Displaying 20 results from an estimated 4000 matches similar to: "Quad buffering support with Opengl and recent cosumer cards"
2006 Aug 30
1
Single Table Inheritance with self-referential join
Please tell me if this train of thinking makes sense, I need help on
solving this association model problem:
I am doing an app that creates and manages stereoscopic images, one
stereoscopic image is formed by two photos, say photo1 and photo2
The user uploads photo1 and then photo2 and gets a preview if he likes
the preview he/she authorizes it and gets a final stereoscopic image
All this
2012 Apr 20
1
Interactive stereoscopic 3d rendering with RGL plot3d?
Dear R Users,
i' wondering, if there is any possibility to render interactive stereoscopic 3d plots in R and use the
functionality of those new 3d displays (e.g. with poarisation technology) like this one:
> http://shop.fujitsu.com/de/displays/display-p23t-6p-fpr-3d
Does anyone know if there are developments toward this feature? Or perhaps someone
know how to implement such a
2017 Apr 11
0
[PATCH v3 10/10] drm/nouveau: Enable stereoscopic 3D output over HDMI
On Tue, Apr 11, 2017 at 1:11 PM, Alastair Bridgewater
<alastair.bridgewater at gmail.com> wrote:
> Enable stereoscopic output for HDMI and DisplayPort connectors on
> NV50+ (G80+) hardware. We do not enable stereoscopy on older
> hardware in case there is some older board that still has HDMI
> output but for which we have no logic for setting the Vendor
> InfoFrame.
>
>
2017 Apr 11
2
[PATCH v3 10/10] drm/nouveau: Enable stereoscopic 3D output over HDMI
Enable stereoscopic output for HDMI and DisplayPort connectors on
NV50+ (G80+) hardware. We do not enable stereoscopy on older
hardware in case there is some older board that still has HDMI
output but for which we have no logic for setting the Vendor
InfoFrame.
With this, I get an obvious 3D output when using the "testdisplay"
program from intel-gpu-tools with the "-3"
2013 Sep 04
1
[LLVMdev] opengl es 2
Hello,
Can LLVM execute OpenGL ES 2.0 programs safely?
As I tried a simple code, and I get some crashes while using lli
example
LLVM ERROR: Program used external function '__dso_handle' which could not be resolved!
Thanks in advance
Sara
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2005 Apr 05
0
Glide-OpenGL wrappers
Hey folks. I'm certain this has been addressed before, but a google
search hasn't been terribly helpful.
Are there any windows Glide-OpenGL wrappers that are functional under
WINE? I'm trying to get Wing Commander Prophecy to run in hardware
mode, but with my configuration, Direct3D doesn't want to work (I've a
PIII/600, MGA G550, 640MB ram, Xorg 6.8.1, kernel 2.6.9,
2010 Apr 15
1
CentOS wiki
Hello,
My name is Ronaldo Saheki and I work as sysadmin using CentOS in a
wide range of system configurations: scientific workstations with 3d
stereoscopic monitor/goggles, one of the former top100 clusters
(top500.org) in 2005 (trindade) that runs on CentOS 4.7, and several
servers and applications servers at Petrobras.
CentOS is the official linux distro for workstation and servers at
2009 Sep 03
5
MAC OS X compile -> 'OpenGL development headers not found'
Hey everyone,
I want to compile and start using Wine on my Mac, but I'm getting the following message from ./configure:
configure: WARNING: OpenGL development headers not found.
OpenGL and Direct3D won't be supported.
Since I want OpenGL and Direct3D working, this is a bit of a problem. My system is not configured funny or anything. It is a clean system running Mac OS X Snow Leopard with
2017 Apr 11
0
[PATCH v3 00/10] drm/nouveau Enable HDMI Stereoscopy
HDMI 3D mode support, round three. Rebased to drm-next as it was on
Sunday morning. Overall structure is the same as v2.
Substantially rewrote the first patch (nv50_head_atomic_check_mode())
since a recent change to the calculation of m->v.blankus caused a
merge conflict and problems with frame-packed and interlaced 3D modes,
and I found a much saner model for how the timing parameters work
2017 Mar 27
0
[PATCH v2 00/10] Enable HDMI Stereoscopy
HDMI 3D mode support, round two. Revisions include no longer dealing
with audio InfoFrames, passing infoframe data to NVKM as bags of bytes
rather than as data pre-packed for the hardware, more-normal return
value checking for drm_hdmi_*_infoframe_from_display_mode() results,
Frame-Packing mode support, more-principled logic for enabling stereo
mode support on a connector, and support for all
2009 Feb 05
1
problems launching applications using opengl
hi everyone.
i m able to launch WarcraftIII: TheFrozenThrone with wine under mandriva os.
but if i do so via direct3d i get about 10% of the frames i got under windows using the same hardware, which makes the game pretty much unplayable.
therefor i tried to launch it with opengl BUT nothing happens. not even any console output. this is what i did:
......./Dokumente/Warcraft III/Frozen
2011 May 31
1
Issue with opening NoX thanks to OpenGL. (on a VPS)
So we got an Ubuntu 10.10 VPS, and go there with SSH putty, working with Xming as X server.
This is what we did so far, to host a dedicated nox server.
Code:
apt-get update
sudo apt-get install wine
sudo apt-get install xorg
wget *noxinstall url*
unzip noxinstall.zip
wine NoxInstall.exe (an installer and we put it in /root/Nox/)
Wine wouldn't recognice a CD, so a crack gets installed
2008 Jun 01
2
wrong opengl window position
i need to run a specific VLC-win32-based application in Wine, it has the same problem as VLC-win32 it self
the only usable output plugin for VLC-win32 in wine is OpenGL (direct3d doesn't work, directx makes whole screen blinking and eats much CPU) it produces best performance, but it looks like this
wine 0.9.58
[Image: http://www.adslclub.ru/upload/data/2008-01-06_11-57-36_55794.png ]
2002 Dec 18
1
Half-Life OpenGL-Problem
hi
after I updated Half-Life to 1.1.1.0 it didn't worked in openglmode anymore.
it says that the opengl-mode isn't supported.
the libGL and libGLcore-libs are correctly linked and opengl is activated in
wine.
i use the latest cvs-version of wine and nvidia 4191.
when i try to run in software-mode i only can hear the sounds of half-life but
i see the menu.
when i try to run in
2009 Jan 26
2
Problems compiling for git testing (No OpenGL library found)
I'm following the instructions at
http://wiki.winehq.org/RegressionTesting
to find the problem that stopped a series of my games from working, but when I run
Code:
CC="ccache gcc" ./configure --verbose
Everything goes fine except at the end an error is produced:
"configure: WARNING: No OpenGL library found on this system.
OpenGL and Direct3D won't be supported."
I
2009 Aug 05
2
Wine and OpenGL 3.2
Hi fellas, I was searching for informations about Wine and OpenGL 3.2. I
didn't find anything.
What do you guys think about that. That will affect wined3d ? I mean, some
functions will be optimized because now OpenGL is comparing to Direct3D ?
Thank you.
Jayson Reis
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2009 Sep 05
1
the opengl and glu fiasco with wine 1.1.29 and nvidia binary
i have been compiling wine from git regularly with no problems whatsoever until now. ./configure now always spits out not found messages for -lGL and -lGLU. opengl and direct3d support cannot be enabled. how do i fix that. i'm on fedora 11 with nvidia 190.32 drivers. thanks for any help i can get.
2008 Sep 26
5
Compiling - WARNING: No OpenGL library found on this system.
I downloaded Wine sources with Git. Now when I cd to wine-git folder and do ./configure, at the end I get a message:
Code:
"configure: WARNING: No OpenGL library found on this system.
OpenGL and Direct3D won't be supported.
configure: Finished. Do 'make depend && make' to compile Wine."
I installed all packages from this script -
http://kegel.com/wine/hardy.sh
2007 Mar 19
1
OpenGL support on wine 0.9.21 in Fedora Core 5
I need wine to compile with OpenGL support for various applications
that I am trying to run, but during the configuration I get this error
message:
configure: WARNING: Wine will be build without OpenGL or Direct3D
support
configure: WARNING: because something is wrong with the OpenGL setup:
configure: WARNING: No OpenGL library found on this system.
here is the GL configration message:
checking
2013 Jan 26
1
[LLVMdev] lli problem with a simple OpenGL
Hello,
I wrote a very simple openGL application, as below
#include
#include
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("red 3D lighted cube");
printf("GL_VERSION = %s\n",glGetString(GL_VERSION) );
return 0;
}
Compiling it with Clang and adding -lglut option worked