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2013 Apr 30
1
flac-dev Digest, Vol 101, Issue 28
Well, I'm bored, and I hope I'm not getting in the way of anyone, but I was like hell might as well try to make a new Xcode project, although I am using 10.8 with the latest xcode, so I'd have to manually remove that, but there is one serious concern, and that's that header files are being called from 1 directory up from where they are, for example: "share/compat.h"
2013 May 03
2
(no subject)
Here's the Flac.xcodeproj, compressed with 7-zip as it's just a folder and can't be transmitted without being compressed, check to see if it works on your computers, and hopefully everything works. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.xiph.org/pipermail/flac-dev/attachments/20130502/e1d68a75/attachment-0001.htm --------------
2013 Apr 30
2
What is in directory flac.pbproj?
Ulrich Klauer wrote: > Erik de Castro Lopo wrote: > > > There is a bunch of seemingly windows related stuff in the top level > > directory flac.pbproj which has not been touched since 2009. > > Apparently, it is a Project Builder project, from NeXTSTEP/MacOS X. > Wikipedia says it "was" an IDE and "superseded by Xcode, as of Mac OS > X 10.3
2012 Nov 04
3
[LLVMdev] I can debug llvm source code by lldb on iMac
Ten days ago, I asked "Can I debug llvm source code by iMac Xcode?". I still cannot do it now, but I can debug llvm source code by iMac lldb. I write it down on section  "1.4  Create LLVM.xcodeproj of supporting cpu0 by terminal cmake command" of GammaLLVMBackendBook.pdf in https://www.dropbox.com/sh/2pkh1fewlq2zag9/r9n4gnqPm7  Best regards Jonathan
2012 Nov 05
0
[LLVMdev] I can debug llvm source code by lldb on iMac
You should be able to create an xcode project using cmake and then use that to build and debug llvm (as you've discovered how to create an xcode project). Doug may know more. -eric On Sun, Nov 4, 2012 at 4:36 AM, gamma_chen <gamma_chen at yahoo.com.tw> wrote: > Ten days ago, I asked "Can I debug llvm source code by iMac Xcode?". I > still cannot do it now, but I can
2013 May 07
1
flac-dev Digest, Vol 102, Issue 7
On 07-05-13 07:43, Martijn van Beurden wrote: > It's not that hard to repackage it, is it? > > Here you go: www.icer.nl/misc_stuff/flac.xcodeproj .zip I don't know what went wrong with that link, but it should be http://www.icer.nl/misc_stuff/flac.xcodeproj.zip -------------- next part -------------- An HTML attachment was scrubbed... URL:
2008 Jan 18
1
Questions about the Xcode projects and a bug found
What is the difference between Speex. xcodeproj and Speex_UB.xcodeproj? In building the Speex framework, I noticed that Speex_UB.xcodeproj is including several files that don't exist anymore as well as missing files that were added since it was last updated. Also, modes_wb.c is not included in either framework project which causes a link error when I call speex_lib_get_mode().
2007 Jan 02
4
Is FLAC fully cooked for OS X yet?
On Jan 2, 2007, at 5:15 AM, Arek Korbik wrote: > The XCode project files you found are meant to be used with FLAC > 1.1.2. The FLAC repository now contains version 1.1.3 files, and there > have been interface changes in that latest revision > (http://flac.sourceforge.net/changelog.html#flac_1_1_3). That could > explain your problems with compilation. Well, now, no, I did download
2017 Dec 15
2
llvm-config output on MacOS
Hi, I configured and built LLVM as follows on Mac OS 10.13.2: $ pwd <llvm-build-dir> $ cmake -G "Xcode" -DCMAKE_INSTALL_PREFIX=<llvm-install-dir> -DLLVM_ENABLE_PIC=0 <llvm-src-dir>/llvm $ xcodebuild -project LLVM.xcodeproj All binaries are in <llvm-build-dir>/Debug/bin. I am interested in using the output of llvm-config. Now, when I run $
2017 Dec 15
2
llvm-config output on MacOS
Thanks for your reply, Paul. That seems to be a plausible explanation. I ended up adding code in my project to massage the output of llvm-config to the right paths based of the values of CMAKE_GENERATOR and build-mode. Bharadwaj On Dec 15, 2017 9:46 AM, "Robinson, Paul" <paul.robinson at sony.com> wrote: It may be that llvm-config simply doesn't understand a
2008 Apr 11
4
[LLVMdev] LLVMBuilder vs LLVMFoldingBuilder
Hi Dominic, +//===-- llvm/Support/IRBuilder.h - Builder for LLVM Instrs -----*- C++ -*-===// is this line the right length? It seems shorter than the similar lines below like this one: +//===----------------------------------------------------------------------===// + GetElementPtrInst *CreateStructGEP(Value *Ptr, unsigned Idx, + const char *Name =
2010 Aug 22
4
trouble building XiphQT
Hi all. Maybe there's a document about the build procedure that I overlooked; if so, please let me know. Meanwhile, I'm having trouble getting this thing to build. At first I saw missing-header complaints, so I checked the entire trunk out of the repository to make sure I have everything. After correcting the base SDK in each Xcode project (they're all set to the OS 10.4 SDK, which
2018 Aug 27
1
[cfe-dev] [7.0.0 Release] rc2 has been tagged
I'm just curious why you don't plan on using dlls? Xcode ships with libclang as a dylib, i wouldnt think windows would be a big leap? On Monday, August 27, 2018, Hans Wennborg <hans at chromium.org> wrote: > On Sat, Aug 25, 2018 at 12:03 AM, Marcus Johnson > <bumblebritches57 at gmail.com> wrote: > >> Don't forget to compile (everything if possible, but
2018 Jun 23
2
Build files
How is the LLVM toolchain built for Windows? I'm working on VS integration. Like, in Xcode, the actual *.xctoolchain bundle is built using the regular cmake files, plus using the cmake build script in tools/xcode-toolchain, what is the windows equivalent? is it literally just the stuff in tools/msbuild, or is there more to it than that? -------------- next part -------------- An HTML
2009 Sep 15
0
[LLVMdev] LLVM Beginner Question
Graham Hemingway <graham.hemingway at gmail.com> writes: > I am just getting started with LLVM and am having some build issues. > I am running Snow Leopard and like to use XCode as my IDE. I know > that I need to compile with llvm-config to get all of the proper build > settings. My question is how do I incorporate llvm-config into my > XCode project settings? I would
2013 Apr 30
2
flac-dev Digest, Vol 101, Issue 27
I'd love to fix the .Xcodeproj (which is what they're called now) but I don't have a clue how to, if I were to figure it out would you guys accept it, or is it not worth my time? btw, someone on Windows should get the visual studio files working, it always complains about not finding nasm.exe. On Tue, Apr 30, 2013 at 3:00 PM, <flac-dev-request at xiph.org> wrote: > Send
2012 Jan 14
3
[LLVMdev] Off Topic: Building ld
Thanks for your response, that's kinda what I've gathered over the years. I was hoping that the Xcode project would have "just worked". I'll keep piece-mealing it together, and hope that it works. I'll try to post a radar. Joe Joe Abbey Director of S/W Development Arxan Technologies, Inc. 1305 Cumberland Ave, Ste 215 West Lafayette, IN 47906 W: 765-889-4756 x2 C:
2009 Sep 15
2
[LLVMdev] LLVM Beginner Question
On Sep 15, 2009, at 10:55 AM, Óscar Fuentes wrote: > Graham Hemingway <graham.hemingway at gmail.com> writes: > >> I am just getting started with LLVM and am having some build issues. >> I am running Snow Leopard and like to use XCode as my IDE. I know >> that I need to compile with llvm-config to get all of the proper >> build >> settings. My
2009 Sep 15
2
[LLVMdev] LLVM Beginner Question
Hello, I am just getting started with LLVM and am having some build issues. I am running Snow Leopard and like to use XCode as my IDE. I know that I need to compile with llvm-config to get all of the proper build settings. My question is how do I incorporate llvm-config into my XCode project settings? I would prefer to not have to use the command line to build. Thanks, Graham
2009 Mar 25
1
More Embedding REngine in Cocoa
Hello once again, After locating the standalone REngine object set, I am having difficulty integrating them into the XCode project I intend to use them in. Suppose one started with the REngine standalone source and a blank XCode file, what special modifications need to be made to allow the source files to see inside R.framework? Importing the framework into the project, setting the