Displaying 20 results from an estimated 1000 matches similar to: "jitter buffer"
2004 Nov 18
1
jitter buffer
Hi Farhan,
It is interesting that GPRS is 9.6 kps, as per GPRS standard it should
be 115kps ? if it is 9.6kps is true then I would use speex codec on GPRS
for my project, since in some country they charge GPRS on flat rate
rather than expensive airtime.
Thanks for your work !
Regards
Danny
-----Original Message-----
From: speex-dev-bounces@xiph.org [mailto:speex-dev-bounces@xiph.org] On
2004 Nov 16
1
jitter buffer
jitter varioues from application to application and network to network.
let me give you an instance from my own work.
i am using speex in a voip application that has to work on gprs
connection. the gprs gives just 9.6 kpbs up. hence, i have an upper limit
of 6kpbs on the codec and not more than 5 udp packets per sec. that means,
putting in 10 speex frames in every rtp packet.
i need to jitter
2011 Jul 11
0
Playing captured speex frames
Speexdec plays ogg files. You can simply modify it to play your raw file or even rtp capture.
Jozsef
-----Original Message-----
From: speex-dev-bounces at xiph.org [mailto:speex-dev-bounces at xiph.org] On Behalf Of speex-dev-request at xiph.org
Sent: Saturday, July 09, 2011 12:00 PM
To: speex-dev at xiph.org
Subject: Speex-dev Digest, Vol 86, Issue 3
Send Speex-dev mailing list submissions to
2008 Nov 12
2
SPEEX on iPhone ?
ok, interesting !
Do you know how much CPU it takes for a real time encoding/decoding ? it's
more around 20% or 80% instead ?
Do you know if it works for 44100 Hz / 32kbps / Quality =8 ?
thanks again.
Vincent
----- Original Message -----
From: "Ashhar Farhan" <farhan at phonestack.com>
To: "Vincent Burel" <vincent.burel at vb-audio.com>
Cc: <speex-dev at
2008 Nov 10
3
SPEEX on iPhone ?
Hello Ashhar,
thanks for your reply, but i'm a bit surprised.
1- Does it mean that it is possible to make a Real Time Encoding/Decoding
with SPEEX on iPhone ?
2- What parameters have been used (QUALITY, SAMPLING_RATE, BITRATE) ? and
what kind of CPU load do they measure for that ?
Thanks by advance,
Vincent
----- Original Message -----
From: "Ashhar Farhan" <farhan at
2008 Nov 12
0
SPEEX on iPhone ?
vincent,
it should work out of the box. real time speex should work on the
iphone as it has a really fast arm cpu (and speex works in realtime on
even the 201mhz arm cpus).
while compiling, remember to define the fixed-support support and you
are all set. narrow band (8khz) and 8kbps bitrate will work very well.
while you are at it, pse send the xcode project file to include in the tarball.
-
2008 Nov 12
0
SPEEX on iPhone ?
Vincent Burel a ?crit :
> ok, interesting !
> Do you know how much CPU it takes for a real time encoding/decoding ? it's
> more around 20% or 80% instead ?
> Do you know if it works for 44100 Hz / 32kbps / Quality =8 ?
Did I ever mention that 44.1kHz is *not* recommended. Usually, 16 kHz is
best, although 32 kHz can be good in *some* cases. In any case, you'll
need to listen
2006 Oct 11
0
Symbian port
Hi Ashhar,
could you please create a patch (in `diff -u` format) that fixes the
build on symbian (preferably without breaking any other platforms ;-)
and send it to the list?
Even better, if you are actively maintaining code that uses speex on
symbian, perhaps you could be given an svn account to check the changes
in directly (if Jean-Marc is happy with that).
Either way, it's best if you
2011 Jul 08
2
Playing captured speex frames
On Fri, Jul 8, 2011 at 6:39 AM, Ashhar Farhan <farhan at phonestack.com> wrote:
> what you need to do is this: take the wireshark raw dump, read each
> udp packet and write it back to another file. While writing back to
> the new file skip the sizeof udp header + rtp header. I can't recall
> how many bytes you need to skip, however, I suppose it would be in the
> range of
2008 Nov 12
1
SPEEX on iPhone ?
Why don't you just try it?
From what others have been reporting, it shouldn't take you long to
get it running.
You can use speexenc and speexdec for testing.
On Nov 12, 2008, at 2:26, "Vincent Burel" <vincent.burel at vb-audio.com>
wrote:
> ok, thanks for these precision, and do you have some measure about
> CPU load
> ?
> i really would like to get a
2005 Aug 26
1
Re: Speex-dev Digest, Vol 15, Issue 15
Seems to me that they are using speex already.
Ethereal shows that the voice RTP stream's payload type is 103. According to
this page [
http://www.openh323.org/pipermail/openh323/2004-June/068705.html], 103 is
SpeexNarrow-8k, although this email from Craig might not be correct.
- Cheng
> Message: 2
> Date: Thu, 25 Aug 2005 04:15:44 -0500 (CDT)
> From: Ashhar Farhan
2006 Jun 27
0
Re: Windows Mobile build, memory allocation
On Wed, 2006-06-28 at 11:34 +0530, Ashhar Farhan wrote:
> I have sent the visual studio project files that compile the speex
> client to jean-marc directly (as an attachment), sometime this week, I
> will also upload the binary builds of static library files to my site
> www.phonestack.com.
Actually, Zen (illi on IRC) is the one handling the Windows stuff. I
can't do anything with
2006 Oct 23
0
Bug with the new preprocessor
What frame size are you using?
Jean-Marc
Ouss a ?crit :
> Hello,
>
> I have an (Access violation reading location) on line 115 in the fftwrap.c :
> out[i] = scale*in[i];
>
> with i = 1193
>
> Only with preprocessor active
> Systems : Visual studio 2005, XP, WB 16000 Hz, last svn.
>
> Hope it helps you.
>
> Ouss
>
>
> -----Original
2008 Nov 12
2
SPEEX on iPhone ?
thanks for your reply,
could you explain why 44.1kHz is *not* recommended with SPEEX ?
Vincent
----- Original Message -----
From: "Jean-Marc Valin" <jean-marc.valin at usherbrooke.ca>
To: "Vincent Burel" <vincent.burel at vb-audio.com>
Cc: "Ashhar Farhan" <farhan at phonestack.com>; <speex-dev at xiph.org>
Sent: Wednesday, November 12, 2008
2011 Jul 08
0
Playing captured speex frames
Speexdec is expecting the frames to be wrapped in an Ogg frame I believe. Since you have the raw data can't you just add the Ogg header information to this before passing it to Speexdec?
Vas
________________________________________
From: speex-dev-bounces at xiph.org [speex-dev-bounces at xiph.org] On Behalf Of Vinod Panicker [vinod.p at gmail.com]
Sent: Friday, July 08, 2011 12:13 AM
To:
2006 Oct 23
0
Bug with the new preprocessor
Can you provide me with a backtrace? It's quite hard to see what could
happen. Also, can you reproduce the problem with testdenoise or only
with your own code?
Jean-Marc
Ouss a ?crit :
> The frame size is 320
>
> Ouss
>
>
>
> -----Original Message-----
> From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca]
> Sent: lundi 23 octobre 2006 18:26
> To:
2006 Oct 22
2
Bug with the new preprocessor
Hello,
I have an (Access violation reading location) on line 115 in the fftwrap.c :
out[i] = scale*in[i];
with i = 1193
Only with preprocessor active
Systems : Visual studio 2005, XP, WB 16000 Hz, last svn.
Hope it helps you.
Ouss
-----Original Message-----
From: speex-dev-bounces@xiph.org [mailto:speex-dev-bounces@xiph.org] On
Behalf Of speex-dev-request@xiph.org
Sent: dimanche 22 octobre
2006 Oct 23
2
Bug with the new preprocessor
The frame size is 320
Ouss
-----Original Message-----
From: Jean-Marc Valin [mailto:jean-marc.valin@usherbrooke.ca]
Sent: lundi 23 octobre 2006 18:26
To: Ouss
Cc: speex-dev@xiph.org
Subject: Re: [Speex-dev] Bug with the new preprocessor
What frame size are you using?
Jean-Marc
Ouss a ?crit :
> Hello,
>
> I have an (Access violation reading location) on line 115 in the fftwrap.c
2008 May 23
0
Speex realtime encoding/decoding "Real world" usage for Windows Mobile / Symbian device
Hi all,
i am not criticizing the technology itself, but the fact that from the
point of view of the implementator that need to make a technological
choice while selecting a codec to be used for a mobile multimedia
application, speex does not provide affordable informations on
"supported platform".
Without arranging a test bed with a lot of devices and spending a lot of
money i
2008 Aug 28
0
speex encode and speex_bits_write buffer size
Ashhar Farhan a ?crit :
> how many calls can I make to speex_encode_int before calling
> speex_bits_write? Can I stuff 10 frames?
Yes. Even if you put more, it'll just auto-resize the buffer. For 10
frames, it won't even have to resize.
Cheers,
Jean-Marc