similar to: [PATCH 0/5] Unmappable DRM client buffers for fbdev emulation

Displaying 20 results from an estimated 2000 matches similar to: "[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation"

2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Apr 29
21
[PATCH v3 00/19] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 Apr 24
21
[PATCH v2 00/17] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 May 08
22
[PATCH v5 00/20] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 May 08
22
[PATCH v5 00/20] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 May 06
25
[PATCH v4 00/19] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 May 06
25
[PATCH v4 00/19] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2020 Sep 29
14
[PATCH v3 0/7] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Sep 29
14
[PATCH v3 0/7] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
Hi Am 04.07.19 um 12:18 schrieb Noralf Tr?nnes: > > > Den 04.07.2019 09.43, skrev Thomas Zimmermann: >> Hi >> >> Am 03.07.19 um 21:27 schrieb Noralf Tr?nnes: >>> >>> >>> Den 03.07.2019 10.32, skrev Thomas Zimmermann: >>>> DRM client buffers are permanently mapped throughout their lifetime. This >>>> prevents us from
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
Hi Am 04.07.19 um 12:18 schrieb Noralf Tr?nnes: > > > Den 04.07.2019 09.43, skrev Thomas Zimmermann: >> Hi >> >> Am 03.07.19 um 21:27 schrieb Noralf Tr?nnes: >>> >>> >>> Den 03.07.2019 10.32, skrev Thomas Zimmermann: >>>> DRM client buffers are permanently mapped throughout their lifetime. This >>>> prevents us from
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
Hi Am 03.07.19 um 21:27 schrieb Noralf Tr?nnes: > > > Den 03.07.2019 10.32, skrev Thomas Zimmermann: >> DRM client buffers are permanently mapped throughout their lifetime. This >> prevents us from using generic framebuffer emulation for devices with >> small dedicated video memory, such as ast or mgag200. With fb buffers >> permanently mapped, such devices
2019 Jul 04
2
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
Hi Am 03.07.19 um 21:27 schrieb Noralf Tr?nnes: > > > Den 03.07.2019 10.32, skrev Thomas Zimmermann: >> DRM client buffers are permanently mapped throughout their lifetime. This >> prevents us from using generic framebuffer emulation for devices with >> small dedicated video memory, such as ast or mgag200. With fb buffers >> permanently mapped, such devices
2020 Oct 28
10
[PATCH v6 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Nov 03
10
[PATCH v7 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Nov 03
10
[PATCH v7 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Nov 03
10
[PATCH v7 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Oct 20
15
[PATCH v5 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Oct 15
19
[PATCH v4 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use