similar to: Mail migration / dsync

Displaying 20 results from an estimated 400 matches similar to: "Mail migration / dsync"

2009 Feb 13
0
[LLVMdev] Modeling GPU vector registers, again (with my implementation)
On Feb 13, 2009, at 9:47 AM, Alex wrote: > It seems to me that LLVM sub-register is not for the following > hardware architecture. > > All instructions of a hardware are vector instructions. All > registers contains > 4 32-bit FP sub-registers. They are called r0.x, r0.y, r0.z, r0.w. > > Most instructions write more than one elements in this way: > > mul
2009 Feb 13
3
[LLVMdev] Modeling GPU vector registers, again (with my implementation)
It seems to me that LLVM sub-register is not for the following hardware architecture. All instructions of a hardware are vector instructions. All registers contains 4 32-bit FP sub-registers. They are called r0.x, r0.y, r0.z, r0.w. Most instructions write more than one elements in this way: mul r0.xyw, r1, r2 add r0.z, r3, r4 sub r5, r0, r1 Notice that the four elements of r0 are written
2008 Nov 18
1
[LLVMdev] Do I need to add new intrinsic functions for the OpenGL shading language swizzle?
OpenGL shading language (GLSL) is like a C subset language, but it contains some special features, ex: native vector type & swizzle. In GLSL, you can declare vector types: void main() { vec4 a; vec3 b; vec2 c; } You can access the element of vector by using .xyzw, it means the 1st, 2nd, 3rd, 4th element of the vector are x, y, z, w. Ex: void main() { float f; vec4 a = vec4(1.0,
2014 Jul 04
1
Weird behaviour
Hello, I have "samba4-4.0.0-61.el6_5.rc4" rpm running on Redhat EL6 from RHN (Redhat Network). We use PCs and Macs to connect to the file shares on the network. Users are accessing various Microsoft Office files on the server. A month ago noticed few strange things happening with Samba4: 1. Microsoft Office Files gets corrupted during the saving process (that could be Microsoft
2014 Oct 03
2
[LLVMdev] Weird problems with cos (was Re: [PATCH v3 2/3] R600: Add carry and borrow instructions. Use them to implement UADDO/USUBO)
Hi Tom, Matt, I'm running into strange issues with the cos test (piglit generated_tests/cl/builtin/math/builtin-float-cos-1.0.generated.c) I have been seeing random failures (incorrect results) for some time and tried to investigate. the weird part is that the failures are not 100% reproducible, sometimes the tests pass, or partly pass (it's usually float8 and float16 subtests that
2015 Dec 22
0
Translating tests/trivial/compute.c gallium tests to opencl (input / help wanted)
Hi All, I've been working on translating the tests/trivial/compute.c tests to opencl (for the buffer setup and kernel launch, I'm keeping the compute kernels in tgsi as an intermediate step). I've got the test_input_global() test working, see: https://fedorapeople.org/~jwrdegoede/compute-opencl-tgsi.c Next I wanted to convert the test_system_values() test and there I've gotten
2015 Nov 18
1
[Mesa-dev] llvm TGSI backend (WIP) questions
Hi, On 13-11-15 19:51, Tom Stellard wrote: > On Fri, Nov 13, 2015 at 02:46:52PM +0100, Hans de Goede wrote: >> Hi All, >> >> So as discussed I've started working on a TGSI backend for >> llvm to use as a way to get compute going on nouveau (and other gpu-s). >> >> I'm still learning all the ins and outs of llvm so I do not have >> much to show
2005 Sep 17
1
[LLVMdev] Subword register allocation
Hi, I have a question about implementing subword register allocation problems (see the REFERENCES in the end of this message) on LLVM. I have algorithms, but don't know the best way to implement them in LLVM. I asked similar question before: http://lists.cs.uiuc.edu/pipermail/llvmdev/2005- May/004001.html Because I still don't have a satisfying solution now, I try to elaborate it
2010 May 18
1
runes of Magic doesn't display login
I get the launcher. Click start game. the screen pops up with the background but the login never pops up. Please help. Im running ubuntu 10.04 with the latest version of Wine .44. I have winetricks installed with all required installed according to AppDB, Pre thanks Code: fixme:font:WineEngAddFontResourceEx Ignoring flags 10 fixme:font:WineEngAddFontResourceEx Ignoring flags 10
2009 Feb 16
2
[LLVMdev] Modeling GPU vector registers, again (with my implementation)
Evan Cheng-2 wrote: > > Well, how many possible permutations are there? Is it possible to > model each case as a separate physical register? > > Evan > I don't think so. There are 4x4x4x4 = 256 permutations. For example: * xyzw: default * zxyw * yyyy: splat Even if can model each of these 256 cases as a separate physical register, how can I model the use of r0.xyzw in
2014 Sep 05
2
[LLVMdev] Please benchmark new x86 vector shuffle lowering, planning to make it the default very soon!
Hi Chandler, While doing the performance measurement on a Ivy Bridge, I ran into compile time errors. I saw a bunch of “cannot select" in the LLVM test suite with -march=core-avx-i. E.g., SingleSource/UnitTests/Vector/SSE/sse.isamax.c is failing at O3 -march=core-avx-i with: fatal error: error in backend: Cannot select: 0x7f91b99a6420: v4i32 = bitcast 0x7f91b99b0e10 [ORD=3] [ID=27]
2005 Apr 20
1
[LLVMdev] adding new instructions to support "swizzle" and "writemask"
Hello, everyone: I am writing a compiler for a programmable graphics hardware. Each registers of the hardware has four channels, namely 'r', 'b', 'g', 'a', and each channel is a 32-bit floating point. It's similar to the high and low 8-bit of an x86 16-bit general purpose register "AX" can be individually referenced as "AH" and
2014 Sep 06
2
[LLVMdev] Please benchmark new x86 vector shuffle lowering, planning to make it the default very soon!
I've run the SingleSource test suite for core-avx-i and have no failures here so a preprocessed file + commandline would be very useful if this reproduces for you still. On Sat, Sep 6, 2014 at 4:07 PM, Chandler Carruth <chandlerc at gmail.com> wrote: > I'm having trouble reproducing this. I'm trying to get LNT to actually > run, but manually compiling the given source
2009 Feb 16
0
[LLVMdev] Modeling GPU vector registers, again (with my implementation)
Alex, From my experience in working with GPU vector registers; there is no support for swizzles in the manner that you would normally code them, and in my case I have 6^4 permutations on src registers and 24 combinations in the dst registers. The way that I ended up handling this was to have different register classes for 1, 2, 3 and 4 component vectors. This made the generic cases very simple
2005 May 06
3
[LLVMdev] avoid live range overlap of "vector" registers
a "vector" register r0 is composed of four 32-bit floating scalar registers, r0.x, r0.y, r0.z, r0.w. each scalar reg can be assigned individually, e.g. mov r0.x, r1.y add r0.y, r1,x, r2.z or assigned simultaneously with vector instructions, e.g. add r0.xyzw, r1.xzyw, r2.xyzw My question is how to define the register in .td file to avoid the code generator overlaps the
2005 May 10
0
[LLVMdev] avoid live range overlap of "vector" registers
On Fri, 6 May 2005, Tzu-Chien Chiu wrote: > a "vector" register r0 is composed of four 32-bit floating scalar > registers, r0.x, r0.y, r0.z, r0.w. > > each scalar reg can be assigned individually, e.g. > > mov r0.x, r1.y > add r0.y, r1,x, r2.z > > or assigned simultaneously with vector instructions, e.g. > > add r0.xyzw, r1.xzyw, r2.xyzw > > My
2005 Dec 15
3
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
Dear all: To write a compiler for Microsoft Direct3D shaders from our hardware, I have a program which translates the Direct3D shader assembly to LLVM assembly. I added several intrinsics for this purpose. It's a vector ISA and has some special instructions like: * rcp (reciprocal) * frc (the fractional portion of each input component) * dp4 (dot product) * exp (exponential) * max, min These
2016 Oct 20
1
Migrating users from a 2.0.19 to a 2.2.24 installation
Hello, I am currently still running an older dovecot (2.0.19apple1 on Mac OS X 10.8.5) and I want to migrate my users to a new server (macOS 10.12 with Server 5, which contains dovecot 2.2.24 (a82c823)). Basically, I want to create a new server installation on the new server so I don't bring any junk over (new user accounts, with the same uid/gid (still need to figure that one out), but
2014 Sep 08
2
[LLVMdev] Please benchmark new x86 vector shuffle lowering, planning to make it the default very soon!
> On Sep 7, 2014, at 8:49 PM, Quentin Colombet <qcolombet at apple.com> wrote: > > Sure, > > Here is the command line: > clang -cc1 -triple x86_64-apple-macosx -S -disable-free -disable-llvm-verifier -main-file-name tmp.i -mrelocation-model pic -pic-level 2 -mdisable-fp-elim -masm-verbose -munwind-tables -target-cpu core-avx-i -O3 -ferror-limit 19 -fmessage-length 114
2005 Dec 15
0
[LLVMdev] Vector LLVM extension v.s. DirectX Shaders
On Thu, 15 Dec 2005, Tzu-Chien Chiu wrote: > To write a compiler for Microsoft Direct3D shaders from our hardware, > I have a program which translates the Direct3D shader assembly to LLVM > assembly. I added several intrinsics for this purpose. > It's a vector ISA and has some special instructions like: > * rcp (reciprocal) > * frc (the fractional portion of each input