similar to: WINEDEBUG for a non-descript segfault

Displaying 20 results from an estimated 80 matches similar to: "WINEDEBUG for a non-descript segfault"

2004 Dec 24
1
fst - err:dosmem:setup_dos_mem
I've installed (maybe not sucessfully) wine 20041201, fst 1.6 and jack_fst-1.2. I'm using jack-0.99 When I try and execute jack_fst such as: #jack_fst Crystal.dll I receive the following error: err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please report can't connect to JACK I assume that the first error message is from wine. Is that true? I
2004 Oct 15
1
Wine question - sort of... program that ran now crashes
Hi, I run Gentoo on my audio box and for the last few weeks have been using a fairly complex setup that uses Wine-20040505. In this environment I am able to run small Windows apps called 'VSTs' under Wine and using Jack for pretty much real time audio performance. It had been working very well. From a Linux perspective the signal flow looked a bit like:
2005 Oct 17
1
Managed windows
I find that for most applications, having managed="Y" is best, but for some applications I'd like to be able to launch them managed="N". I've been googling and it seems that in the past this was possible with a command line parameter, but it seems that this is no longer available. I'm using the 20050524 (i think) version of wine. Is there anyway for me to launch
2004 Oct 30
1
Quick fix for jack_fst?
Hi guys, Starting a new thread because the old one got very long... I think that the information in the wine developer's guide at these two pages is relevant here: http://www.winehq.com/site/docs/wine-devel/address-space http://www.winehq.com/site/docs/wine-devel/initialization It seems that wine_init imposes some Windows-style memory constraints, and the big memory patch probably had some
2011 Feb 21
2
How to use Winedebug variable or winedbg?
Hi, I'm trying to understand how to use the debugging system built-in wine.. I've tried yet to use both "winedbg <app.to.launch.exe>" and "wine <app.to.launch.exe> WINDEBUG=+all but doesn't work at all =( Where's the mistake? It should be very useful understand why programs doesn't work and expecially try possible solutions... :)
2005 Sep 14
0
Google Earth: WINEDEBUG=+relay makes wine-preloader <defunct>
Hello! Using the latest cvs version Google Earth finally installs without using native DLLs. As it does not run I'm trying to find out why. When running it, GE stops with a message box apologizing for not working. So I'd like to run it in winedbg, but I only get WineDbg starting on pid 0xa Process of pid=0x0000000a has terminated and not the friendly box. Perhaps GE uses some kind
2005 Sep 29
1
WINEDEBUG variable doesn't seem to work in 20050830
Is there a problem with the WINEDEBUG environment variable in 20050830? I've only been using Wine for a little over a week. I recognize that the online documentation is somewhat out of date with the introduction of the winecfg tool and use of the registry. I know that the WINEDLLOVERRIDES variable still works as I've been able to use that to use native libraries to get Pegasus
2008 Jul 30
1
Re: dinput_test works but WINEDEBUG shows no joystick for game?
Gamelist invoking xinput1_3.dll grow everyday and maybe it's time for us to work on it I'm neebie with msdn C++ coding and i didn't read a line of wine code Where do i have to begin ? Anyone could guide me a bit threw wine input library and code ? or indicate me some interesting documentation ? Is there someone working on it first ? or in charge of input implementation ? Thank you
2005 Apr 28
2
Help with using the WINEDEBUG variable
Hi users. I have found the WINEDEBUG variable to be very useful. However, now that my program starts, using WINEDEBUG=trace,+all or WINEDEBUG=+all creats log files well over 2.0 GB. I am trying to find messages like the following: 0009:trace:seh:EXC_RtlRaiseException code=c0000005 flags=0 addr=0x4725f1 (and the few lines above it) to try and figure out what's causing my Dreamweaver to
2004 Sep 22
4
notes 6, bug 2484, winedebug techniques?
Hi all, I'm attempting to run notes 6. I've tried some techniques from Mike Hearn text. However, I lack knowledge. Description of problem itself is at http://bugs.winehq.org/show_bug.cgi?id=2484 After adding trace+ntdll to WINEDEBUG, I get NtWriteFile(0xc,...) in output both before "LookupHandle: null handle" occuring and in line with it too. As far as I can tell (I could
2007 Jun 07
1
Cashflow 101 crashes if WINEDEBUG=+all not set. (Slackware 11/Wine 0.9.38)
Hello! I'm not sure if I should have posted this to wine-devel or add bug in Bugzilla, so I'm posting this here. I've got following problem: I've upgraded Wine to 0.9.38, and Kiyosaki's Cashflow 101(http://appdb.winehq.org/appview.php?iAppId=2216) stopped working. Game crashes "in windows way" - with a Message box "Unhandled Exception: c0000005 At address:
2008 May 11
3
dinput_test works but WINEDEBUG shows no joystick for game?
This is a continuation/evolution of what I've been trying to do, get some response from my controller(s) in Guitar Hero 3. I compiled wine (with some help :) and manually copied the dinput_test.exe.so file into my /usr/lib32/wine directory and made it's permissions match the other exe.so files (644). I then run the test to see if dinput is seeing/reacting to my controller, and it seems
2004 Feb 03
1
starcraft problem
Hi all, i have just finished my installation of wine as normal user (see below). Notepad is running fine, so i decided to run something more fun, starcraft. The installation program works, even with sound and all, exept when i decide to run the previews. The previews run rine, but whithout sound. When i return to the installation program the sound is gone. But anyway, it does it's yob,
2005 Feb 07
2
Problems starting Wavelab
hi i've been running steinberg's wavelab 5 under wine20041201, but recently i upgraded to wine20050111 - and wavelab was the only app i was using that didn't work ... so i downgraded back to 20041201 - and it won't work :( i had compiled the 2005 release from source (and was able to see, for the first time, wine's jack audio driver work ... well, *try* to work), but have
2004 Oct 29
0
A question about debugging apps
Hi, Taking a break for a few minutes from my fst/jack_fst work I decided to try a quick install of Myst, an old game that has, at various times, installed, not installed, worked or not worked with Wine. (According to the app database.) Anyway, I wanted to try it out so, to cause as few problems as possible for my existing Wine installation, I created a new user account named myst and then
2011 Feb 13
0
Re: Star Sonata - wine client error:25: write: Bad file descript
Well I'm not sure exactly if this fixed it, but when I was doing some audio stuff I switch my wine from OSS back to ALSA and now Star Sonata works just fine. Another game I had which crashed in windowed mode but worked in fullscreen now also works just fine in windowed mode. So this is all good now.
2005 Sep 05
2
WINE ALSA MIDI
Hello, I am having trouble with wine and midi, and also the new winecfg vs config file setup. I have looked through old emails faqs etc and on frank's corner but nothing seems to be able to get the midi output out of wine and onwards towards my soundcard. The program I am having trouble with is called Power tab. I am running 'timidity -iA' with a GM soundfont and confirm that
2012 Feb 10
2
PokerStars error
Trying to execute this problem I receive the following messages and the program doesn't open: > wine PokerStars.exe > ALSA lib pcm_hw.c:1056:(snd_pcm_hw_open) open /dev/snd/pcmC0D0p failed: Device or resource busy > ALSA lib pcm_hw.c:1056:(snd_pcm_hw_open) open /dev/snd/pcmC0D0p failed: Device or resource busy > ALSA lib pcm_hw.c:1056:(snd_pcm_hw_open) open /dev/snd/pcmC0D0p
2010 Dec 31
1
Star Sonata - wine client error:25: write: Bad file descript
Hi, I was planning to take a look at a little game I found called Star Sonata. I'm very new to Linux and I am running Ubuntu 10.10 with Wine 1.2.1. I looked up the game on winehq (http://appdb.winehq.org/objectManager.php?sClass=version&iId=13183) and it is listed as Gold and runs. The install ran fine, but when I tried to run the game it crashes on startup with the following: Code:
2006 Nov 09
8
XEN sound emulation locks device exclusively
Hi there! My problem is the following: I am experimenting with virtualization with XEN. I am running WinXP in a HVM host with a Debian Gnu/Linux (Etch) dom0. I am also using audio emulation (sb16). This way, sounds from WinXP work fine. And here comes the problem: The HVM guest completely reserves the audio device; other software can not use it. (mplayer says this: alsa-init: using ALSA