similar to: Vertex shader support

Displaying 20 results from an estimated 4000 matches similar to: "Vertex shader support"

2010 Dec 08
0
Running rFactor - vertex shader error message
Hi I have installed rFactor with wine 1.3.8 and and updated the video memory size in regedit and mentioned in the installation guide in wine HQ but when I try to start the game a 'fatal error compiling vertex shader vs 11_blinnBumpTO' message comes up. I did not install the directx drivers when asked during the installation. The graphics card is an onboard ati HD 4200 with 128mb onboard
2008 Dec 28
1
Pixel/Vertex shader status
Hi, I'm just hoping someone can tell me what's going on with shaders in wine. I have a couple of games that will run, but the 3D graphics are corrupted. The games are Clive Barker's Jericho, and Tomb Raider Underworld. They both start and the menu screens work, but the 3D graphics are completely wacked out. Are these maybe examples of shader 3.0, DX9, or something? Is there much
2010 Jan 15
0
More on GART vertex buffer corruption
I looked a bit more into the problem of vertex corruption with GART vertex buffers that disappears putting the buffers in VRAM that I'm experiencing on my card. The system I'm seeing this on is a Dell Inspiron 9400 notebook with a GeForce Go 7900 GS on a PCI Express Intel i945 chipset. First, I've looked into the behavior of the nVidia driver: 1. On all NV3x and NV4x traces, and my
2012 Jul 31
1
Subgraph isomorphism using vertex labels
Hi all, I want to find all the mappings of one graph in another graph, based on their vertex labels Is there any way to do this in igraph based on vertex labels. (as far as i know Igraph allows the subgraph isomorphism based only on vertex and edge colors) Eg: graph 1: x(1) x(2) x(2) y(3) y(4) x(1) z(5) x(2) graph 2: x(1) y(2) # the brackets contain the corresponding vertex ids i would like my
2013 Jul 06
4
[Bug 66642] New: [nva5] Wrong provoking vertex is selected for flat attribute interpolation (clipping?)
https://bugs.freedesktop.org/show_bug.cgi?id=66642 Priority: medium Bug ID: 66642 Assignee: nouveau at lists.freedesktop.org Summary: [nva5] Wrong provoking vertex is selected for flat attribute interpolation (clipping?) Severity: normal Classification: Unclassified OS: Linux (All) Reporter:
2012 Jun 02
2
FM12 not running. Shader Problem?
Hi, trying now to run Fussball Manager 12 for about 5 hours... help would be great. System setup: Intel i5 2,9 GHz Nvidia Optimus (315M GT) Xubuntu 12.04 x64 6GB RAM I tried Wine directly & playonlinux... on both i get this "error" messages: p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
2012 Aug 15
3
per-vertex statistics of edge weights
I have a graph with edge and vertex weights, stored in two data frames: --8<---------------cut here---------------start------------->8--- vertices <- data.frame(vertex=c("a","b","c","d"),weight=c(1,2,1,3)) edges <-
2009 Aug 08
0
OpenGL supports vertex+fragment programme then in Dx9
Please reply as my i915 chipset supports vertex programme and fragment programme is wine compare it with DirectX 9 Pixel Shader and Vertex Shader or with GLSL is it with GLSL then what wine do with ARB Vertex and Fragment programme if any demo/test programme for this please direct me to that one and what is difference Between wine's window's DLL and Real Window's DLL other then
2009 Dec 27
2
[Bug 25806] New: NV40 vertex corruption (kernel BO deletion too early?)
http://bugs.freedesktop.org/show_bug.cgi?id=25806 Summary: NV40 vertex corruption (kernel BO deletion too early?) Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau AssignedTo: nouveau at lists.freedesktop.org
2008 Mar 05
4
vertex labels in igraph from adjacency matrix
I am getting some unexpected results from some functions of igraph and it is possible that I am misinterpreting the vertex numbers. Eg., the max betweenness measure seems to be from a vertex that is not connected to a single other vertex. Below if my code snippet: require(igraph) my.graph <- graph.adjacency(adjmatrix = my.adj.matrix, mode=c("undirected")) most.between.vert <-
2010 Sep 27
1
Modify the vertex label
Dear r-help, I create a graph of my baysian network. I use the package igraph. The names of vertex are within the circle, I would leave them outside the circle? > E(g)$color <- "black" > tkplot(g, ,vertex.label=names,layout=layout.kamada.kawai, edge.color=E(g)$color) Best Regards [[alternative HTML version deleted]]
2009 Dec 07
1
igraph plot - vertex colors
Hi everyone, I have successfully created and analyzed my network data. I am new to R, and Network Analysis too, but I want to color my vertex based on some of the centrality measures calculated. Can someone point me in the right direction? Again, I am new to R, but given how powerful R appears to be, I figure this is probably pretty easy to do, I just wish I could figure it out. Many thanks
2010 Jan 11
1
Solving graph theory problems with R ? (minimum vertex cover)
I just realized (after many discussion with friends), that I might need to solve a (classical) graph theory problem with R. My specific problem is called: Minimum vertex cover <http://en.wikipedia.org/wiki/Vertex_cover#Definition> for a hypergraph <http://en.wikipedia.org/wiki/Hypergraph> (Please see the links for a formal explanation, also with some pictures) Which is another way of
2011 Aug 05
1
matrix into vector with vertex names
Using Igraph, I create shortest paths, then convert the matrix into three column vectors - "vertex1", "vertex2", "shortestpath" - as the code below shows. #code for generating shortest path matrix and creating a 3 columns from an igraph graph object "y" y_s<-shortest.paths(y, weights = NULL) y_s <- melt(y_s)[melt(upper.tri(y_s))$value,] #Step 2: this
2013 Jun 07
0
Wine release 1.6-rc1
The Wine development release 1.6-rc1 is now available. This is the first release candidate for the upcoming Wine 1.6. It marks the beginning of the code freeze period. Please give this release a good testing to help us make 1.6 as good as possible. What's new in this release (see below for details): - New implementation of the typelib creation support. - GLSL-based support for fixed
2009 Dec 30
0
Add NOUVEAU_VTXIDX_IN_VRAM variable to put vertex/index buffers in VRAM
On some systems, putting vertex and index buffers in VRAM instead of GART memory eliminates massive graphics corruption which is otherwise present, due to unclear causes. This patch adds an environment variable that does that, along with helpful messages, prompting the user the report his configuration if we got the default setting wrong. It turns it on by default on NV49, as it is what I am
2019 Jan 11
0
Wine release 4.0-rc6
The Wine development release 4.0-rc6 is now available. What's new in this release (see below for details): - Bug fixes only, we are in code freeze. The source is available from the following locations: https://dl.winehq.org/wine/source/4.0/wine-4.0-rc6.tar.xz http://mirrors.ibiblio.org/wine/source/4.0/wine-4.0-rc6.tar.xz Binary packages for various distributions will be available
2014 Dec 31
0
[PATCH] nv50,nvc0: set vertex id base to index_bias
Fixes the piglits which check that gl_VertexID includes the base vertex offset: arb_draw_indirect-vertexid elements gl-3.2-basevertex-vertexid Note that this leaves out the original G80, for which this will continue to fail. It could be fixed by passing a driver constbuf value in, but that's beyond the scope of this change. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> Cc:
2011 Jun 02
6
Morrowind GOTY
Hi! I installed Morrowind GOTY and played it for about 20 h. It runs OK, maybe a little bit laggy but the real problem is if I switch to third-person i can't switch back. I catch the output from the terminal: Code: [dominik at NB-Kuwiano Morrowind]$ wine morrowind.exe > wine.log fixme:win:EnumDisplayDevicesW ((null),0,0x33f088,0x00000000), stub! fixme:mixer:ALSA_MixerInit No master
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mar 29, 2011, at 9:02 AM, Charles Davis wrote: > On 3/29/11 5:14 AM, Justin Holewinski wrote: >> On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu >> <mailto:cdavis at mymail.mines.edu>> wrote: >> >> Here's the other of my proposals for this year's Google Summer of Code. >> (The first is on cfe-dev.) It was