Displaying 5 results from an estimated 5 matches similar to: "[Bug 106794] New: Driver crash while browsing with chrome"
2019 Jul 25
20
[Bug 111213] New: VA-API nouveau SIGSEGV and asserts
https://bugs.freedesktop.org/show_bug.cgi?id=111213
Bug ID: 111213
Summary: VA-API nouveau SIGSEGV and asserts
Product: Mesa
Version: 19.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2010 Jan 15
0
More on GART vertex buffer corruption
I looked a bit more into the problem of vertex corruption with GART
vertex buffers that disappears putting the buffers in VRAM that I'm
experiencing on my card.
The system I'm seeing this on is a Dell Inspiron 9400 notebook with a
GeForce Go 7900 GS on a PCI Express Intel i945 chipset.
First, I've looked into the behavior of the nVidia driver:
1. On all NV3x and NV4x traces, and my
2016 Apr 19
0
more one question regarding gl and nouveau
On Tue, Apr 19, 2016 at 8:52 AM, Daniel Melo Jorge da Cunha
<dmjcunha at gmail.com> wrote:
> Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card
> processes
> these three floats? Does the card work with floats? Does (mesa? gallium?
> driver?)
> process these three input floats before it is sent to the card? Where is the
> code
> for it?
2016 Apr 19
2
more one question regarding gl and nouveau
Hi Ilia, you were straight to the point for me in:
"src/mesa/vbo will upload it to a vbo. The driver then points the
hardware at the vbo and tells it to read from there."
But where is it the function that implements this? Is it in
nv30_draw_vbo(...)? Please, give me a function name or
at least a file name?
2016-04-19 10:04 GMT-04:00 Ilia Mirkin <imirkin at alum.mit.edu>:
>
2016 Apr 19
2
more one question regarding gl and nouveau
Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card
processes
these three floats? Does the card work with floats? Does (mesa? gallium?
driver?)
process these three input floats before it is sent to the card? Where is
the code
for it?
If you say the floats are memory mapped as in
exec->vtx.buffer_map = (GLfloat *)ctx->Driver.MapBufferRange(...) I would
say
from what I