Displaying 20 results from an estimated 200 matches similar to: "Questions on Maxwell/Pascal Texture Instructions Modes"
2018 Sep 08
0
[PATCH] maxwell,pascal: add scheduling data to shaders
Generated with envysched. Tested by running rendercheck from piglit, running
mplayer -vo xv, and staring at gnome-shell.
Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
---
src/shader/exac8nv110.fp | 11 ++++----
src/shader/exac8nv110.fpc | 22 ++++++++--------
src/shader/exacanv110.fp | 11 ++++----
src/shader/exacanv110.fpc | 22 ++++++++--------
src/shader/exacmnv110.fp | 10
2017 Dec 20
2
[PATCH] gm107/ir: use lane 0 for manual textureGrad handling
This is parallel to the pre-SM50 change which does this. Adjusts the
shuffles / quadops to make the values correct relative to lane 0, and
then splat the results to all lanes for the final move into the target
register.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Entirely untested beyond compilation. Should check
bin/tex-miplevel-selection textureGrad Cube
2016 Oct 27
0
[PATCH v2 6/7] copy: add maxwell/pascal copy engine classes
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/nouveau_copy.c | 2 ++
src/nvc0_accel.c | 10 +++++++++-
2 files changed, 11 insertions(+), 1 deletion(-)
diff --git a/src/nouveau_copy.c b/src/nouveau_copy.c
index c139de6..7118a7a 100644
--- a/src/nouveau_copy.c
+++ b/src/nouveau_copy.c
@@ -42,6 +42,8 @@ nouveau_copy_init(ScreenPtr pScreen)
int engine;
Bool
2017 Mar 22
0
[PATCH xf86-video-nouveau] Add Pascal family support, identical to Maxwell
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Untested.
src/nouveau_copy.c | 2 ++
src/nouveau_exa.c | 1 +
src/nv_accel_common.c | 1 +
src/nv_driver.c | 3 +++
src/nv_type.h | 1 +
src/nvc0_accel.c | 6 ++++++
6 files changed, 14 insertions(+)
diff --git a/src/nouveau_copy.c b/src/nouveau_copy.c
index 7118a7a..7fbcc87 100644
--- a/src/nouveau_copy.c
2019 Feb 01
1
Render Targets and Pitch Linear Textures in Maxwell/Pascal Question
So I have been going on over the documentation trying to figure out the
exact layout of Pitch Linear Textures and find some missing values.
First Question: What's the correct layout of pitch linear textures in
memory? Is padding of the pitch added at start or at the end? Do they have
some kind of header? Currently I see them as a normal texture matrix with
just pitch at the end of each row
2016 Oct 27
1
[PATCH v2 6/7] copy: add maxwell/pascal copy engine classes
0xc0b5 is not in rnndb, I guess it should be GP100_COPY, right?
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 10/27/2016 04:02 PM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> src/nouveau_copy.c | 2 ++
> src/nvc0_accel.c | 10 +++++++++-
> 2 files changed, 11 insertions(+), 1 deletion(-)
>
> diff --git
2017 Mar 22
0
[PATCH xf86-video-nouveau v2] Add Pascal family support, identical to Maxwell
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
v1 -> v2: add 0x130 as a valid chip type early on in detection
src/nouveau_copy.c | 2 ++
src/nouveau_exa.c | 1 +
src/nv_accel_common.c | 1 +
src/nv_driver.c | 4 ++++
src/nv_type.h | 1 +
src/nvc0_accel.c | 6 ++++++
6 files changed, 15 insertions(+)
diff --git a/src/nouveau_copy.c
2019 Jun 30
1
Question on Conditional Rendering Maxwell/Pascal
So we are currently doing tests and complying with them in our Emulator.
Currently the conditional rendering test does not pass (no wonder we not
even implement it). I've been looking at the current documentation
https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_3d.xml#L796
So
far I don't understand how the cond address is used and to what it's
compared.
2012 Nov 03
7
some help
Hi People!
I have following concern consisting of some steps to do in R:
I have an ascii file (table) consisting of many columns and rows.
1. I would like to order all values of the columns one under each other. It
will begin with column 1, then column 2 under column 1, column 3 under
column 2 etc. until at the end there is only 1 column. How do I do it?
2. Second problem is to make a
2016 Feb 15
1
[PATCH 23/23] nvc0: implement support for maxwell texture headers
On Mon, Feb 15, 2016 at 4:40 PM, Ben Skeggs <skeggsb at gmail.com> wrote:
> On 02/16/2016 03:47 AM, Ilia Mirkin wrote:
>> Can you push this to a repo somewhere? I want to see what the final
>> version looks like after all your changes, but it's hard to see that
>> with these patches.
> https://github.com/skeggsb/Mesa/commits/master
Thanks. I looked over this
2016 Feb 15
0
[PATCH 23/23] nvc0: implement support for maxwell texture headers
From: Ben Skeggs <bskeggs at redhat.com>
Adds support for the new TIC layout that's present on Maxwell GPUs,
heavily based on the code for the existing layout.
This code is required for GM20x support. While GM10x supports the older
layout still, this commit switches it to use the updated version instead.
Piglit testing shows zero regressions on GM107.
Signed-off-by: Ben Skeggs
2016 Feb 15
0
[PATCH 23/23] nvc0: implement support for maxwell texture headers
On 02/16/2016 03:47 AM, Ilia Mirkin wrote:
> Can you push this to a repo somewhere? I want to see what the final
> version looks like after all your changes, but it's hard to see that
> with these patches.
https://github.com/skeggsb/Mesa/commits/master
>
> On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote:
>> From: Ben Skeggs <bskeggs at
2016 Feb 15
2
[PATCH 23/23] nvc0: implement support for maxwell texture headers
Can you push this to a repo somewhere? I want to see what the final
version looks like after all your changes, but it's hard to see that
with these patches.
On Mon, Feb 15, 2016 at 12:38 AM, Ben Skeggs <skeggsb at gmail.com> wrote:
> From: Ben Skeggs <bskeggs at redhat.com>
>
> Adds support for the new TIC layout that's present on Maxwell GPUs,
> heavily based on
2015 Sep 17
0
vport0p devices no suitable drver found ..
Hi,
By using virtio-win-0.1.109.iso , it looks like vport0p devices are not configured (on a Windows 2008 R2 guest) due to no suitable driver found ( below setupapi.dev.log):
[Boot Session: 2015/09/16 17:29:32.375]
>>> [Device Install (Hardware initiated) - {6fde7547-1b65-48ae-b628-80be62016026}\vioserialport\4&7e8053e&1&03]
>>> Section start 2015/09/16
2016 Oct 27
11
[PATCH v2 0/7] Add Maxwell support
I believe I've addressed all the feedback from the first time around, and
also made fixes necessary for GM20x based on testing results. I believe
now it should actually work for all GM10x and GM20x. Further, GP10x should
be very easy to add, but without someone to actually test I didn't want to
claim support for it.
Ilia Mirkin (7):
exa: add GM10x acceleration support
hwdefs: update
2017 Jun 27
4
[PATCH v4] nv110/exa: update sched codes
v4: Updated the wait dependancy bars based on tex component masks.
This patch adds proper delays to maxwell exa shaders. Tested with
rendercheck -f a8r8g8b8.
I am still wondering whether the rd's are required. We could
still wait on the write bars instead. eg. see
"sched (st 0xf wr 0x1 wt 0x2) (st 0xf wr 0x1 wt 0x2) (st 0xf)" in exacmnv110.fp
Trello:
2017 Jul 01
2
[PATCH 1/2] nv110/exa: Remove depbars
Removed explicit depar instructions as they're not used by the blob anymore.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
---
src/shader/exac8nv110.fp | 5 ++---
src/shader/exac8nv110.fpc | 10 ++++------
src/shader/exacanv110.fp | 5 ++---
src/shader/exacanv110.fpc | 10 ++++------
src/shader/exacmnv110.fp | 5 ++---
src/shader/exacmnv110.fpc | 10 ++++------
2017 Jun 19
2
[PATCH v3] nv110/exa: update sched codes
Sorry for the late response, been busy with some personal stuff + work...
On Tue, Jun 13, 2017 at 6:52 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Mon, Jun 12, 2017 at 5:46 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
> >
> >
> > On 06/10/2017 09:14 AM, Aaryaman Vasishta wrote:
> >>
> >> See the 'wt' on the
2017 Jun 10
2
[PATCH v3] nv110/exa: update sched codes
This patch adds proper delays to maxwell exa shaders. rendercheck tests
seem consistent with/without this patch. I haven't extensively tested
them though.
Trello:
https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays
Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
---
src/shader/exac8nv110.fp | 10 +++++-----
src/shader/exac8nv110.fpc | 18
2017 Jun 03
2
[PATCH v2] nv110/exa: update sched codes
v2: Add missing delays
This patch adds proper delays to maxwell exa shaders. rendercheck tests
seem consistent with/without this patch. I haven't extensively tested
them though.
Trello:
https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays
Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com>
---
src/shader/exac8nv110.fp | 10 +++++-----