similar to: [LLVMdev] LLVM as an OpenGL backend

Displaying 20 results from an estimated 1000 matches similar to: "[LLVMdev] LLVM as an OpenGL backend"

2015 Feb 11
2
[LLVMdev] LLVM as an OpenGL backend
> On Feb 11, 2015, at 11:37 AM, Tom Stellard <tom at stellard.net> wrote: > > On Wed, Feb 11, 2015 at 04:06:10PM +0000, Sam Kellett wrote: >> Would it be feasible to compile LLVM IR into shading language assembler? If >> so, is this already being done? >> > > The R600 backend does this in conjunction with the Open Source mesa3D > project:
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the vertex shader, and when the fragment shader comes up, you say "write rasterizer output 4 to fragment input 1000000"? The current nouveau drivers can't do this. There are "routing" registers in hardware, but I think the nVidia proprietary driver (at least without GLSL) leaves them unaltered after
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code. (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the Wine project, they really want this). Title: Microsoft Direct3D shader bytecode backend Abstract: There is a distinct lack of open-source frameworks for compiling HLSL, the shader language used by Direct3D, into bytecode that D3D can
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote: > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really want this). > > Title: Microsoft Direct3D shader bytecode backend > > Abstract: > > There is a
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
On 3/29/11 5:14 AM, Justin Holewinski wrote: > On Mon, Mar 28, 2011 at 9:22 PM, Charles Davis <cdavis at mymail.mines.edu > <mailto:cdavis at mymail.mines.edu>> wrote: > > Here's the other of my proposals for this year's Google Summer of Code. > (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the > Wine project, they really
2011 Jul 18
2
Generating OpenGL shaders from Direct3D shader bytecode
I saw on the LLVM mailing list some time ago that something like this was desired for Wine (but it was talking about an LLVM backend then). I figured I'd contact you guys to tell you that I found something like this, MojoShader by Ryan Gordon (zlib licensed). http://icculus.org/mojoshader/ http://hg.icculus.org/icculus/mojoshader/ Sorry if someone already suggested this, or if something like
2014 Sep 12
2
[LLVMdev] [PATCH][RFC]: Add fmin/fmax intrinsics
> On Sep 12, 2014, at 10:27 AM, Dan Gohman <dan433584 at gmail.com> wrote: > > > More generally, I don’t see a compelling reason for LLVM to add intrinsic support for the version you’re proposing. Your choice can easily be expanded into IR, and does not have the wide hardware support (particularly in GPUs) that the IEEE version does. > > The IEEE version can also be
2011 May 07
2
WineLib some questions...
Hello everyone. I don't know if this was ever asked, if so sorry. 1.Let's assume we have a source code from some old Windos program for example: a game that useed D3D6, and was released around year 2000, we know that this program works perfectly under wine - am I correct in assuming, that - with the use of winelib - we could compile the source, and create a Linux/BSD/Solaris/whatever
2014 Sep 13
2
[LLVMdev] [PATCH][RFC]: Add fmin/fmax intrinsics
On Fri, Sep 12, 2014 at 3:04 PM, Owen Anderson <resistor at mac.com> wrote: > > On Sep 12, 2014, at 2:24 PM, Owen Anderson <resistor at mac.com> wrote: > > > On Sep 12, 2014, at 10:27 AM, Dan Gohman <dan433584 at gmail.com> wrote: > > >> More generally, I don’t see a compelling reason for LLVM to add intrinsic >> support for the version you’re
2012 May 28
3
[LLVMdev] RFC: R600, a new backend for AMD GPUs
On May 28, 2012 6:44 AM, "Tom Stellard" <thomas.stellard at amd.com> wrote: > > On Fri, May 25, 2012 at 02:37:26PM -0700, Justin Holewinski wrote: > > Hi Tom, > > > > I have a higher-level question regarding this back-end. If I have an LLVM > > IR module and run it through this back-end, it seems like the only output > > option is a binary
2012 May 29
2
[LLVMdev] RFC: R600, a new backend for AMD GPUs
> -----Original Message----- > From: Stellard, Thomas > Sent: Monday, May 28, 2012 9:07 AM > To: Justin Holewinski > Cc: Villmow, Micah; Tom Stellard; llvmdev at cs.uiuc.edu > Subject: Re: [LLVMdev] RFC: R600, a new backend for AMD GPUs > > On Mon, May 28, 2012 at 08:54:41AM -0700, Justin Holewinski wrote: > > On May 28, 2012 6:44 AM, "Tom Stellard"
2012 May 25
3
[LLVMdev] RFC: R600, a new backend for AMD GPUs
Hi Tom, I have a higher-level question regarding this back-end. If I have an LLVM IR module and run it through this back-end, it seems like the only output option is a binary format. Is this a device binary, or another intermediate format? If the input LLVM IR module was a compute kernel, how would I go about executing it on an AMD GPU? Can I use the APP SDK to load the binary, perhaps
2012 Mar 26
6
[LLVMdev] RFC: R600, a new backend for AMD GPUs
Hi, We've been working on an LLVM backend for the previous generation of AMD GPUs (HD 2XXX - HD 6XXX) and we would like submit it for inclusion in the main LLVM tree. The latest code can be found in this git repository: http://cgit.freedesktop.org/~tstellar/llvm/ in the r600-initial-review branch or if you prefer you can download the entire tree with this link:
2012 May 28
0
[LLVMdev] RFC: R600, a new backend for AMD GPUs
On Mon, May 28, 2012 at 08:54:41AM -0700, Justin Holewinski wrote: > On May 28, 2012 6:44 AM, "Tom Stellard" <thomas.stellard at amd.com> wrote: > > > > On Fri, May 25, 2012 at 02:37:26PM -0700, Justin Holewinski wrote: > > > Hi Tom, > > > > > > I have a higher-level question regarding this back-end. If I have an > LLVM > > >
2012 May 28
0
[LLVMdev] RFC: R600, a new backend for AMD GPUs
On Fri, May 25, 2012 at 02:37:26PM -0700, Justin Holewinski wrote: > Hi Tom, > > I have a higher-level question regarding this back-end. If I have an LLVM > IR module and run it through this back-end, it seems like the only output > option is a binary format. Is this a device binary, or another > intermediate format? > > If the input LLVM IR module was a compute kernel,
2012 Jun 04
0
[LLVMdev] RFC: R600, a new backend for AMD GPUs
Is there a version of the AMDIL back-end that is compatible with LLVM 3.0/3.1? On Tue, May 29, 2012 at 8:33 AM, Villmow, Micah <Micah.Villmow at amd.com>wrote: > > > > -----Original Message----- > > From: Stellard, Thomas > > Sent: Monday, May 28, 2012 9:07 AM > > To: Justin Holewinski > > Cc: Villmow, Micah; Tom Stellard; llvmdev at cs.uiuc.edu >
2000 Mar 23
4
Requery: R 1.0.0 for Win95 and clipboard
Noone answered so I guess this is not possible, but can anyone definitely put me out of my misery... 'I have just begun using R 1.0.0 for Win95. Can someone please tell me how to put a data frame on the clipboard, and how to read data into a data frame from the clipboard.' Is this something that's planned? The clipboard seems pretty fundamental to Windows (and other OS?). Thanks
2016 May 22
3
Shader bytecode JIT
Hi all. I'm writing a remote 2D graphics API for embedded devices. It includes a little GLSL 1.0-esque shader language, which is compiled to executable SSE code at runtime. Is LLVM a good fit for this sort of thing? At the moment I'm compiling NASM into my code, but it doesn't do any register allocation (which is why I'm considering LLVM). I don't want to add too much bloat
2007 Sep 27
3
[LLVMdev] Vector swizzling and write masks code generation
Hey, as some of you may know we're in process of experimenting with LLVM in Gallium3D (Mesa's new driver model), where LLVM would be used both in the software only (by just JIT executing shaders) and hardware (drivers will implement LLVM code-generators) cases. While the software only case is pretty straight forward I just realized I missed something in my initial evaluation. That
2008 Dec 30
3
[LLVMdev] [Mesa3d-dev] Folding vector instructions
On Tuesday 30 December 2008 15:30:35 Chris Lattner wrote: > On Dec 30, 2008, at 6:39 AM, Corbin Simpson wrote: > >> However, the special instrucions cannot directly be mapped to LLVM > >> IR, like > >> "min", the conversion involves in 'extract' the vector, create > >> less-than-compare, create 'select' instruction, and create