Displaying 20 results from an estimated 400 matches similar to: "Re: Win32 project files for libshout"
2004 Dec 25
0
Win32 project files for libshout
Hi,
The VC++ project workspace for ezstream refers to libshout project, which is not supplied with ezstream or libshout source distribution.
Project: "libshout"="..\..\libshout-2.0\win32\libshout.dsp" - Package Owner=<4>
Where do I get those files? Please help!
- Altu Faltu
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2001 Sep 13
1
Updated Win32 SDK build environment
I updated the win32sdk build environment.
To summarize:
1.) Added a "mkmak.bat" script to create, install and run an automation macro to perform
makefile export from the command line.
2.) Updated makesdk.bat to utilize "nmake" and generated makefiles for performing builds.
3.) Added "sdk\build" which contains a complete build environment for building all the
2001 Nov 07
2
Win32 builds
> I'm still in hell trying to build for Win32. I've tried rebuilding the
> project files from scratch, however I'm running into a very odd problem.
Are you using the build system in the module "win32sdk"? All the issues
you bring up have been solved there. All versions of the libraries work --
static and dynamic, debug and release.
Chris
--- >8 ----
List
2003 Oct 01
1
win32sdk-1.0.1
If you are after a 1.0.1 SDK built in the same format as 1.0, and if the
current CVS is firm for the release, then you can download the SDK from:
http://homepage.ntlworld.com/jfe1205/OggVorbis-win32sdk-1.0.1.zip
This is built from the current CVS using MSVC++6 SP5.
If this helps speed up the release, great, otherwise, no problem, it kept me
amused for a few minutes!!
John
<p>--- >8
2001 Oct 08
1
win32sdk shared memory issue
Hi vorbis-devs,
I use the Ogg Vorbis libraries built from the win32sdk in winlame. Since the
rc2 DLL's are not functioning, I compiled them by myself. The apparent reason
is that some data arrays like _residue_P were not shared among DLLs.
I looked at the code, and found that IMHO dirty hack in
vorbis/win32/src/shmmap*.h that maps the data arrays.
Why not placing the data arrays in
2003 Jun 16
2
using win32 static libs
hi,
i hope this is not too "newbie-ish" but i've never programmed with static libs before.
i've downloaded the win32sdk and try to build a simple wav->ogg/vorbis encoder, but the linker complained about several redefinitions.
environment is visual studio .net 2003 on winxp and a standard mfc-app set up by this project-wizzard that comes with vs.net2003 using the default
2005 Jun 30
2
Reading from memory and ov_open
Hi,
I've been working with oggvorbis-win32sdk-1.0.1 and have a
semi-hypothetical question.
Let's suppose that, for whatever reason, I've allocated a block of
memory, and I've loaded into this memory a perfectly valid ogg vorbis
file.
Now I'd like to decode this vorbis data, but I'm stuck calling ov_open()
because I don't have a FILE*, I have a block of memory. (This
2002 Aug 01
1
ov_raw_seek doesn't work ?
I found a problem with ov_raw_seek function in oggvorbis win32sdk 1.0.
When i called this function it returned OV_EINVAL immediatelly. I
solved the issue by replacing the ov_raw_seek by ov_pcm_seek, which
worked perfectly, but i would like to use the raw variant due to
performace reason . Is anybody aware of this strange behaviour ?
Martin Cesky
<p><p>--- >8 ----
List
2004 Apr 06
1
ov_open fails on Version 1.0.1
Hi,
I've just got around to moving from version 1.0 to 1.0.1. Now when I run
my program, at least on Windoze, (haven't tried Linux yet), I get an Access
Exception on the ov_open. Nothing else has changed. All I did was replace
the lib and dll files that are in the win32sdk zip and re-build all, so
it's the same the project files for for both builds.
Here the snippet of code that
2005 Apr 03
3
Direct crash on ov_open
Greetings,
I've just downloaded the Ogg/Vorbis Win32 SDK 'OggVorbis-win32sdk-1.0.1.zip' and
made a test app to open an ogg file. But as soon as I call ov_open() the program
crashes because of an access violation to address 0x00000010...
This happens on both Release and Debug builds.
The test app is simple:
#include "vorbis/codec.h"
#include "vorbis/vorbisfile.h"
2003 Nov 16
1
win32 SDK call for help
Ok, so I've taken hold of this, and since this appears to be the only thing
holding up 1.0.1, I have done what I think closes the loop...Based on the
conversations here on the list I have made the following changes to the vc6
project files :
- consistent runtime linking. They are ALL now using the Multithreaded
static runtime. Hopefully this makes the generated DLLs the most portable.
-
2006 Jun 09
4
c++ Wav->ogg encoder
Hi
I'm new with ogg and also with using third party libraries. I'm making a
C++ PocketPC program and I need a simple wav->ogg encoder function. But as
I have tried to use ogg vorbis libraries I don't know what or how to use
them.
I think that best way would be to use libogg 1.1.3 and libvorbis 1.1.2. Do
I even need both of them, since I only need to have capability of
2001 Nov 07
0
re: adding the the RC2 tag...
No you are not wrong, the win32sdk was never tagged.
Monty, Jack, et. al.:
Can I tag the head revision of just "win32sdk" with the rc2 tag?
-- or some such tag as to point win32 people to overlay
the rc2 freeze?
I know this violates the normal source code control protocol
of not touching freezes, but it may help with win32 builders
of rc2. Just an idea...
-Chris
CW> Are you
2000 Nov 12
1
This is not going well...
The CVS tree seems so broken apart, the <> includes don't work out of the
box. ie <ogg/ogg.h>. They are broken, how do I resolve this? I know the
structure is there for a reason, but I don't know how to work with it and
make the code compile...
To top it all off... I am at a loss as to which sub dirs contain the
source for the libs that I need to put together before I
2003 Aug 25
3
mem leak when writing ogg vorbis comments
I'm working on a win32 C++/MFC program, and I'm having trouble getting rid of a memory leak when writing vorbis comments. I've cut away everything except reading the file and then writing it out, and I still have a 256 byte mem leak (appended below). The code was modeled after vorbiscomment. It uses all the oggvorbis-win32sdk-1.0 static libs. I tried checking the mailing list
2000 Nov 06
3
Problems compiling vorbis.lib in MS Land
Hey all...for whatever reason when opening up the vorbis_vc6 project in Dev
Studio bitwise.c and framing.c are still in the project. From my
understanding these files are only in the ogg library now. If I try to
compile the project as is, it fails because it can't find the files. Simple
solution: Delete the two files.
I just thought I'd give somebody a heads up....
Keep up the great
2003 Oct 01
9
win32sdk-1.0.1
Hi Ralph,
Two diffs. One for vorbis.def and the other for vorbisfile.def.
Hope they work!!
regards
John
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2003 Jan 04
0
Problem with vorbisfile_example from WIN32SDK
We compiled the vorbis_example from WIN32SDK with Borland 5.0 under WIN98.
When running, it ends in an address violation caused by ov_open (or ov_test
as well). This happens no matter which Library we're using, or if we're
trying to read from stdin or a FILE*(which was binary).
thanks,
michael
<p><p>_________________________________________________________________
MSN -
2005 Jan 09
1
eztream broken pipe, 0.2.0 doesnt compile
At 10:21 PM 1/8/2005, you wrote:
>Well, I see ezstream 0.2.0 is downloadable, so I downloaded it and tried
>to compile. Unfortunately it won't compile for me. The configure
>script runs fine. Here's the output of make.
>
>Joel
>
>ezstream.c:406: warning: unused variable `ret'
>ezstream.c: In function `main':
>ezstream.c:576: error:
2004 Dec 14
0
Icecast 2.2.0 RC1 Announcement
found a bug..when i click on update metadata from the admin panel, i
just get an eroor: Could not parse XSLT file
Darrell
On Tue, 14 Dec 2004 14:21:01 -0600, oddsock <oddsock@oddsock.org> wrote:
> Just wanted to let everyone know that we are prepping for a 2.2.0
> release of icecast. Just as before, we are doing Release candidates
> first, and if no bugs are reported, these will