Displaying 20 results from an estimated 2000 matches similar to: "DirectDraw problem"
2007 Mar 19
1
Windows DirectDraw?
I just tried to install an ancient detective-type RPG ( I am not up with the
classifications.)
(a) It offered to install DirectX. Since Wine has its own DirectX, I
ignored that.
(b) The game failed to run because (according to the message box) it
couldn't find DirectDraw. This showed as a Fixme in the terminal, while
the error message was to do with the display settings - there was no mode
2006 Nov 03
2
DirectDraw error and mouse stuck in the corner
Hello all,
I was installing Thomas the Tank Engine (for my son, not me) and ran into 2 problems:
- Unless I added "Desktop"="1024x768" to [Software\\Wine\\X11 Driver] in user.reg, the program would give a DirectDraw error. Is there a better way to fix this error?
- The mouse works, but it keeps returning to the bottom right corner. I applied a patch (settings.c.diff), which
2007 Mar 19
2
Directdraw and Wine Compilation
Hi, I am trying to compile wine in an AMD64 Ubuntu machine, taking the
precautions needed shown in the winehq's wiki to do it. The
compilation finishes fine, but for some reason there is no support for
some things that used to have in the i386 pre-compiled package.
One of them is ALSA sound. I use ALSA because for some reason OSS
sometimes ruins the sound making it look like a loud scratch
2006 Feb 20
1
[Old Games]:Colonization
Hello,
I am trying to use wine in order to play to some olds games.
I try with Sid Meier's colonization
(http://appdb.winehq.org/appview.php?appId=720)
http://www.abandonware-france.org/ltf-jeu.php3?id=439
I am having the following error message.
PS:
I only get wine from the RPM without any particulare configuration.
--
--
I have a Mandrake 2006.0 community.
Version de KDE : 3.4.2
2008 Jul 31
6
Starcraft and Diablo II use a lot of CPU power
Hello,
I am running Wine 1.0 under Fedora 9 x86_64. The problem is that the two mentioned games use a lot of CPU power about 50 % on a 2 Ghz Core 2 Duo. At first I thought this is caused by GDI DirectDraw renderer, but changing to opengl did not help. Also, it is just the same when you configure Diablo to use Direct3D renderer. Does anybody has any idea where can I look for the source of this
2008 May 28
9
Dogfood Challenge : Ableton Live 7.07 demo
As soon as the application starts, a window pops up that (normally under windows) would say "this is a trial version demo, click okay to start the trial", or something along those lines. The window is blank and clicking randomly on it (to find the "ok") does not work either. The following output from wine during this test is as follows :
err:iphlpapi:getRouteTable Received
2008 Oct 24
2
NeverHood won't run [Unable to initialize DirectDraw]
I just installed the old game The Neverhood into WINE, and it won't run. On start up it pops up the following dialogue boxes:
DDERR_UNSUPPORTED
and
Unable to initialize DirectDraw.
I have it set to run in Windows 98 (like the how-to from the AppDB), and I've tried it with both Vertex Shader and pixel shader on and off. I installed the DirectX that came with it.
I keep getting the same
2009 Mar 05
1
How to specify directx version
Hi all
I would like to run an old game that was written for directx5. Is there a way to change that in wine? Also, if I want to disable directdraw how can I do it?
Many thanks
Costas
2001 Apr 14
1
directx problems methinks
im trying to run worms world party with wine cvs 04/13/01
after manually instaling by installing on a windows machine then copying
acorss to my machine (it uses installshield which crashes under wine), the
game launches
it is really really horribly flickery, and quite slow. its a directdraw
game, but as far as i can tell its not making any attempt to change to the
resolution it wants. im
2009 Jun 07
2
Purpose of DIB Engine?
Hello again.
Today I got following question:
What is the purpose of DIB Engine? Is it to speed up DirectDraw apps, or is
it to add missing functionality for DirectDraw ?emulation?? I'm asking this
because I recently tested few DDraw apps (Fallout2 and Happyland Adventures)
with DIB enabled and... well for HA there was now significant speed
difference, and Fallout2 slowed down even more :( .
2005 Mar 18
1
[happy wine] ableton live 4.1 is working
Hi all,
I just want to give you feedback with my test on ableton live
application. A long ago time I was trying to run audio applications with
wine. Since I completely switched on linux (3 years now) I also
completely stop my music creation. Of course there are goods music
softwares on linux, but I was a junky with software like Emagic Logic
audio and Ableton Live. And now I'm a junky on
2007 Nov 16
1
Starcraft / DirectDrawRenderer = opengl
I'm having a problem with the directdraw opengl renderer and StarCraft
on wine 0.9.49.
When I run starcraft with the opengl renderer, only 1x1 pixel is
displayed stretched to full screen size.
The other settings have no effect, (Other than RenderTargetLockMode =
readtext, if I leave this at default StarCraft crashes, but this is
known about).
I've updated my graphics drivers to the
2001 Feb 13
1
fixme:ddraw:User_DirectDraw_GetCaps unsupported structure versions
Hi:
I can't get Red Alert (The old version, not Red Alert II) to work with wine.
This is suprising since the Apps
database on winehq.com has three entries that say Red Alert works.
For me the screen goes black and stays that way. I get out of it by killing
X witn Ctrl-Alt-Backspace.
This the the error output from wine:
Invoking /opt/wine/bin/wine.bin /WIN95/westwood/redalert/ra95.exe ...
2002 Sep 02
3
starcraft.exe (again i guess :) )
hi everyone.
i've just compiled and configured wine and tried to play starcraft. but when i start it nothing happens. i mean really nothing. here's the poor output of wine, hopefully it says something to you guys:
fixme:console:SetConsoleCtrlHandler (0x4cf850,1) - no error checking or testing yet
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x403b39a8)->(00020021,00000013)
2007 Mar 19
3
Settlers 4 - Cannot enable hardware accaleration
Hello!
I have isntalled Settlers 4 Platin Edition and I ve managed to run the
game (wine 0.9.23) - the problem is, that I cannot enable hardware
accaleration ingame and some the whol game is very very slow - whenever
I try to enable hardware accaleration I get:
xxx@neo:~/.wine/drive_c/BlueByte/Die Siedler IV$
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x12
2006 Jul 19
5
Problems with newest Wine versions (.16, .17)
Hello,
To get straight into the subject at hand, it seems that the two latest wine versions (.16, .17) have broken some of my applications (Planescape and Carmageddon, in particular).
These applications used to work perfectly in .15, so I'm led to think that the problems are due to the extensive changes done in the Direct3D area.The output seems to confirm these thoughts.
Now, I'm not
2006 Jul 13
0
re: DirectDraw Issues continue
Martin wrote:
> I'll provide logs and things if asked.
> ...
> * Pharaoh - used to work back in 0.9.15 and still does in cvs 2006-07-02
> [ but is broken in 0.9.17 ]
> * C&C Generals - Fails to run
> * Discworld Noir - Fails to install
> * Imperialism II - Graphical tiles issue (DDRAW)
> * Industry Giant II - Fails to run
> * Star trek SFC3 - Fails to
2008 May 12
1
Double Buffer in Medieval II ?
Hi
total wine noob here - please spell things out a bit...
the error i get that stops me from from loading medieval II is
> fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
and the how-to for this game says to go to
2008 Aug 07
1
I think I messed up DirectDraw.
I tried to run a demo of Hype: The time quest (Windows 95/98, uses directX6 or some glide3 for 3D stuff) to see if it would work. It installed, but comes up with a weird "Cannot find a game using directdraw" error. I uninstalled it and went about my way. While it would be cool to have this run, that is not my main problem.
Now, I cannot run Jazz Jackrabbit 2 (also windows 95/98--runs
2006 May 30
4
javaw.exe exits with InvocationTargetException
Running Ubuntu Dapper Drake 6.06
wine version 0.9.14
Trying to install Rosetta Stone Application version 2.1.3A
Calling the Setup.exe on the application disk of the Rosetta Stone
package
results in the InstallAnywhere window popping up and reaching 100%
completion
of the install preparation, then the window goes away, the console
hangs for a few
more seconds, and then the following error and