similar to: Speex 1.0 RC3 is out

Displaying 20 results from an estimated 2000 matches similar to: "Speex 1.0 RC3 is out"

2004 Aug 06
3
libspeex crash with RC3
I tried to compress 160 samples of random garbage (range 0-500.f) at 4kbps and got a crash in nb_encode -> forced_pitch_quant because start was -858993460 (== ol_pitch). -- Daniel, Epic Games Inc. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to 'speex-dev-request@xiph.org'
2004 Aug 06
0
libspeex crash with RC3
Narrowed it down a bit. For me the code crashes encoding the second frame if the first encoded frame was all zeros. Can someone else reproduce this or am I on crack and should look for a bug elsewhere? // Initialize speex encoder. SpeexEncoderBits = new SpeexBits; SpeexEncoderState = speex_encoder_init(&speex_nb_mode); INT FrameSize, SamplingRate = 8000, // 8000 Hz BitRate
2004 Aug 06
2
encoder/ decoder sharing SpeexBits
>From the sample encoder/ decoder demo in the documentation it seems that I only have to call speex_bits_reset before encoding a new frame. Is this still the case if I reuse the SpeexBits to both encode and decode different streams? Thanks, -- Daniel, Epic Games Inc. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe
2002 Apr 14
4
Visual Studio .NET
Hi` we recently switched to using Visual Studio .NET and now I get a crash inside Ogg Vorbis unless I recompile Ogg Vorbis itself with Visual Studio .NET. Are there any known issues like that? If possible I'd like to use the official binaries. -- Daniel, Epic Games Inc. <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To
2002 Apr 14
4
Visual Studio .NET
Hi` we recently switched to using Visual Studio .NET and now I get a crash inside Ogg Vorbis unless I recompile Ogg Vorbis itself with Visual Studio .NET. Are there any known issues like that? If possible I'd like to use the official binaries. -- Daniel, Epic Games Inc. <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To
2004 Aug 06
2
Speex 1.0 RC2 released
I'd like to announce the second release candidate for Speex 1.0. It fixes some minor bugs and reduces the binary size somewhat as the codebooks were converted from float values to chars. As a result of this, files encoded with earlier versions will have a slight increase in noise (typically less than 1 dB) when decoded with the newer decoder. As with the last release, you are encouraged to
2004 Aug 06
2
encoder/ decoder sharing SpeexBits
> both at the same time. Basically, you can see SpeexBits as just a string > of bits that can be accessed using a set of functions. Does that answer > your question? Yes, thanks! -- Daniel, Epic Games Inc. --- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to
2004 Aug 06
2
reduction of noise due to high microphone gain
This works really well for white noise reduction. However what I've noticed was the amplitudes of normal speech samples also get reduced. Is this something by design, or is there a way to automatically recover the original speech sample volumes ? <p>Thanks. <p>Tongbiao <p>-----Original Message----- From: Jean-Marc Valin [mailto:jean-marc.valin@hermes.usherb.ca] Sent:
2004 Aug 06
5
[PATCH] Make SSE Run Time option.
> Personally, I don't think much of PNI. The complex arithmetic stuff they > added sets you up for a lot of permute overhead that is inefficient -- > especially on a processor that is already weak on permute. In my opinion, Actually, the new instructions make it possible to do complex multiplies without the need to permute and separate the add and subtract. The really useful
2004 Aug 06
2
minor suggestions
I did some modifications to address the problems you have. I think I fixed the alignment problem without the pragma you suggested, but I don't have the setup to test it. It's in CVS, so tell me if there are still some problems left. Jean-Marc <p>Le jeu 30/01/2003 à 18:58, Daniel Vogel a écrit : > I just compiled the current code in CVS with VS.NET on Windows and here are
2004 Aug 06
1
[PATCH] Make SSE Run Time option.
Le jeu 15/01/2004 à 15:30, Daniel Vogel a écrit : > Unrelated, but please use SSE/MMX/... intrinsics on Windows instead of using > inline assembly so you also get the speed benefit on Win64. Just curious, but why can't Win64 use Win32 inline assembly? Or do you mean the benefit of having 16 registers? Jean-Marc -- Jean-Marc Valin, M.Sc.A., ing. jr. LABORIUS
2007 Jul 23
2
Shoehorning speex is confusing a newbie
This is going to take some explaining and I apologize in advance if any of this is found in the manual or sample code but I couldn't find it. I just graduated last may and this is my first experience with vocoders and dissecting a professional's code. I work for a company that is currently using a G729A vocoder from a 3rd party software company and is looking into speex so they no
2001 Jun 28
2
new mailing list - advocacy@xiph.org
We've had a few requests for a place where advocacy efforts can be discussed. I've created a new mailing list, advocacy@xiph.org. This is going to be a place where we: - discuss adoption strategies - coordinate vendor support requests - help coordinate promotion activity I encourage everyone who is interested in promoting, advocating and evangelizing Vorbis, Icecast and other Xiph.org
2001 Jun 28
2
new mailing list - advocacy@xiph.org
We've had a few requests for a place where advocacy efforts can be discussed. I've created a new mailing list, advocacy@xiph.org. This is going to be a place where we: - discuss adoption strategies - coordinate vendor support requests - help coordinate promotion activity I encourage everyone who is interested in promoting, advocating and evangelizing Vorbis, Icecast and other Xiph.org
2001 Jun 28
2
new mailing list - advocacy@xiph.org
We've had a few requests for a place where advocacy efforts can be discussed. I've created a new mailing list, advocacy@xiph.org. This is going to be a place where we: - discuss adoption strategies - coordinate vendor support requests - help coordinate promotion activity I encourage everyone who is interested in promoting, advocating and evangelizing Vorbis, Icecast and other Xiph.org
2004 Aug 06
1
reduction of noise due to high microphone gain
Le dim 31/08/2003 à 20:12, Daniel Vogel a écrit : > > This works really well for white noise reduction. However > > what I've noticed was the amplitudes of normal speech samples > > also get reduced. > > Noticed this as well recently. This is probably due to the AGC (Adaptive Gain Control) that's integrated with the denoiser. I'll try adding an option to
2004 Aug 06
2
quality -> bitrate
Use the -V option when encoding and you should get bitrates. "Daniel Vogel" <vogel@epicgames.com> writes: > Could someone post a mapping of quality to bitrate or provide me with a link > where to find this information? > > Thanks, > > -- Daniel, Epic Games Inc. > > --- >8 ---- > List archives: http://www.xiph.org/archives/ > Ogg project homepage:
2004 May 23
7
[Bug 872] SSH client fails for non-root users with "Host key verification failed"
http://bugzilla.mindrot.org/show_bug.cgi?id=872 Summary: SSH client fails for non-root users with "Host key verification failed" Product: Portable OpenSSH Version: 3.8.1p1 Platform: ix86 OS/Version: Linux Status: NEW Severity: major Priority: P2 Component: ssh
2004 Aug 06
2
Problem with the patch
We just came across an occasional crash with the Win32 Assembly patch I sent in earlier, so hold off on applying it until we send an updated version. Aron Rosenberg SightSpeed http://www.sightspeed.com <p>--- >8 ---- List archives: http://www.xiph.org/archives/ Ogg project homepage: http://www.xiph.org/ogg/ To unsubscribe from this list, send a message to
2004 Aug 06
3
[PATCH] Make SSE Run Time option.
Le jeu 15/01/2004 à 15:30, Daniel Vogel a écrit : > Unrelated, but please use SSE/MMX/... intrinsics on Windows instead of using > inline assembly so you also get the speed benefit on Win64. OK, so here's a first start. I've translated to intrinsics the asm I sent 1-2 days ago. The result is about 5% slower than the pure asm approach, so it's not too bad (SSE asm is 2x faster