Displaying 20 results from an estimated 20000 matches similar to: "missing [PATCH] speexdec handling of unknown streams"
2006 Aug 02
1
[PATCH] skeleton support for speexenc and speexdec
Hi,
I have done some code cleanup of my speexenc patch for skeleton
support. Also a warning message have been added to let the users know
that some decoders may fail with skeleton output enabled.
The speexdec patch enables speexdec to play skeleton enabled speex file.
Thanks in advance for the feedbacks.
--tahseen
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2006 Jul 19
1
Skeleton output support in speexenc
Hi,
I just added skeleton meta data output support in speexenc. The option
is disabled by default and can be enabled using -k or --skeleton. I'm
using a very simple skeleton API for handling skeleton packet
generation which is contained in skeleton.h & skeleton.c.
Please check the patch and whether xine/mplayer/quicktime and other
players support the skeleton enabled speex file. At the
2013 Feb 12
0
Speexdec says: 'This doesn't look like a Speex file' (am I missing headers?)
Hello, guys!
I'm a novice at programming, learning about the speex and its applications
now. Specifically, my current goal is to encode microphone input on iOS
device in real-time, saving result to a file frame-by-frame.
So far, I've managed to:
1) compile speex static library (it works, at least for iPhone/iPad, but
not on iOS simulator; this is fine for now);
2) encode pcm data from
2013 Feb 12
0
Speexdec says: 'This doesn't look like a Speex file' (am I missing headers?).
Hello, guys!
I'm a novice at programming, learning about the speex and its applications now. Specifically, my current goal is to encode microphone input on iOS device in real-time, saving result to a file frame-by-frame.
So far, I've managed to:
1) compile speex static library (it works, at least for iPhone/iPad, but not on iOS simulator; this is fine for now);
2) encode pcm data from
2013 Feb 12
0
Speexdec says: 'This doesn't look like a Speex file' (am I missing headers?).
Hello, guys!
I'm a novice at programming, learning about the speex and its applications
now. Specifically, my current goal is to encode microphone input on iOS
device in real-time, saving result to a file frame-by-frame.
So far, I've managed to:
1) compile speex static library (it works, at least for iPhone/iPad, but
not on iOS simulator; this is fine for now);
2) encode pcm data from
2013 Feb 12
0
Speexdec says: 'This doesn't look like a Speex file' (am I missing headers?)
Hello, guys!
I'm a novice at programming, learning about the speex and its applications now. Specifically, my current goal is to encode microphone input on iOS device in real-time, saving result to a file frame-by-frame.
So far, I've managed to:
1) compile speex static library (it works, at least for iPhone/iPad, but not on iOS simulator; this is fine for now);
2) encode pcm data from
2006 Jun 06
1
patch to support oggskeleton in libvorbis.
I have made a patch to support libvorbis to allow parsing a vorbis bitstream
in an ogg bitstream
containing additional bitstreams. The patch is attached in the given ticket
http://trac.xiph.org/ticket/925#preview
from my experiment it successfully decodes a normal vorbis file and a
vorbis+skeleton+cmml file.
thanks in advance for reviewing it.
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An HTML
2008 Jan 12
0
Release: liboggz 0.9.6
Oggz 0.9.6 Release
------------------
Oggz comprises liboggz and the command-line tools oggzinfo, oggzdump,
oggzdiff, oggzmerge, oggzrip, oggz-comment, oggz-scan and oggz-validate.
liboggz is a C library providing a simple programming interface for reading
and writing Ogg files and streams. Ogg is an interleaving data container
developed by Monty at Xiph.Org, originally to support the Ogg Vorbis
2008 Jan 12
0
Release: liboggz 0.9.6
Oggz 0.9.6 Release
------------------
Oggz comprises liboggz and the command-line tools oggzinfo, oggzdump,
oggzdiff, oggzmerge, oggzrip, oggz-comment, oggz-scan and oggz-validate.
liboggz is a C library providing a simple programming interface for reading
and writing Ogg files and streams. Ogg is an interleaving data container
developed by Monty at Xiph.Org, originally to support the Ogg Vorbis
2006 Aug 08
1
[PATCH] updated skeleton support for speexenc
Hi,
Jean it was indeed an error on my part. Its fixed in this update.
Also skeleton API has been updated.
Thanks for catching the bug.
--tahseen
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2006 Nov 16
1
Appending at the end of the file
Ian Malone wrote:
> On 23/10/06, Conrad Parker <conrad@metadecks.org> wrote:
>> On Sun, Oct 22, 2006 at 07:15:56AM -0700, Ralph Giles wrote:
>> > On Sun, Oct 22, 2006 at 02:49:07AM +0200, A.David David wrote:
>> >
>> > > Hi all, I am trying to append some image to my ogg file
>> > > but it results to corruption of the file, as there is no
2006 Oct 22
3
Appending at the end of the file
On Sun, Oct 22, 2006 at 07:15:56AM -0700, Ralph Giles wrote:
> On Sun, Oct 22, 2006 at 02:49:07AM +0200, A.David David wrote:
>
> > Hi all, I am trying to append some image to my ogg file
> > but it results to corruption of the file, as there is no real way of
> > including images
> > in the OGG, I just tried to append the image at the end.
>
> Yes, that will
2008 Apr 01
2
speexdec 1.2.3
Dear Speex codec community:
I am working on conversion of voice files. I could not figure out how to use speexdec.exe 1.2.3 in piped mode in order to avoid the creation of the potentially large intermediate *.wav or *.pcm files. Any pointer to web or file of instruction is appreciated.
Attempt (one long command line, failed):
type d:\test.spx | "d:\speex 1.2.3\bin\speexdec.exe" - -
2006 Aug 10
0
Re: oggzinfo patch for additional skeleton data output.
[cc'd to ogg-dev]
Hi Tahseen,
thanks, I've checked and applied this patch to liboggz svn (rev 2378):
http://trac.annodex.net/changeset/2378
Two requests for further patches:
1. could you please document the -k switch in the --help output, and
in the man page (doc/oggzinfo.1.sgml)
2. there's some extra newlines between the info for each track, could
you try cleaning that
2004 Aug 06
1
Bug: speexdec on non-speex file = segfault
I just did:
$ speexdec foo.wav foo.wav.wav
Segmentation fault
There should probably be some sanity check in speexdec.
/Ole
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2008 Jan 17
1
speexdec and ALSA
List,
I'm not used to work with ALSA, so it was a surprise to me when
testing an ALSA-only system that it did not have /dev/dsp. In this
machine, speexdec throws me an error that it won't work without
/dev/dsp, so I found out that in ALSA there's stuff under /dev/snd,
but everything I tried to make a link to /dev/dsp (say,
/dev/snd/pcmC0D0c) reports as being the wrong IOCTL.
Any
2004 Aug 06
0
Sun audio driver for speexdec
I did this for OpenBSD. NetBSD uses the same audio(4) system.
It should also work on Solaris, but I can't test that.
--- configure.in.orig Tue May 13 00:58:07 2003
+++ configure.in Tue May 13 00:58:20 2003
@@ -26,7 +26,7 @@ AC_CANONICAL_HOST
AM_PROG_LIBTOOL
AC_C_BIGENDIAN
-AC_CHECK_HEADERS(sys/soundcard.h)
+AC_CHECK_HEADERS(sys/soundcard.h sys/audioio.h)
AC_ARG_ENABLE(ogg,
[
2011 May 04
0
speexenc/speexdec doubles file size
Juha Heinanen writes:
> any idea why size of wav file doubles when it is encoded to speex and
> back to wav:
>
> $ ls -ls testi.wav
> 40 -rw-r--r-- 1 foo foo 40674 May 4 14:38 testi.wav
>
> $ speexenc --denoise --agc --quality 10 testi.wav testi.spx
> Encoding 8000 Hz audio using narrowband mode (mono)
>
> $ ls -ls testi.spx
> 20 -rw-r--r-- 1 foo foo 16405
2004 Aug 06
2
Error in compiling Speexdec code (Speex-1.1.5 code) on Windows usingVC++6.0
Hi Chris,
Thanks a lot for your help. I've been able to resolve all the errors except one.
I don't have ogg.h header file, so when I try to build Speexdec.exe, I get an error
d:\speex\speex-1.1.5\src\speexdec.c(44) : fatal error C1083: Cannot open include file: 'ogg/ogg.h': No such file or directory
I don't have this file, but as I wrote in my previous mail, an ogg_static
2004 Aug 06
0
Error in compiling Speexdec code (Speex-1.1.5code)onWindows usingVC++6.0
Re: [speex-dev] Error in compiling Speexdec code (Speex-1.1.5 code)onWindows usingVC++6.0If you use directshow on CE, that should give the ability to play most files that can be played on normal windows platform... i haven't used it much as i don't have a pocketpc to play with, but here is a good place to start (URL may get broken)