similar to: Clang includes search path

Displaying 20 results from an estimated 5000 matches similar to: "Clang includes search path"

2016 Jun 23
4
[cfe-dev] clang++ build from source is not able to find C++ headers
Hi Vivek, you can also include these lines below to your ~/.bash_profile: LLVM_BUILD="/Developer/llvm/build" # Path to your build directory alias new-clang="$LLVM_BUILD/bin/clang -Wno-expansion-to-defined -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/include" alias new-clang++="$LLVM_BUILD/bin/clang++
2015 Jul 08
2
[LLVMdev] How to run LLVM3.6.1 on OS X (Yosemite, Xcode6.4) OR how to link bitcode generated by OS X clang with LLVM3.6.1
Thank you. I found a partial answer to the problem (1), namely “how to run Clang compiled with LLVM3.6.1 on OS X Yosemite/Xcode6.4" It’s a combination of -isysroot and -resource-dir I’m using these compiler options: "/Users/meister/Development/externals-clasp/build/release/bin/clang" -v \ -resource-dir
2016 Jul 06
3
[cfe-dev] clang++ build from source is not able to find C++ headers
On Wed, Jul 6, 2016 at 1:21 PM, Mehdi Amini via llvm-dev < llvm-dev at lists.llvm.org> wrote: > > On Jun 23, 2016, at 11:15 AM, Cristianno Martins via llvm-dev < > llvm-dev at lists.llvm.org> wrote: > > Hi Vivek, > > you can also include these lines below to your ~/.bash_profile: > > LLVM_BUILD="/Developer/llvm/build" # Path to your build directory
2015 Jul 05
2
[LLVMdev] How to run LLVM3.6.1 on OS X (Yosemite, Xcode6.4) OR how to link bitcode generated by OS X clang with LLVM3.6.1
I’m developing a Common Lisp compiler for OS X and Linux that uses LLVM as its backend and interoperates with C++. It’s at: github.com/drmeister/clang I need to compile one C++ source file containing small, intrinsic functions into an LLVM-IR bitcode file and link it with bitcode generated by my compiler running LLVM3.6.1. I have been unable to do this for more than a year and I was hoping
2016 Oct 08
2
cmake 3.7.0-rc1 breaks stage2 bootstrap in openmp on 10.11 with Xcode 8
The new cmake 3.7.0-rc1 release produces a stage2 bootstrap failure in openmp project build on OS X 10.11 under Xcode 8.... In file included from /sw/src/fink.build/llvm40-4.0.0-1/llvm-4.0.0.src/projects/openmp/runtime/src/kmp_alloc.c:16: In file included from /sw/src/fink.build/llvm40-4.0.0-1/llvm-4.0.0.src/projects/openmp/runtime/src/kmp.h:98:
2016 Jan 19
8
[3.8 Release] RC1 has been tagged
(cc'ing non-legacy llvm-dev this time; apologies if you get this twice. Please don't reply-all to the first one.) On Tue, Jan 19, 2016 at 3:47 PM, Hans Wennborg <hans at chromium.org> wrote: > Dear testers, > > Start your engines; 3.8.0-rc1 was just tagged from the 3.8 branch at > r258223. (It took a little longer than I'd planned, sorry about that.) > > There
2020 Jul 23
2
How to debug a missing symbol with ThinLTO?
Hi Tobias The problem is that your static archive has a SYMDEF that is empty, so linker thinks the static library provided doesn't contain any symbol. The reason for that is you are using the `ranlib` from Xcode, which is too old to understand the new bitcode object files produced by llvm 10. There are lots of ways to fix that: * The standard way to create static library on macOS is to use
2016 Oct 26
2
archiving LTO objects broken for current Xcode releases
The ability to archive object files generated with -flto under LLVM.org clang 3.9.0 or 4.0svn trunk is broken against the currently shipping Xcode releases including the upcoming Xcode 8.1 GM. https://llvm.org/bugs/show_bug.cgi?id=30791 $ clang-3.9 -flto -O1 -c *.i $ ar cr libtar.a paxerror.o paxexit-status.o paxnames.o rtapelib.o stdopen.o wordsplit.o xattr-at.o error: Unknown attribute kind
2020 Jul 22
2
How to debug a missing symbol with ThinLTO?
Looks like your static library is not even pulled into the link command so the static library is not even in the snapshot. From the link command in the snapshot, the static library is not on the command line from snapshot: /Applications/Xcode-11.3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld -Z -demangle -object_path_lto
2016 Jun 23
2
clang++ build from source is not able to find C++ headers
Hello, I am running OS X, when I build clang++ from source and use it to compile .cpp files it fails as it is not able to find C++ header. I am not building libc++ along with llvm and clang. using -stdlib=libstdc++ solves problem partially but it fails when using C++11 threads, again it can't find <thread>, to get this work clang++ should work with -stdlib=libc++ but it fails with
2020 Nov 05
1
How to use mainline clang/llvm with CMake
Dear all, I am not sure whether this is a right place to ask basic questions about usage of CLang/LLVM, but also not sure if there is any other mailing list for such. Kindly point me to such a list in such case. I had built mainline CLang/LLVM on OSX and tried to use it with CMake. I had override following variables in CMake:
2017 Jul 31
1
exit block
Yes, that’s right. Some LLVM terminology though: The blocks you mention, are called the “exiting blocks” of the loop, and the blocks outside the loop (that are the targets of these exiting blocks) are called the exit blocks. getExitingBlocks in LoopInfoImpl.h is the code you’re interested in. By definition: one of the successor’s of the exiting block is an exit block, and it should have another
2016 Jun 23
2
[cfe-dev] clang++ build from source is not able to find C++ headers
On Thu, Jun 23, 2016 at 7:36 PM, Tim Northover <t.p.northover at gmail.com> wrote: > On 23 June 2016 at 06:31, vivek pandya via cfe-dev > <cfe-dev at lists.llvm.org> wrote: > > I am running OS X, when I build clang++ from source and use it to compile > > .cpp files it fails as it is not able to find C++ header. I am not > building > > libc++ along with llvm
2016 Jun 09
2
Unable to build and install LLVM on Mac OSX 10.11
Greetings dear developers!! I've been faced with several difficulties yet I'm unable to do a complete build of LLVM on my system. I've tried to build with Xcode once, ninja + cmake, and several other ways as shown in the web. Currently, while building on Xcode for the umpteenth time I got an error which says outdated version of svn being used and then architecture not supported.
2013 Mar 07
2
[LLVMdev] ARM assembler's syntax in clang
Hi Ashi, > ld: illegal text-relocation to _data_table in table.o from foo in > use_table.o for architecture armv7 It looks like you're using iOS. I'm not familiar with the exact workings of that platform, but I think a similar message would occur in ELF-land. If iOS *is* comparable, your issue is that symbols in dynamically loaded objects can't (usually) be referenced directly
2016 Oct 26
0
archiving LTO objects broken for current Xcode releases
> On Oct 26, 2016, at 8:06 AM, Jack Howarth via llvm-dev <llvm-dev at lists.llvm.org> wrote: > > The ability to archive object files generated with -flto under > LLVM.org clang 3.9.0 or 4.0svn trunk is broken against the currently > shipping Xcode releases including the upcoming Xcode 8.1 GM. > > https://llvm.org/bugs/show_bug.cgi?id=30791 > > $ clang-3.9
2017 Sep 18
1
llvm-link: Missing Dwarf DIE references
I am experiencing an issue combining bitcode files for the purpose of generating the combined bitcodes as a single bitcode file. I would like to have any pointers to help me debug this or maybe it has been seen before and a fix is either being worked on or is done. I am using the Xcode 9.0 compiler. I believe the Swift code is 3.x. I have reproduced this using the tot llvm-link. The input
2020 May 07
2
Ld64.lld cannot find Foundation framework
Dear LLVM community I need some help please. I want to use LLVM's clang and lld within a MacOSX sandboxed app. This is because sandboxing does not allow calls to /usr/bin/clang. The clang binary works fine to compile a file, but ld64.lld comes up with the error "cannot find framework". However similar arguments using /usr/bin/ld instead of ld64.lld works fine. Here are the
2020 May 23
4
Assertion triggered when running simple hello-world code on iOS device using ORC/LLLazyJIT
Hello, I am trying to run this basic C++ hello-world code in my iOS app that has LLVM libraries linked in (the app runs on the actual device - iPad Pro, iOS 13.4.1). #include <iostream> int main (int argh, char *argv[]) { std::cout << "Hello World!" << std::endl; return 0; } So below is the break down of the steps that I do: First I compile this code to an
2012 Dec 19
2
[LLVMdev] LLVM 3.2 on Xcode
Following a blend of instructions on 3 web pages, I have succeeded in getting LLVM 3.2 (with clang, extras, and compiler-rt) building - but not testing - on Xcode. I used CMake 2.8.10 GUI to create the Xcode project file. Below are my notes. First, I believe CMake ends up setting things up so that Xcode has 1 warning after scanning the project having to do with hires images or some such… it takes