similar to: using speex to connect to asterisk

Displaying 20 results from an estimated 700 matches similar to: "using speex to connect to asterisk"

2009 Sep 03
0
voice sound like robot voice :)
hy, recording and playback without speex is working perfectly Lp, Tim +--------------------------+ | email: rico at gama.us | | www: http://gama.us | |--------------------------| | tel: 00386 31 457 627 | +--------------------------+ 2009/9/2 Tim Rijavec <rico at gama.us> > hy, > > here is my speex encoder/decoder .. the sampleRate i use is 16000 and >
2009 Sep 03
1
Speex-dev Digest, Vol 64, Issue 2
hy, recording and playback is working perfectly without speex. i have try to set samplerat from 6000 to 441000 and quality from 1 to 10 sam with complexy, but the best i can get is with 16000 samplerate, 5quality and 3complexy .. but still, the voice that came out is annoying, artificial, robot ,... Lp, Tim +--------------------------+ | email: rico at gama.us | | www: http://gama.us
2007 Apr 11
0
Problem with speex
Hello! I am downloaded last version of speex library and did compile DLL. But I am have not good sound : Please see my code (Delphi) and say me please WHat I am do not right. Or please send me correct compiled DLL and example of correct using SPEEX_MODEID_WB and SPEEX_MODEID_UWB , denoise, and other effects. How I can set MONO mode in decode? My Code: smpRt:=32000; n:=10; encbits:
2009 Apr 13
0
encoding -> decoding doesnt work
hi all, i'm new to speex and i'm stuck on a problem. I have a buffer that holds 5 seconds of audio data, sampled at 16000 hz and quantitized with 16 bits pcm. I only want to encode it with speex and then decode it and write it back in the same buffer. no compiling errors and no errors during runtime, but from the sample of 5 seconds only a short noise is all I get. I hope you have any
2011 Aug 29
0
First encoded byte, mode bits and wideband bit
I have read the speex manual, looked at the example code, but for some reason the first encoded byte does not have the wideband bit set and the mode bits are also wrong even though I am encoding in wideband mode. I am sure that I am doing something wrong, but I can't figure out what it is. I have included my code below.... I would expect that the MSB of the first encoded byte is 1
2010 Jul 20
0
[SPAM] [BombData][alltestmode] Re: Speex Echo Cancellation
Anton A. Shpakovsky <saa <at> tomsksoft.com> writes: > > As for me - speex_echo_cancellation is a better choise. Try using it in > capture thread instead > of those speex_echo_capture and speex_echo_playback functions. > > And please, describe your problem in details. Cause the fact that you > "didn get echo cancellation" > doesn't mean you are
2008 Nov 14
0
decoded sample is completely differen from original one
Hi, Please start with sampleenc.c/sampledec.c from the manual. Jean-Marc Andre Kirchner a ?crit : > Hi all, > > I have just started playing with speex, and come up with the following code, which just encode a frame of 160 shorts, and the decode it. > > For some reason the decoded sample is completely different than the original one. is my code wrong? If so what? Or is it a
2009 Sep 02
3
voice sound like robot voice :)
hy, here is my speex encoder/decoder .. the sampleRate i use is 16000 and quality,complexity are at 5. can someone take a look in to the code and see if there is something that is making that robot voice here is a link to colored and numbered code, same as below http://barvanjekode.gama.us/temp/1257361243.html thanx. code ----------------------- #include "codec.h"
2011 Nov 16
0
Just getting noise
At just a first quick glance, I'm pretty sure that you don't want to be creating and destroying the speex encoder/decoder with each frame. That's supposed to stay the same for more-or-less the entire session. Ken Smith Cell: 425-443-2359 Email: ken at alanta.com Blog: http://blog.wouldbetheologian.com/ On Wed, Nov 16, 2011 at 2:52 PM, Christopher Schaefer <disks86 at
2008 Nov 13
2
decoded sample is completely differen from original one
Hi all, I have just started playing with speex, and come up with the following code, which just encode a frame of 160 shorts, and the decode it. For some reason the decoded sample is completely different than the original one. is my code wrong? If so what? Or is it a reasonable which depends of values that weren't correctly set? Thanks, Andre #include <stdio.h> #include
2010 Jul 20
1
[BombData][alltestmode] Re: [SPAM] [BombData][alltestmode] Re: Speex EchoCancellation
Well, I'm not a professional in AEC theory, but what I've mentioned is: speex_echo_state_init(20, 320*10) - frame size should correspond to 20ms. At your sampling rate (16000hz) is should be 16K*0.02 = 320. The same I can notice about echo tail. 100ms: 16000*0.3 = 4800, not 3200 as you has. But that's not crucial I think. Just wanna you get the point. "Internally,
2011 Nov 16
2
Just getting noise
I'm completely new to speex and I'm having issues adding it to my application. I can pass raw PCM and that works fine so I know my transmission code is fine however when I try to encode/decode using speex I get noise almost like a whining/buzzing sound. I'm sure it's and issue in my code but I'm not sure where to start looking other then my gut tells me I'm not sizing or
2017 Nov 03
1
[PATCH] Check for _WIN32 instead of WIN32 in preprocessor checks
_WIN32 is always defined by the compiler automatically when targeting that platform, while WIN32 only is defined automatically in some configurations, and e.g. in MSVC only ever is defined in project files (if at all). Some other checks in the codebase already check for both WIN32 and _WIN32; those are left untouched. --- include/speex/speex.h | 2 +- libspeex/stack_alloc.h | 2 +-
2012 Jan 20
1
speex_encode_int performance iphone4 + iOS5
Hi,I'm having performance issues encoding with speex on an iphone4 + iOS5. The same code yields excellent results on iPad2 + iOS5, Mac OS X 10.6 as well as Windows 7. The call to speex_encode_int is takes 0.0065 to complete. Because encoding is so latent the receiver incurs underruns. Here is my speex setup: ? ? unsigned val = 0; ? ? /**? ? ?* Initialize the encoder in narrow band mode.? ?
2008 May 29
0
Again, teach me speex AEC please!
Dear all: I need the help desparately. The code is attached below. If you guys don't mind take a look at the code below and see how to fit speex's AEC into it. Help me look at the #defines, and give me some suggestions on the AEC parameters, I totally have no idea about them. Feel free to do anything with the code, if it is by any chance valuable. Any ideas or suggestions or sharing
2011 Nov 16
0
Just getting noise
The way I do this is to compute the number of frames (by dividing the size of my input by the number of bytes per frame and then calling speex_encode_int() that many times. Something like speex_bits_reset( &bits ); for( n = 0; n < num_frames; ++n ) { speex_encode_int( enc_state, (int16_t*)input_tail,
2005 Jun 22
1
Newbie - Encoding PCM
Hi all, i've to encode voice from a voicemodem. I choose speex 1.0.5 for its quality in voice encoding. I've tried to implement an encoder but unsuccesfully. Here's my code: /* ============ SPEEX stream ENCODER ============================================ */ int SPEEX_EncodePCM(struct _IDA_ClientSocket *IDA,char *buffer,unsigned char *PCM,int num_samples) { /* buffer point to the
2007 Dec 12
1
Speex 1.2beta3 is out!
On 12/13/07, Jean-Marc Valin <jean-marc.valin@usherbrooke.ca> wrote: > > I am a newbie here and just started using speex in our lab. > > During compiling my voice application with windows-compiled version provided > > today, I am getting "unresolved external symbol _speex_wb_mode". > > I am probably missing some setting with VS6.0 linker... (I am a bit new
2009 Feb 04
0
Problems with Speex Libary
today I try to compile a test-file from the Documentation. I link the libarys correct but have only one error in this line: state = speex_encoder_init(&speex_nb_mode); The error: main.cpp|21|undefined reference to `speex_nb_mode'| The linking libarys: "libspeex.lib" "libspeexdsp.lib" I am assuming you are doing this in Windows. You need to change the
2011 Nov 16
2
Just getting noise
Alright noted, I changed me code so that the state is created in the constructor and destroyed in the destructor of the object. However I'm still getting the same issue although I'm sure that would have bit me sooner or later. The new code is as follows. virtual Enigma::u8* Encode(Enigma::u8* inputBuffer,size_t inputSize, size_t& outputSize) { short *in=(short*)inputBuffer;