Displaying 20 results from an estimated 800 matches similar to: "How to compile speex with XCode (for iPhone App)?"
2010 Feb 11
1
Compile/Build Speex on iPhone
The off dependencies are only for speexenc and speexdec, as far as I
recall.
If you omit those targets, you shouldn't have the ogg dependency issues.
On Feb 10, 2010, at 22:21, Jean-Marc Valin <jean-marc.valin at usherbrooke.ca
> wrote:
> Unless you want to work on files (rather than RTP), you don't need any
> of the stuff that uses ogg.h
>
> Jean-Marc
>
>
2007 Jan 23
1
AEC FFT replacement for TI 55x
I am in the process of dropping the TI DSP lib fft routines into the AEC.
Currently, FFTWrap.c uses the USE_SMALLFT and USE_KISS_FFT to select between
two packages of FFT routines. ]
#ifdef USE_SMALLFT
...
#elif defined(USE_KISS_FFT)
...
#else
#error No other FFT implemented
#endif
My guess is that every DSP and many other processors will have their own
specific FFT and iFFT. What method
2007 Jan 04
3
Speex support for TI DaVinci processor
Thanks Jean-Marc. Is there a Speex trunk for the C64xx I can use? Or do I have to figure what options
to turn on (in configure) when building the library? Thanks.
Regards,
Andy Ngo
----- Original Message ----
From: Jean-Marc Valin <jean-marc.valin@usherbrooke.ca>
To: ndno72-speex@yahoo.com
Cc: jtrantow@ieee.org; speex-dev@xiph.org
Sent: Tuesday, December 5, 2006 2:52:02 PM
Subject:
2008 Nov 12
2
SPEEX on iPhone ?
I can confirm that it will run in real time on iPhone if you compile
with FIXED_POINT defined; it will also run in real time if you have
FLOATING_POINT defined and disable 'Compile for Thumb' in the target's
build settings in xcode. Wideband works too.
Cheers,
Dave
2017 May 29
0
[PATCH] Add CMake build script
Description
===========
This patch adds support of CMake meta build system, so you can generate
Unix makefiles, VS 6.0-2017 projects and many more.
Features
========
* Win32 and Linux tested
* Travis CI test added
* Generates working Visual Studio 6.0-2017 solutions
* Generates working Unix Makefile
* Supported options (<option> - <default value>):
* `ENABLE_FLOATING_POINT` - on
2008 Nov 12
1
SPEEX on iPhone ?
Why don't you just try it?
From what others have been reporting, it shouldn't take you long to
get it running.
You can use speexenc and speexdec for testing.
On Nov 12, 2008, at 2:26, "Vincent Burel" <vincent.burel at vb-audio.com>
wrote:
> ok, thanks for these precision, and do you have some measure about
> CPU load
> ?
> i really would like to get a
2017 Nov 03
1
[PATCH] Check for _WIN32 instead of WIN32 in preprocessor checks
_WIN32 is always defined by the compiler automatically when targeting
that platform, while WIN32 only is defined automatically in some
configurations, and e.g. in MSVC only ever is defined in project files
(if at all).
Some other checks in the codebase already check for both WIN32 and
_WIN32; those are left untouched.
---
include/speex/speex.h | 2 +-
libspeex/stack_alloc.h | 2 +-
2008 Nov 11
1
visual studio 2005 - help getting speex workin'
Hey there, I'm having trouble getting speex working with a project that
uses it. For some quick background, the game Quake 3 was GPL'ed a while
ago. Some programmers decided to throw it into a public svn and improve
on it, called it ioquake3. One of the blokes integrated speex into
ioquake3 and it works, but I have troubles getting it to compile/link
properly with Visual Studio 2005. I
2009 Mar 25
1
More Embedding REngine in Cocoa
Hello once again,
After locating the standalone REngine object set, I am having
difficulty integrating them into the XCode project I intend to use
them in.
Suppose one started with the REngine standalone source and a blank
XCode file, what special modifications need to be made to allow the
source files to see inside R.framework? Importing the framework into
the project, setting the
2006 Jun 09
4
Echo canceller problem
> > Hello everybody.
> > I have the same problem like you. I use ARM microcontroller too.
> > Here is the list of all functions called by speex_echo_cancel until goes
> > into infinite loop:
>...
> > else
> > {
> > do
> > {
> > kf_work(Fout , f, fstride*p, in_stride, factors,st); //
><----------
> > here this
2010 Oct 28
1
Problem with VAD in preprocessor on iPhone
Hello,
I am attempting to use Speex in an iPhone application and running into an
issue. I got speex to compile by following these instructions:
http://codeforfun.wordpress.com/2010/04/29/compile-speex-for-iphone/
Next, I was able to record some audio and play it back. I then inserted a
call to the speex preprocessor and am passing all of the audio buffers I
receive from Audio Queue Services
2009 Jun 05
0
[LLVMdev] Using LLVM JIT inside a Cocoa application
Hello,
I'm not an LLVM expert, but I think you can build a Cocoa/LLVM project
by using the LLVM's libraries and headers the same way you did with
any other third party library.
In fact, that's what the clang Xcode project does. It does not use any
makefile.
In short:
- Add the llvm/include folder in you header search path (in the
project's build settings).
To add
2010 Oct 28
0
Problem with VAD in preprocessor on iphone
Hello,
I am attempting to use Speex in an iPhone application and running into an
issue. I got speex to compile by following these instructions:
http://codeforfun.wordpress.com/2010/04/29/compile-speex-for-iphone/
Next, I was able to record some audio and play it back. I then inserted a
call to the speex preprocessor and am passing all of the audio buffers I
receive from Audio Queue Services
2008 Nov 10
3
SPEEX on iPhone ?
Hello Ashhar,
thanks for your reply, but i'm a bit surprised.
1- Does it mean that it is possible to make a Real Time Encoding/Decoding
with SPEEX on iPhone ?
2- What parameters have been used (QUALITY, SAMPLING_RATE, BITRATE) ? and
what kind of CPU load do they measure for that ?
Thanks by advance,
Vincent
----- Original Message -----
From: "Ashhar Farhan" <farhan at
2009 Jun 05
2
[LLVMdev] Using LLVM JIT inside a Cocoa application
Hello,
I am trying to compile a project I am writing with Xcode that will use
LLVM libraries to generate code executed with the JIT.
I would be curious to learn how you deal with LLVM header files,
libraries, makefiles and Cocoa application projects.
My candid understanding is that LLVM projects need to be built with
LLVM makefiles (hence the previous message I sent about LLVM
Projects). I am
2007 Jan 22
0
Re: AEC FFT replacement for TI 55x
Hi Jerry,
I'd say the best would be to simply replace the
#ifdef USE_SMALLFT
by
#ifdef USE_TI_FFT
#include "ti_fft_wrapper.h"
#elif defined(USE_SMALLFT)
and have everything in the include file. There's no real point in
overriding individual functions since they all go together.
Also, make sure you wrap the FFT in the same way as I did with the
fixed-point kissfft. For example,
2011 Jun 06
1
QCONST16?
Gents,
In Version 8.1, QCONST16 is defined as follows in arch.h within the
FLOATING_POINT section:
#define QCONST16(x,bits) (x)
However, in both celt.c and quant_bands.c, QCONST16 is referenced without a
conditional FLOATING_POINT define. So when I compile as FIXED_POINT I get an
"undefined identifier" for QCONST16. Am I doing something wrong?
Thx,
MikeH
2005 Apr 21
1
Fwd: (KAME-snap 9012) racoon in the kame project
FYI, looks like support for Racoon is ending. Does anyone have any
experience with the version in ipsec-tools ?
---Mike
>Racoon users,
>
>This is the announcement that the kame project will quit providing
>a key management daemon, the racoon, and that "ipsec-tools" will become
>the formal team to release the racoon.
>The final release of the racoon in the
2010 Mar 18
0
Errors compiling speex1.2-rc1 in Symbian 3th edition SDK
Hi, I'm trying to compile speex1.2-rc1 for Symbian 3th edition.
I get some errors:
***Invoking bldmake command
perl.exe -S bldmake.pl bldfiles winscw
\Users\Maurizio\University\ProgettoInterdisciplinare\speex-1.2rc1\speex-1.2rc1\symbian\BLD.INF FATAL ERROR(S):
\Users\Maurizio\University\ProgettoInterdisciplinare\speex-1.2rc1\speex-1.2rc1\symbian\BLD.INF(37) : Exported source file
2019 Jul 26
2
Some xcode schemes not appearing now in Xcode after cmake install (??)
Hi all
In order to get ready for the upcoming final 9.0 release code I have now switched to the 'release/9.x' branch that I pulled from github.
Unfortunately, after running cmake in the usual way, I found that many xcode schemes are missing on the resulting project.
Particularly, I added -DLLVM_ENABLE_PROJECTS=clang to the terminal command line. The logs correctly state that ‘clang