Displaying 20 results from an estimated 100 matches similar to: "High CPU usage"
2008 Feb 19
4
Patch for Analog Devices compiler & fixed-point AGC
Hi Jean-Marc,
As I told you, bank is a reserved keyword in Analog Devices compiler for
Blackfin architecture.
So we need to change the variables named bank to something else.
Here's a patch that changes bank to bnk in the 3 concerned files.
(Hope the format is OK)
About my previous problems with the Blackfin:
-> strange block repetition that could be cancelled by the AEC
I was busy
2009 Sep 23
1
High CPU usage
Hi Jeff,
Hi Jean-Marc,
I first modified the FPU control word to raise an exception whenever a denormal is used. Then I used the debugger to locate the exceptions and added VERY_SMALLs where they seem to fit well.
Although I got CPU usage as low as 10%, I seriously lack knowledge of how things work inside speex. So just changing some code is not the best idea for me.
My second attempt was to
2009 Sep 23
0
High CPU usage
Mark Schilling a ?crit :
> I recompiled with FIXED_POINT and CPU utilization stays below 4%. This is a great improvement.
> So how can I fix this to work with floating point ?
OK, so it looks a lot like a denorm problem. The issue is basically that
there are filters that decay exponentially, so when the input suddenly
goes to zero, then the filter's output value becomes smaller and
2000 May 09
1
idea for a new algorithm
Hello vorbis developer!
I'm not very experienced in informatics, cause i'm only an audio
engineer and sorry for my broken english but i have an idea...
After the filterbank the maximum aplitude in each band decides
about the nessesary bits, then the psychoacoustic model decides how
much of the signal can be truncated without hearable noise.
What do you think about quantising the
2006 Oct 27
1
Filterbank.c
Hello,
Filterbank.c does not compile on visual studio because of the declaration of
:
int id1;
int id2;
in the filterbank_new() procedure (line 45)
id1 and id2 must be compiled in the begin of the procedure...
Ouss
2004 Aug 06
0
[ANNOUNCE] PocketPC Port for speex-1.1.5 with sample code
I emailed Jean-Marc the arch.h about one week ago, not quite sure whether he
actually received that email.
Anyway, here I have an improved version of arch.h that I believe that it
would be better, to use __int64 only if compiling on eMbedded Visual C++
compiler, so for any other compiler, keep it the same (use long long)
----------------------------------
Chan Kei Yuen (Kenji)
2007 Dec 11
0
[PATCH] update symbian build
This patch updates the symbian build files to latest svn trunk,
and also adds a new makefile for speexdsp.
Signed-off-by: Alfred E. Heggestad <aeh@db.org>
---
Index: symbian/speexdsp.mmp
===================================================================
--- symbian/speexdsp.mmp (revision 0)
+++ symbian/speexdsp.mmp (revision 0)
@@ -0,0 +1,42 @@
+/*
+ Copyright (C) 2003 Commonwealth
2017 Jun 06
0
celt_inner_prod() and dual_inner_prod() NEON intrinsics
Thank Ulrich!
Yes, using
celt_assert(1.0 + celt_inner_prod_neon_float_c_simulation(x, y, N)
== 1.0 + xy);
celt_assert(1.0 + xy1_c == 1.0 + *xy1);
celt_assert(1.0 + xy2_c == 1.0 + *xy2);
can avoid the useage of VERY_SMALL.
Hi Jean-Marc,
I added
{
const opus_val32 xy_c = celt_inner_prod_neon_float_c_simulation(x,
y, N);
const int32_t *x_bin =
2006 Nov 09
1
obsolete VC2005 project?
Hi,
VS2005 project (libspeex.vcproj) seems to be missing some files, most
notably filterbank.c. Also some .h files but that doesn't really matter.
Gregg
2005 Nov 29
1
wavelet transform
Hello,
I am thinking about plugging in Discrete Wavelet Transform as
described in Vorbis I spec:
1.1.2. Classification
Vorbis I is a forward-adaptive monolithic transform CODEC based on the
Modified Discrete Cosine Transform. The codec is structured to allow
addition of a hybrid wavelet filterbank in Vorbis II to offer better
transient response and reproduction using a transform better suited to
2015 Apr 13
1
Fwd: Cannot compile speexdsp 1.2rc3 on ARM64
Hi,
On Sat, Mar 28, 2015 at 2:34 PM, Evan JIANG <firstfan at gmail.com> wrote:
> Hi all,
>
> (Sorry that may be duplicated that I was not a mail-list member before,
> so last mail sent failed)
>
> I build successfully with speex-1.2rc2. And with speexdsp 1.2rc3, I
> build with i386, X86_64, armv7 and armv7s all passed.
> But when I build for ARM64 (for
2007 Mar 14
2
re: decoder issue in sb_celp
Jean Marc-
Thanks for looking into this- I think I needed to give you a
bit more info! Sorry for such a vague initial report.
So most of these problems seem to be coming
from the lsp_to_lpc function. In particular the following:
xout1 = xin1 - 2.f*x_freq[i2] * *n1 + *n2;
xout2 = xin2 - 2.f*x_freq[i2+1] * *n3 + *n4;
... in the floating point version this code can
2012 Jul 25
4
NHW Image codec - improvement of precision
Hi again,
I have improved precision of my codec (on the encoder and decoder).I have
also improved the -h1 quality setting.-Source code and binaries at
http://nhwcodec.blogspot.com/-.
I am still trying to improve precision of my codec, with keeping my
low-complexity (fast) approach.
I do not totally use the reference (and impressive) block prediction with
different modes + residual coding scheme,
2007 Mar 14
0
re: decoder issue in sb_celp
> Thanks for looking into this- I think I needed to give you a
> bit more info! Sorry for such a vague initial report.
>
> So most of these problems seem to be coming
> from the lsp_to_lpc function. In particular the following:
> xout1 = xin1 - 2.f*x_freq[i2] * *n1 + *n2;
> xout2 = xin2 - 2.f*x_freq[i2+1] * *n3 + *n4;
>
> ... in the floating
2015 Mar 28
4
Cannot compile speexdsp 1.2rc3 on ARM64
Hi all,
I build successfully with speex-1.2rc2. And with speexdsp 1.2rc3, I
build with i386, X86_64, armv7 and armv7s all passed.
But when I build for ARM64 (for iPhone 6), it failed with:
/Applications/Xcode.app/Contents/Developer/usr/bin/make all-recursive
Making all in libspeexdsp
CC preprocess.lo
CC jitter.lo
CC mdf.lo
CC fftwrap.lo
CC
2006 Nov 15
1
[PATCH] symbian port
hi Jean-Marc,
I just updated from svn and it looks like there are some errors in the speex.mmp
file. the filters.c is duplicated, and the fft/kiss.c files are still missing..
/alfred
Jean-Marc Valin wrote:
> Applied in svn. Thanks.
>
> Jean-Marc
>
> Alfred E. Heggestad a ?crit :
>> hi,
>>
>> this patch should fix the symbian build.
>>
>>
>>
2006 Nov 15
0
[PATCH] symbian port
Applied in svn. Thanks.
Jean-Marc
Alfred E. Heggestad a ?crit :
> hi,
>
> this patch should fix the symbian build.
>
>
> /alfred
>
>
> ------------------------------------------------------------------------
>
> Index: symbian/bld.inf
> ===================================================================
> --- symbian/bld.inf (revision 12114)
> +++
2007 May 29
0
Speex.lib
On 5/29/07, ALEX NG <alex@gorex.com.hk> wrote:
> ok I used your code
> it asks me
> 1. resample.c
> 2. filterbank.c
>
> why?
Seems you're using Speex 1.2beta1 or earlier. Try out 1.2beta2 or svn version.
--
Regards,
Alexander Chemeris.
SIPez LLC.
SIP VoIP, IM and Presence Consulting
http://www.SIPez.com
tel: +1 (617) 273-4000
2015 Mar 28
0
Fwd: Cannot compile speexdsp 1.2rc3 on ARM64
Hi all,
(Sorry that may be duplicated that I was not a mail-list member before,
so last mail sent failed)
I build successfully with speex-1.2rc2. And with speexdsp 1.2rc3, I
build with i386, X86_64, armv7 and armv7s all passed.
But when I build for ARM64 (for iPhone 6), it failed with:
/Applications/Xcode.app/Contents/Developer/usr/bin/make all-recursive
Making all in libspeexdsp
CC
2013 Aug 28
0
NHW Image codec - Compression Performance
Hello,
Definitely not any (constructive) comments on the NHW Image codec?
According to my tests, it can compare good with reference codecs like
x264 intra and WebP.
Yes, the codec is still experimental and is optimized for visual
(subjective) evaluation, not PSNR.Its main feature is again that it would
have a little more neatness/sharpness and a little less precision (residual
coding is applied