similar to: Wine release 3.0

Displaying 20 results from an estimated 10000 matches similar to: "Wine release 3.0"

2017 Jan 24
0
Wine release 2.0
The Wine team is proud to announce that the stable release Wine 2.0 is now available. This release represents over a year of development effort and around 6,600 individual changes. The main highlights are the support for Microsoft Office 2013, and the 64-bit support on macOS. It also contains a lot of improvements across the board, as well as support for many new applications and games. See the
2015 Dec 19
0
Wine release 1.8
The Wine team is proud to announce that the stable release Wine 1.8 is now available. This release represents 17 months of development effort and around 13,000 individual changes. The main highlights are the implementation of DirectWrite and Direct2D, and the new Pulse Audio driver. It also contains a lot of improvements across the board, as well as support for many new applications and games.
2013 Jul 18
0
Wine release 1.6
The Wine team is proud to announce that the stable release Wine 1.6 is now available. This release represents 16 months of development effort and around 10,000 individual changes. The main highlights are the new Mac driver, the full support for window transparency, and the new Mono package for .NET applications support. It also contains a lot of improvements across the board, as well as support
2019 Jan 22
0
Wine release 4.0
The Wine team is proud to announce that the stable release Wine 4.0 is now available. This release represents a year of development effort and over 6,000 individual changes. It contains a large number of improvements that are listed in the release notes below. The main highlights are: - Vulkan support. - Direct3D 12 support. - Game controllers support. - High-DPI support on Android. The
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote: > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really want this). > > Title: Microsoft Direct3D shader bytecode backend > > Abstract: > > There is a
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mar 29, 2011, at 9:02 AM, Charles Davis wrote: > On 3/29/11 5:14 AM, Justin Holewinski wrote: >> On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu >> <mailto:cdavis at mymail.mines.edu>> wrote: >> >> Here's the other of my proposals for this year's Google Summer of Code. >> (The first is on cfe-dev.) It was
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote: > On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu > <mailto:cdavis at mymail.mines.edu>> wrote: > > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really
2020 Jan 21
0
Wine release 5.0
The Wine team is proud to announce that the stable release Wine 5.0 is now available. This release represents a year of development effort and over 7,400 individual changes. It contains a large number of improvements that are listed in the release notes below. The main highlights are: - Builtin modules in PE format. - Multi-monitor support. - XAudio2 reimplementation. - Vulkan 1.1
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code. (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the Wine project, they really want this). Title: Microsoft Direct3D shader bytecode backend Abstract: There is a distinct lack of open-source frameworks for compiling HLSL, the shader language used by Direct3D, into bytecode that D3D can
2012 Mar 07
0
Wine release 1.4
The Wine team is proud to announce that the stable release Wine 1.4 is now available. This release represents 20 months of development effort and over 16,000 individual changes. The main highlights are the new DIB graphics engine, a redesigned audio stack, and full support for bidirectional text and character shaping. It also contains a lot of improvements across the board, as well as support
2009 May 17
1
City of Heroes / wine not identifying NVIDIA video card
I've been using wine for some time now to play City of Heroes and overall I've been very satisfied. One issue that has always bothered me is that COH gives a warning about outdated video card drivers even with the most recent drivers from NVIDIA installed. This limits the settings that can be chosen in the video options. I also suspect it's not making the most efficient use of my
2008 Jun 07
1
No any D3D works
Sorry, if I miss my question, but I can't find any answer in the web. It SEEMS, that wine CAN run many D3D applications (and even D3D8 and 9), but I can't launch any :( Firstly my system: OS: Ubuntu 8.04 AMD64 kernel: 2.6.24-18-generic #1 SMP Wed May 28 19:28:38 UTC 2008 x86_64 GNU/Linux wine: wine-1.0-rc4 (installed by DEB from winhq repository) GPU: AMD/ATi RadeOn HD3870 512MB GPU
2017 Nov 11
0
Wine release 2.21
The Wine development release 2.21 is now available. What's new in this release (see below for details): - Still more metafile support in GdiPlus. - Indirect draws support in Direct 3D. - Calling convention fixes on ARM. - Improved serial port detection on Linux. - Services fixes on WoW64. - Better DPI scaling in the Shell Explorer. - Various bug fixes. The source is available
2017 Oct 31
0
Wine release 2.20
The Wine development release 2.20 is now available. What's new in this release (see below for details): - Improved event support in MSHTML. - Preloader support on ARM64. - Interpolation modes in Direct3D. - Improved metafile support in GdiPlus. - Initial version of Kerberos5 Authentication Package. - OLE clipboard cache improvements. - Various bug fixes. The source is available
2017 Apr 13
0
Wine release 2.6
The Wine development release 2.6 is now available. What's new in this release (see below for details): - Multi-threaded command stream in Direct3D. - More Shader Model 5 instructions. - More support for 3D textures. - Better font transformations in DirectWrite. - Various bug fixes. The source is available from the following locations:
2011 Jan 27
2
Registry keys in WINE 1.2.2
Hi, Troubleshooting another issue, I followed the advice on the wiki here, http://wiki.winehq.org/UsefulRegistryKeys, and ran the following grep on my 1.2.2 source code as recommended on, and copied and pasted from, the latter wiki page: Code: find . -exec grep "@@" {} \; | grep registry To narrow down the search results I modified it slightly to this: Code: find . -exec grep
2017 May 26
0
Wine release 2.9
The Wine development release 2.9 is now available. What's new in this release (see below for details): - Support for tesselation shaders in Direct3D. - Binary mode support in WebServices. - Clipboard changes detected through Xfixes. - User interface improvements in RegEdit. - Various bug fixes. The source is available from the following locations:
2007 Nov 09
0
Wine release 0.9.49
This is release 0.9.49 of Wine, a free implementation of Windows on Unix. What's new in this release: - Many copy protection fixes. - GLSL is now the default for Direct3D. - Lots of memory errors fixed thanks to Valgrind. - Support for TOPMOST windows. - Beginnings of an inetcomm dll implementation. - Lots of bug fixes. Because of lags created by using mirrors, this message may
2011 Aug 05
5
Duke Nukem Forever Demo (Steam) not launching
Got someone this demo working? 50,- EUR is a lot money to me so I like to play the demo first. But it seems to be impossible? I have latest Wine from GIT and did the required winetricks steps (dinput8, xinput, removed asterisk from dinput8 user.reg line, added xinput1_3 (with native only) to winecfg, corefonts, tahoma installed; all done in a new wine bottle aka. WINEPREFIX). A +d3d logfile
2017 Jul 21
0
Wine release 2.13
The Wine development release 2.13 is now available. What's new in this release (see below for details): - Unicode data updated to Unicode 10.0.0. - Nicer looking default mouse cursors. - Persistent connections support in WinHTTP. - Message Framing protocol support in WebServices. - Improved metafile support in GdiPlus. - Debug registers support in x86-64 exception handling. -