http://llvm.org/viewvc/llvm-project?view=revision&revision=245950
$ ./clang -O1 -mavx copy.c -S -o -
...
movslq %edi, %rax
movq _spr_dynamic at GOTPCREL(%rip),
2015 Nov 03
2
Vectorizing structure reads, writes, etc on X86-64 AVX
----- Original Message -----
> From: "Sanjay Patel via llvm-dev" <llvm-dev at lists.llvm.org>
> To: "Jay McCarthy" <jay.mccarthy at gmail.com>
> Cc: "llvm-dev" <llvm-dev at lists.llvm.org>
> Sent: Tuesday, November 3, 2015 12:30:51 PM
> Subject: Re: [llvm-dev] Vectorizing structure reads, writes, etc on X86-64 AVX
>
> If the
2009 Mar 06
1
questions
Hello,
I have some questions about the library.
First, I would like to be able to get how many frames in a movie, skip to a
given frame, and render one selected frame. Looking at the API, I see that
there are functions for this in swfdec_sprite_movie.h. But I don't see how I
can get to those functions starting from a swfdec_player.
Second, there are some movies that are collections of
2009 Jul 30
3
[LLVMdev] LLVM Logo
On Thu, Jul 30, 2009 at 05:44:05PM +0200, Andreas Neustifter wrote:
> Well it does look not too good the text is getting to small in this
> case, what do you think of this 128x128 version?
It looks like an sprite coming from a Megaman game :). My humble
opinion is that while the dragon looks nice when large, when
small it just feels childish and unprofessional.
My 2 cents.
--
Felipe.