Displaying 20 results from an estimated 100 matches similar to: "more one question regarding gl and nouveau"
2016 Apr 19
2
more one question regarding gl and nouveau
Hi Ilia, you were straight to the point for me in:
"src/mesa/vbo will upload it to a vbo. The driver then points the
hardware at the vbo and tells it to read from there."
But where is it the function that implements this? Is it in
nv30_draw_vbo(...)? Please, give me a function name or
at least a file name?
2016-04-19 10:04 GMT-04:00 Ilia Mirkin <imirkin at alum.mit.edu>:
>
2016 Apr 19
0
more one question regarding gl and nouveau
On Tue, Apr 19, 2016 at 8:52 AM, Daniel Melo Jorge da Cunha
<dmjcunha at gmail.com> wrote:
> Hi, for example, if I have glVertex3f(0.75, 0.75, 1.0) how the video card
> processes
> these three floats? Does the card work with floats? Does (mesa? gallium?
> driver?)
> process these three input floats before it is sent to the card? Where is the
> code
> for it?
2016 Apr 05
2
a few questions about OpenGL and nouveau
Hi... I know... glBegin/glEnd is deprecated but I have an old computer
32bit CPU,
running fedora 19, mesa-9.2.4, NV63... any help are welcomed.
Please forgive if I misuderstood everything.
So I have a simple OpenGL program that draws a black background and a white
line... I will write the code of myline() inside of main() so as I can
learn.
main (..) {
X and glX stuff...
/* at this moment I
2014 Aug 10
2
Coordinate systems on on nv10-era cards
Hello,
I'm trying to debug why fbo-copyteximage-simple is failing, and I'm...
failing. It's an extremely simple test. I'm pretty sure that the
copyteximage part of it has nothing to do with the failure, at least
it behaves identically when I just return tex instead of copiex_tex.
Without any modifications, the test just renders one big red square. I
think there's something
2006 Dec 15
1
[PATCH] cube unfold distance
I have gone ahead and implemented the unfold distance option
as mentioned in the source.
the patch is here
http://home.comcast.net/~moppsy/compiz/cube-unfold-distance.patch
2009 Jul 11
4
Graphical text error in game (MI5)
Hi, have recently bought MI5 (Tales of Monkey Island), and I am currently trying to run it under wine in Ubuntu 9.04 and I am running the latest development version 1.1.25. I am running this over the latest stable version due to less graphical errors when trying to run the game.
To get the game running I followed this guide posted on the telltale's ( the creators of the game) forum
>
2012 Jan 17
7
Help trying to bisect
Hello Everyone,
I'm trying to run bisect wine 1.3.22 (good) and 1.3.23(bad) for
Rayman 3 but i dont know how to use it can someone give ins
tructions on how to use it?
I tried git bisect start which i got
fatal: Not a git repository (or any of the parent directories): .git
2014 Apr 30
1
[PATCH 1/2] nouveau: remove cb_dirty, it's never used
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/drivers/nouveau/nouveau_buffer.c | 4 +---
src/gallium/drivers/nouveau/nouveau_context.h | 1 -
2 files changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nouveau_buffer.c b/src/gallium/drivers/nouveau/nouveau_buffer.c
index e308ff4..904e2cc 100644
---
2016 Apr 05
0
a few questions about OpenGL and nouveau
On Tue, Apr 5, 2016 at 2:38 PM, Daniel Melo Jorge da Cunha
<dmjcunha at gmail.com> wrote:
> Hi... I know... glBegin/glEnd is deprecated but I have an old computer 32bit
> CPU,
> running fedora 19, mesa-9.2.4, NV63... any help are welcomed.
I've fixed a *ton* of nv3x/nv4x issues since then, I'd recommend
giving Mesa 11.2.0 a whirl.
>
> Please forgive if I misuderstood
2014 Aug 15
0
Coordinate systems on on nv10-era cards
So I did a lot more debugging on this. I wrote a program that draws a
triangle to an fbo, and then blits that to fb 0. If I draw the
triangle with
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0); glVertex3f(-0.6*128 + 128, -0.75*128 + 128, 0.5);
glColor3f(0, 1, 0); glVertex3f(0.6*128 + 128, -0.75*128 + 128, 0);
glColor3f(0, 0, 1); glVertex3f(128, 0.75*128 + 128, 0);
glEnd();
Then all
2012 Aug 15
3
[Bug 53519] New: Missing bits of geometry in Unigine tropics
https://bugs.freedesktop.org/show_bug.cgi?id=53519
Bug #: 53519
Summary: Missing bits of geometry in Unigine tropics
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: minor
Priority: medium
Component: Drivers/DRI/nouveau
2015 Aug 24
4
[PATCH] nv50: avoid using inline vertex data submit when gl_VertexID is used
The hardware only generates vertexid when vertices come from a VBO. This
fixes:
vertexid-drawelements
vertexid-drawarrays
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "11.0" <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/nv50/nv50_program.c | 1 +
src/gallium/drivers/nouveau/nv50/nv50_program.h | 1 +
2007 Jun 12
0
[PATCH] Added rotation state.
This variable should be set appropriately by plugins rotating the cube.
---
include/cube.h | 9 +++++++++
plugins/cube.c | 2 ++
plugins/rotate.c | 12 ++++++++++++
3 files changed, 23 insertions(+), 0 deletions(-)
diff --git a/include/cube.h b/include/cube.h
index 00e5b47..4010b6b 100644
--- a/include/cube.h
+++ b/include/cube.h
@@ -77,6 +77,13 @@ typedef enum _PaintOrder
FTB
2006 Oct 12
0
Privates example? (fwd)
Resending this as the message size limit for the list is 100 KB,
and uncompressed, the attached plugin code is 150 KB.
---------- Forwarded message ----------
Date: Thu, 12 Oct 2006 23:47:25 +0300 (EEST)
From: Tuukka Hastrup <Tuukka.Hastrup@iki.fi>
To: Mike Dransfield <mike@blueroot.co.uk>
Cc: compiz@lists.freedesktop.org
Subject: Re: [compiz] Privates example?
On Thu, 12 Oct 2006,
2009 Dec 18
1
[PATCH] nouveau: don't emit reloc markers for bo's that are mapped
Signed-off-by: Maarten Maathuis <madman2003 at gmail.com>
---
src/gallium/drivers/nouveau/nouveau_stateobj.h | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nouveau_stateobj.h b/src/gallium/drivers/nouveau/nouveau_stateobj.h
index 9aee9e4..6c40f64 100644
--- a/src/gallium/drivers/nouveau/nouveau_stateobj.h
+++
2013 Dec 02
2
[PATCH] nouveau: Add lots of comments to the buffer transfer logic
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
This is my shot at understanding this whole transfer business. The upshot is
that after reading through it and understanding it, the transfer logic does
appear correct if potentially less-than-perfectly-efficient (e.g. one could
keep track of ranges being read/written, etc).
src/gallium/drivers/nouveau/nouveau_buffer.c | 71
2006 Oct 25
2
[PATCH] Edge buttons
Here are my patches to add edge + button functionality.
I still feel that there is a problem with gconf, but I have just made it
so that the edge button functionality works.
I have included a patch for gconf to display AnyButton if it is set
to 0. There is also a patch to make the edge size configurable
because 1 pixel was too small and the mouse keeps slipping off
when using it for the
2008 Nov 11
2
Memory corruption on Gallium window resize, diagnosed?
Hi,
I've been playing with nouveau/mesa branch gallium-0.1, trying to get
trivial/tri working on nv20 (with nv10 code). When ever I resize the window,
it ends up in an assert failure:
#0 0xf790744f in _debug_assert_fail (expr=0xf791908f "0", file=0xf7919050 "nv20_state_emit.c", line=139,
function=0xf7919034 "nv20_state_emit_framebuffer") at p_debug.c:335
2016 Apr 19
0
more one question regarding gl and nouveau
On Tue, Apr 19, 2016 at 11:01 AM, Daniel Melo Jorge da Cunha
<dmjcunha at gmail.com> wrote:
> Hi Ilia, you were straight to the point for me in:
>
> "src/mesa/vbo will upload it to a vbo. The driver then points the
> hardware at the vbo and tells it to read from there."
>
> But where is it the function that implements this? Is it in
> nv30_draw_vbo(...)?
2005 Jul 19
0
Problems in rgl on MacOS X
I have recently been trying to build rgl on MacOS X 10.4 using
R-2.1.1 with gcc-4.0 5026 and gfortran.
The R binary I built without problems and it includes libpng and Tcl/
Tk on X11. Rcmdr works correctly.
The rgl build produces a large number of warnings like:
g++ -no-cpp-precomp -I/Library/Frameworks/R.framework/Resources/
include -I/System/Library/Frameworks/OpenGL.framework/Headers