Displaying 20 results from an estimated 8000 matches similar to: "Random decoder error/exception"
2013 Oct 03
1
decoding vorbis bytes into floats
I would like to program a basic OGG decoder that takes in an array of
bytes (unsigned char *) and return an array of floats. Presumably I
could then pass these floats to be read as PCM data which can be
immediately interpreted as audio (by Unity3D). The starting point would
be the header of an icecast stream (I know I'm not in the icecast
mailing-list, but that is only the basic starting
2010 May 31
0
Please include link to NSpeex
Hi,
I think the page http://www.speex.org/software/ should include a link
to http://nspeex.codeplex.com/ which is an open source port of JSpeex to
.NET.
I tried to mail this request to webmaster at speex.org but something went
wrong
Best regards,
Jader Dias
---------- Forwarded message ----------
From: Mail Delivery Subsystem <mailer-daemon at googlemail.com>
Date: Sun, May 30, 2010
2006 Jul 20
1
Invalid sideband mode encountered
Hi guys
I succesfully got my encoder and decoder working after much hassles, but when I use the same code in another project, I get these following errors:
Error ---> Invalid sideband mode encountered (1st sideband): 7
Error ---> Invalid sideband mode encountered (1st sideband): 7
Error ---> Invalid sideband mode encountered (1st sideband): 6
Error ---> More than two
2008 Feb 22
1
Enquiry about Speex Encoder and decoder in C#
Hi,
How to implement the speex codec in C#?
I want to use it in ,Net Compact framewok 2.0 so how
can I use speeex for it?
Please help me in this matter.
Thanks And Regards.
Kaustubh Deshpande
5, 50, 500, 5000 - Store N number of mails in your inbox. Go to http://help.yahoo.com/l/in/yahoo/mail/yahoomail/tools/tools-08.html
2002 Jul 17
2
yet another Ogg Vorbis decoder.
Hi there,
According the page,
http://www.atoker.com/phonic/
it seems there exists Ogg Vorbis decoder in C#.
Is it well known?
--
ymnk
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List archives: http://www.xiph.org/archives/
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containing only the word 'unsubscribe' in the body. No
2019 Sep 03
0
[PATCH v2 07/27] drm/dp_mst: Add sideband down request tracing + selftests
Unfortunately the DP MST helpers do not have much in the way of
debugging utilities. So, let's add some!
This adds basic debugging output for down sideband requests that we send
from the driver, so that we can actually discern what's happening when
sideband requests timeout.
Since there wasn't really a good way of testing that any of this worked,
I ended up writing simple selftests
2019 Sep 03
0
[PATCH v2 19/27] drm/dp_mst: Handle UP requests asynchronously
Once upon a time, hotplugging devices on MST branches actually worked in
DRM. Now, it only works in amdgpu (likely because of how it's hotplug
handlers are implemented). On both i915 and nouveau, hotplug
notifications from MST branches are noticed - but trying to respond to
them causes messaging timeouts and causes the whole topology state to go
out of sync with reality, usually resulting in
2019 Oct 22
0
[PATCH v5 04/14] drm/dp_mst: Handle UP requests asynchronously
Once upon a time, hotplugging devices on MST branches actually worked in
DRM. Now, it only works in amdgpu (likely because of how it's hotplug
handlers are implemented). On both i915 and nouveau, hotplug
notifications from MST branches are noticed - but trying to respond to
them causes messaging timeouts and causes the whole topology state to go
out of sync with reality, usually resulting in
2004 Aug 06
0
JSPEEX ?
Hi,
I downloaded Ulrich's TestClient and have not been able to connect to the
default server. I will try to modify and get to work locally(local echo).
I wanted to test my SpeexDecoder as no matter what I try I alwasy get an
java.io.StreamCorruptedException: Invalid sideband mode encountered. (2nd
sideband): 7
Please note that the Invalid sideband modes differ per file but the end
result
2015 May 13
3
Compiling DLL?
Hello,
I have a plugin called DFVoice, which is a voice chat plugin for the Unity
game engine. The latest version of Unity now allows for native DLLs in the
free version (whereas previously it only allowed .NET DLLs), so I've been
wanted to integrate Opus to replace NSpeex.
That said, I've been running into issues with compiling Opus - that is, I
can't seem to figure out how to compile
2011 Jun 17
0
Unity3D works. .blend import doesn't
Unity3D seems to be working in wine fairly well, despite a few non-critical problems.
One such problem is that when a .blend is imported, Unity complains with "Blender could not be found" and instructs me to "Make sure that Blender is installed and the .blend file has Blender as its 'Open with' application!"
I installed the windows version of Blender in wine (first
2007 Jan 23
0
Bitrate expectations for encoding or decoding
Hey Folks.
I'm currently working on implementing Theora Video playback for the
Unity engine (http://www.unity3d.com). So far everything works fine,
But I have a small question:
Is there a reliable way to predict what bitrate a stream will have
when encoding or decoding?
Of course, there's the target_bitrate parameter in the Theora Info
structure, but somehow, I always get quite
2007 Jan 20
0
Connect Theora DirectShow encoder filter to decoder filter
Hi all,
This may sound like a weird problem, but I am trying to create a
DirectShow graph (using the Theora DirectShow filters from
http://www.illiminable.com/ogg/) where I have a video source, which is
connected to the Theora encoder, which is then connected to a Theora
decoder.
The problem is that this doesn't seem to work, those filters refuse to
connect to each other.
Now obviously
2013 Nov 13
1
Running Unity3D Editor with Wine
Hello!
I'm new to wine development - it pretty much has worked out of the box with
everything I needed. :)
I've been looking however to improve my current development workflow when
working with Unity 3D (can be downloaded for free at
http://www.unity3d.com). I've tried using it with Wine a couple of
times - to no avail. My
current workflow involves then running a virtual machine (and
2004 Aug 06
0
Getting a Side band error when decoding with Jspeex
Hi.,
I am trying to implement speex. Currently i am capturIng sound and encoding it using Pcm2SpeexAudioInputStream. I am feeding bytes from this stream to Speex2PcmAudioInputStream and trying to read decoded bytes. But here the decoder is giving me an error "saying sideband error" and values after it vary with every message.
I donno the reason for this, but I guess it is because
2015 May 16
0
Compiling DLL?
Thanks to Cristian, got it up and running and compiling a handy DLL :D
On Tue, May 12, 2015 at 10:50 PM, Masaaki Hosoi <alan.stagner at gmail.com>
wrote:
> Hello,
> I have a plugin called DFVoice, which is a voice chat plugin for the Unity
> game engine. The latest version of Unity now allows for native DLLs in the
> free version (whereas previously it only allowed .NET DLLs),
2013 Oct 03
1
understanding icecast decoding from a listener client perspective
I want to write an icecast listener client using C# and C++. I can
asynchronously connect read the continuous bytes from the stream using
some basic C# code. When I look at the bytes (interpreted as ASCII) I
don't understand what it is that I need to be using before passing the
Ogg to libogg. I see some artist information, and I know that there is
an ICY200OK type of message. I also see
2019 Oct 22
0
[PATCH v5 03/14] drm/dp_mst: Refactor pdt setup/teardown, add more locking
Since we're going to be implementing suspend/resume reprobing very soon,
we need to make sure we are extra careful to ensure that our locking
actually protects the topology state where we expect it to. Turns out
this isn't the case with drm_dp_port_setup_pdt() and
drm_dp_port_teardown_pdt(), both of which change port->mstb without
grabbing &mgr->lock.
Additionally, since most
2019 Sep 03
0
[PATCH v2 16/27] drm/dp_mst: Refactor pdt setup/teardown, add more locking
Since we're going to be implementing suspend/resume reprobing very soon,
we need to make sure we are extra careful to ensure that our locking
actually protects the topology state where we expect it to. Turns out
this isn't the case with drm_dp_port_setup_pdt() and
drm_dp_port_teardown_pdt(), both of which change port->mstb without
grabbing &mgr->lock.
Additionally, since most
2020 Jan 22
2
Inlining + CSE + restrict pointers == funtimes
Ok I think we have some common ground - CSE should choose the aliased
pointer over the non-aliased one because we don't want the no-aliasing
information to creep outwards from the inlined callsite.
I'll put together a patch in the coming days and add y'all as reviewers so
you get visibility.
Cheers,
-Neil.
On Wed, Jan 22, 2020 at 4:47 PM Jeroen Dobbelaere <
Jeroen.Dobbelaere at