similar to: [PATCH v3 0/7] Support GEM object mappings from I/O memory

Displaying 20 results from an estimated 5000 matches similar to: "[PATCH v3 0/7] Support GEM object mappings from I/O memory"

2020 Oct 28
10
[PATCH v6 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Nov 03
10
[PATCH v7 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Nov 03
10
[PATCH v7 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Nov 03
10
[PATCH v7 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Oct 15
19
[PATCH v4 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Oct 20
15
[PATCH v5 00/10] Support GEM object mappings from I/O memory
DRM's fbdev console uses regular load and store operations to update framebuffer memory. The bochs driver on sparc64 requires the use of I/O-specific load and store operations. We have a workaround, but need a long-term solution to the problem. This patchset changes GEM's vmap/vunmap interfaces to forward pointers of type struct dma_buf_map and updates the generic fbdev emulation to use
2020 Oct 15
1
[PATCH v4 06/10] drm/gem: Use struct dma_buf_map in GEM vmap ops and convert GEM backends
This patch replaces the vmap/vunmap's use of raw pointers in GEM object functions with instances of struct dma_buf_map. GEM backends are converted as well. For most of them, this simply changes the returned type. TTM-based drivers now return information about the location of the memory, either system or I/O memory. GEM VRAM helpers and qxl now use ttm_bo_vmap() et al. Amdgpu, nouveau and
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 05
11
[PATCH v2 0/6] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enough space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2019 Jul 03
11
[PATCH 0/5] Unmappable DRM client buffers for fbdev emulation
DRM client buffers are permanently mapped throughout their lifetime. This prevents us from using generic framebuffer emulation for devices with small dedicated video memory, such as ast or mgag200. With fb buffers permanently mapped, such devices often won't have enougth space left to display other content (e.g., X11). This patch set introduces unmappable DRM client buffers for framebuffer
2020 Oct 22
2
[PATCH v5 08/10] drm/gem: Store client buffer mappings as struct dma_buf_map
On Tue, Oct 20, 2020 at 02:20:44PM +0200, Thomas Zimmermann wrote: > Kernel DRM clients now store their framebuffer address in an instance > of struct dma_buf_map. Depending on the buffer's location, the address > refers to system or I/O memory. > > Callers of drm_client_buffer_vmap() receive a copy of the value in > the call's supplied arguments. It can be accessed and
2020 Sep 29
0
[PATCH v3 3/7] drm/gem: Use struct dma_buf_map in GEM vmap ops and convert GEM backends
This patch replaces the vmap/vunmap's use of raw pointers in GEM object functions with instances of struct dma_buf_map. GEM backends are converted as well. For most GEM backends, this simply change the returned type. GEM VRAM helpers are also updated to indicate whether the returned framebuffer address is in system or I/O memory. Signed-off-by: Thomas Zimmermann <tzimmermann at
2020 Oct 15
0
[PATCH v4 06/10] drm/gem: Use struct dma_buf_map in GEM vmap ops and convert GEM backends
Am 15.10.20 um 14:38 schrieb Thomas Zimmermann: > This patch replaces the vmap/vunmap's use of raw pointers in GEM object > functions with instances of struct dma_buf_map. GEM backends are > converted as well. For most of them, this simply changes the returned type. > > TTM-based drivers now return information about the location of the memory, > either system or I/O memory.
2019 May 08
22
[PATCH v5 00/20] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 May 08
22
[PATCH v5 00/20] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 Apr 29
21
[PATCH v3 00/19] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 May 06
25
[PATCH v4 00/19] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 May 06
25
[PATCH v4 00/19] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same
2019 Apr 24
21
[PATCH v2 00/17] Share TTM code among DRM framebuffer drivers
Several simple framebuffer drivers copy most of the TTM code from each other. The implementation is always the same; except for the name of some data structures. As recently discussed, this patch set provides generic memory-management code for simple framebuffers with dedicated video memory. It further converts the respective drivers to the generic code. The shared code is basically the same