similar to: some code removed:(

Displaying 20 results from an estimated 8000 matches similar to: "some code removed:("

2009 Apr 17
1
Regression testing questions...
OK, today I got a few questions about regression testing. 1.Is there a way to get exact patch using git and regression testing? I mean, if I found that, as in tutorial: a460a2df43aa8eae10b1db028c6020829b009c54 is first bad commit commit a460a2df43aa8eae10b1db028c6020829b009c54 Author: Stefan Doesinger <stefandoesinger at gmx.at> Date: Sat Jun 9 14:27:41 2007 +0200 wined3d: Store the gl
2008 May 31
13
Heroes of Might and Magic 5 crash
Hi, all. Since wine 0.9.59 (before I used 0.9.50 and all was O.K., but from 0.9.59 till 1.0-rc2 appear described problem) I am find strange behaviour of heroes 5 at wine. After starting application it begin intensively put on console output string like that: fixme:win:SetLayeredWindowAttributes (0x30024,0x00000000,0,2): stub! but that is not so critical as I know. Realy worst things begins when
2010 Feb 05
5
White screen after some time in WoW
My problem: After some time playing WoW (about 1-2 minutes) the whole screen turns white. Everything else seems to work perfectly, I still have sound and I still can interact with my character. I can even open a terminal (blindfolded) and type 'killall WoW.exe' to quit WoW and make the white screen go away. wine --version outputs 'wine-1.1.37' I use the propiertary nVidia drivers
2017 Aug 25
4
GlusterFS as virtual machine storage
> This is true even if I manage locking at application level (via virlock > or sanlock)? Yes. Gluster has it's own quorum, you can disable it but that's just a recipe for a disaster. > Also, on a two-node setup it is *guaranteed* for updates to one node to > put offline the whole volume? I think so, but I never took the chance so who knows. > On the other hand, a 3-way
2009 May 24
3
need help to compile wine with patches
hello, i have a problem to patch wine. it's about this bug : http://bugs.winehq.org/show_bug.cgi?id=13335, and concerning mmap.patch. here is the command line that i tried : patch -p1 < mmap.patch but here is the result : Code: teddy at tedportable:~/wine/wine-1.1.18$ patch -p1 < mmap.patch patching file dlls/ntdll/ntdll_misc.h Hunk #1 FAILED at 139. 1 out of 1 hunk FAILED -- saving
2011 Apr 12
4
anomaly warzone earth
Hello, trying to get this game to run on wine 1.3.16 on a debian sid amd64 box. This is what the error output when running it : Code: $ wine /media/Data/Program\ Files/Anomaly\ -\ Warzone\ Earth/AnomalyWarzoneEarth.exe err:winedevice:ServiceMain driver L"SecDrv" failed to load wine: Unhandled page fault on read access to 0x00000000 at address 0x7e084c95 (thread 0009), starting
2013 Feb 01
1
Wine release 1.5.23
The Wine development release 1.5.23 is now available. What's new in this release (see below for details): - HTTPS support no longer dependent on OpenSSL. - Support for event handling in the Mac driver. - A functional Netstat built-in application. - A bunch of C++ runtime math functions. - Various bug fixes. The source is available from the following locations:
2015 Jul 24
2
[PULL 0/8] MultiFS suppport for BIOS and EFI
> On 07/23/2015 02:09 PM, Raphael S Carvalho via Syslinux wrote: > >> > > My sincere opinion is to apply this patchset as-is, and incrementally > > improve multifs. Lack of alternatives (additional features) *should not* be > > a reason to block this patchset. Again, I really think that this patchset > > should be applied unless a technical reason, e.g. some
2008 May 10
11
GTA:SA+ WIne-RC1 + Ubuntu 8.04[64bit] -> Unhdl. exce.
Morning Wine-Boardies, I followed this guide: http://wiki.winehq.org/WineOn64bit to install wine. I then installed DX9.0c. I later installed GTA: SA (referred as platinum: http://appdb.winehq.org/objectManager.php?sClass=application&iId=2599 I got the usual error: preloader: Warning: failed to reserve range 00000000-00010000 This one I could fix myself after some googling. Well now there
2009 Apr 10
0
Wine release 1.1.19
The Wine development release 1.1.19 is now available. What's new in this release (see below for details): - Support for Visual C++ project files in winemaker. - Improvements to the Esound driver. - Many Direct3D code cleanups. - Fixes to OLE clipboard handling. - OpenBSD compilation fixed. - Various bug fixes. The source is available from the following locations:
2012 Apr 13
1
wined3d in windows 98 - illegal operation.
Hey all! I have recently installed a windows 98 vm on VmWare workstation in my win7x64 host os. I have downloaded wined3d from: http://www.nongnu.org/wined3d/ it says that those are builds for win32 apps, but when the installer runs I see that some syswow64 (which is a 64 bit app folder) is getting created and some dlls into it installed. Does this mean my windows 98 has now 64 bit dlls and that
2006 Jul 22
2
wined3d.dll missing on cvs install
After checking out from cvs and running wineinstall, I get: err:module:import_dll Library wined3d.dll (which is needed by L"c:\\windows\\system32\\ddraw.dll") not found Anyone know where wined3d.dll and source is supplied from? Anyone know why this isn't in the main wine tree? Thanks -------------- next part -------------- An HTML attachment was scrubbed... URL:
2008 Apr 18
1
Wine release 0.9.60
This is release 0.9.60 of Wine, a free implementation of Windows on Unix. What's new in this release (see below for details): - Better support for Windows IMEs. - Option for Windows-style window decorations. - Improved system tray behavior. - Window management fixes. - Improved quartz audio support. - Better support for launching apps from Unix file managers. - Lots of bug
2010 Apr 30
1
Trouble using Ecdf () from the Hmisc library
Hello: [Kindly Cc when replying] The question in a nutshell is this: Is there a more robust alternative to Ecdf ()? The details: I've used Ecdf () _a lot_ over the past few years and I have learned to live with its warnings. But I am running short on time and patience now [*] Here is a reproducible example: > library (Hmisc) > x <- read.csv ( file =
2006 May 25
5
Wine 0.9.14.compile error (fatal)
Tried to compile the lastest wine and gcc choked up on it as follows: gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include -D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+ -Wpointer-arith -g -O2 -o baseshader.o baseshader.c baseshader.c: In function `print_glsl_info_log': baseshader.c:688: error: `GL_OBJECT_INFO_LOG_LENGTH_ARB' undeclared (first
2012 Jan 17
7
Help trying to bisect
Hello Everyone, I'm trying to run bisect wine 1.3.22 (good) and 1.3.23(bad) for Rayman 3 but i dont know how to use it can someone give ins tructions on how to use it? I tried git bisect start which i got fatal: Not a git repository (or any of the parent directories): .git
2008 Sep 23
3
Heroes 5 fail to run.
Hello ! I'm using Ubutnu Hardy with Wine 1.1.5 . I have installed heroes 5 with no errors. I've tried to run the version 1 of Heroes 5 with No-CD crack and it won't run. I have installed all the patches of heroes 5 up to patch 5 and used the No-CD crack and it still won't run. The output I get from the cli is : > maximb at maximb-home:~$ wine
2008 Apr 26
11
Odd display problem for 0.9.59/60
I came across a problem after updating to 0.9.59 and it appears to have continued to 0.9.60. I started with gutsy, ATI 9600 with the fglrx drivers, direct rendering working as with the games i wanted (CNC3, Champ Man...) in 0.9.58 however on upgrading to .9.59 software installs and winecfg both display properly, However on running the games i get a fuzzy display a bit like a tv half tuned in to
2011 Mar 06
6
Blitzkrieg 2 suddenly stopped working
Yesterday it was working perfectly, now when I try to run it, I get this: Code: [bogdan at galaxy bin]$ wine GAME.EXE fixme:win:EnumDisplayDevicesW ((null),0,0x33f4e0,0x00000000), stub! wine: Unhandled page fault on read access to 0x00000094 at address 0x628a5779 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000094 in 32-bit code (0x628a5779).
2012 Jun 22
1
[PATCH] Fix wrong NFS umount path
Hi, When mounting a NFS share and an error occurs for some reason, the NFS share is not unmounted correctly: the local path is used instead of the remote path in the umount_v[23]() call. This patch fixes this. I found this while debugging some problems mounting the root file system on NFS in a test system; I saw this in the logs (/mnt/duplicated is the legitimate remote path): Jun 21