Displaying 20 results from an estimated 400 matches similar to: "liboggplay: yuv to rgb patch"
2008 Aug 20
2
liboggplay and overlay video
> I think adding an RGB/RGBA frame type to liboggplay should *also*
> happen. yuv2rgb is tedious at best and hard to get right at worst, so
I'd added an RGBA type, but if this is going to also carry video,
it might be better to merge this with the existing video type, and
have a 'type' enum, or just several pointers, only one set being
non NULL (makes client code simpler). Would
2008 Aug 18
0
liboggplay and overlay video
I think libkate should be able to render in the yuv colour space. A
lot of players use hardware accelerated colour space conversion and
scaling, so in addition to your point about saving unneccesary
conversions, they are likely to be able to offload the compositing
step as well. This means that libtiger should also be able to do the
compositing in yuv.
I think adding an RGB/RGBA frame type to
2007 Nov 20
5
yuv - rgb conversion without contrast decrease.
Hello list,
When I convert an yuv pixel into rgb using the recipies in
http://www.fourcc.org/fccyvrgb.php I get an accurate color conversion
but the contrast seems to be decreased. If i write, e.g., the pixel
directly into an sdl yuv_overlay, I get a well-contrasted frame,
however, if I convert the pixel to rgb and call SDL_MapRGB, I get a
contrast-decreased frame.
Thanks,
Ribamar
2008 Sep 22
0
[PATCH] liboggplay: RGB/RGBA video, and rendering Kate streams with libtiger
Hi,
This is an updated patch, replacing the previous one. It allows rendering
Kate streams using libtiger (itself using Pango and Cairo). It allows
video to be converted to RGB, and overlaying of a Kate stream onto a
video.
While there, there are various fixes/tweaks (the asm versions of the YUV
to RGB converters would move the data pointer, so anyone using those at
a later time would access bad
2008 Aug 18
3
liboggplay and overlay video
Hi,
I've eventually released the first version of my rendering library for
Kate streams,
and I've recently been hacking away at adding it to liboggplay. That was the
missing "overlay" mode to the browser_plugin patch I sent a while ago.
Now, I'm not too sure how to expose those overlays to liboggplay users: the
obvious solution is to add a RGBA video type, and expose the
2009 Oct 23
2
Cortado yuv thread patch
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
The attached patch splits Theora decode and YUV2RGB into separate threads.
These are by far the two most computationally demanding components of
Cortado, so by splitting them we can substantially improve performance on
multiprocessor machines. I have verified that the patch does split these
into two threads, and performance does appear to improve.
2007 Feb 16
1
AW: How to do Theora playback efficiently ?
Hi Ralph,
thanks for your posting.
Yes, the standard example player in the theora distribution could also do it
when theora would not need so much time. I removed the frame dropping from
the example because it's based on some audio stuff under Linux that isn't
available on Windows. Currently I've no frame dropping handling build in
because the first goal is a good raw performance of
2005 Feb 09
2
Converting RGB YUV and back
Hi all,
how can I convert a RGB (24 or 32) image I'm getting from a webcam for
example to YUV to compress it with theora, decompress it and convert it back
to RGB to draw it?
Any suggestions?
Best regards,
Florian
(Stuttgart, GERMANY)
2008 Jan 15
0
Re: YUV to RGB
Mike Melanson: I want to store RGB values instead of YUV. I don't understand the theoretical and practical implications of this and that's why I'm asking about it. I would like to know whether it cannot work and why.
I'm targeting a minimum Pentium 4 Celeron, 256MB RAM. Video resolution are about 200 X 200 pixels with a maximum of 2 playing simultaneously as the game is playing
2007 May 03
1
converting YUV to RGB
Hello all,
I'd like to convert the theora yuv_buffer to RGB that I can render onto a
texture.
Googling around, there are a tone of different formulae to do so.
There is this (with lots of corrections and amendments further down the
page):
http://www.fourcc.org/fccyvrgb.php <http://www.fourcc.org/fccyvrgb.php>
and there is the MSDN stuff that says you need to convert 4:2:0 and
2006 Aug 20
1
Simple RGB->YUV Stuff...
I've spent the weekend or so trying to get my head around Theora and I'm
just not having any luck. First of all, I really don't have any interest
in immersing myself in video encoding--I just have one simple thing I'd
like to do--so I haven't spent any time reading about the theory or
specs or anything like that.
I'm attempting to write a "render-to-theora"
2008 Aug 05
0
Announcing first release of liboggplay
OggPlay 0.0.1 Release
---------------------
liboggplay is a C library providing a simple programming interface for reading,
decoding and playing back Ogg files and streams. Ogg is an interleaving data
container developed by Monty at Xiph.Org, originally to support the Ogg Vorbis
audio format.
This release is available as a source tarball at:
2008 Aug 05
0
Announcing first release of liboggplay
OggPlay 0.0.1 Release
---------------------
liboggplay is a C library providing a simple programming interface for reading,
decoding and playing back Ogg files and streams. Ogg is an interleaving data
container developed by Monty at Xiph.Org, originally to support the Ogg Vorbis
audio format.
This release is available as a source tarball at:
2008 Aug 05
0
Seeking a maintainer for liboggplay
To all you great C programmers out there who have been looking for a
chance to take on a really cool open source project in video:
liboggplay is a library that vastly simplifies the decoding and
playback of Ogg encapsulated audio-visual content for programmers. It
does everything apart from the actual display of audio and video and
has thus been selected as the thinnest library to provide
2008 Aug 05
0
Seeking a maintainer for liboggplay
To all you great C programmers out there who have been looking for a
chance to take on a really cool open source project in video:
liboggplay is a library that vastly simplifies the decoding and
playback of Ogg encapsulated audio-visual content for programmers. It
does everything apart from the actual display of audio and video and
has thus been selected as the thinnest library to provide
2009 Jul 20
1
Liboggplay seeking artifacts
Is anyone working on liboggplay, and if so, is there any plan to support
keyframe-based seeking? I found this, but seems to me that the feature ought
to be part of liboggplay:
http://pearce.org.nz/2009/05/video-seeking-improvements.html
Is there a more appropriate list to post to regarding liboggplay?
Shayne Wissler
-------------- next part --------------
An HTML attachment was scrubbed...
2008 Apr 21
0
[PATCH] liboggplay - kate support, build fixes, and misc
On 21/04/2008, ogg.k.ogg.k at googlemail.com <ogg.k.ogg.k at googlemail.com> wrote:
> Hi,
>
> I've added kate support to liboggplay (a prerequisite to getting kate tracks
> to work with the mozilla plugin, which I've now got working on Linux).
>
great!
> In addition to the Kate code:
>
> - a new oggplay-uninstalled.pc file
configure.ac:366: required
2010 Apr 01
1
Ogg/theora a/v sync issue with liboggplay
Hi,
The following url is being played with incorrect a/v sync in Firefox:
http://195.10.10.216/flumotion/videodemo/med.ogg?token=c965dab73e5ed982821e01174e87925a4bb3134e4bb9aaec
(it is time limited, but should work a few days, I could provide)
Tested with 3.6.3pre on Linux (with and without PulseAudio) and
Firefox 3.6 on Windows XP.
Looking at firefox source code, I found the library that is
2008 May 01
2
[PATCH] liboggplay - kate support, build fixes, and misc
> There seems to be some inconsistency in the changes to the type of
> sample_in_record and its accessor: the field was changed from int to
> ogg_int64_t in src/liboggplay/oggplay_callback_info.h, and the return
> type of the accessor function was changed from int to long in the
> corresponding .c file and public header.
Having heard no more about this, I'll make a patch that
2009 Apr 03
4
liboggplay, liboggz, libfishsound migrated to git.xiph.org
Hi,
A week or two ago Viktor Gal migrated the liboggplay source repo to
git.xiph.org, and this week I moved the liboggz and libfishsound
repositories.
You can see the git repositories available via gitweb at http://git.xiph.org/
I wrote some brief news about the move, and instructions for getting the code:
http://blog.kfish.org/2009/04/liboggplay-liboggz-libfishsound.html
Thanks to Ralph Giles